
 = Up/Jump
 = Up/Jump = Down/Crouch
 = Down/Crouch = Forward/Toward
 = Forward/Toward = Back/Away
 = Back/Away| Universal: ![Attack 1 [1]](../images/btn_1.png) = Attack 1 ![Attack 2 [2]](../images/btn_2.png) = Attack 2 ![Attack 3 [3]](../images/btn_3.png) = Attack 3 ![Attack 4 [4]](../images/btn_4.png) = Attack 4 ![Throw [TH]](../images/btn_th.png) = Throw/( ![Attack 1 [1]](../images/btn_1.png)  ![Attack 3 [3]](../images/btn_3.png) ) ![Close Kombat [CK]](../images/btn_ck.png) = Close Kombat/( ![Attack 2 [2]](../images/btn_2.png)  ![Attack 4 [4]](../images/btn_4.png) ) ![3D Movement [3D]](../images/btn_3d.png) = 3D Movement ![Block [BL]](../images/btn_bl.png) = Block Evade = ( ![Attack 1 [1]](../images/btn_1.png)  ![Attack 2 [2]](../images/btn_2.png) ) Rage Mode = ( ![3D Movement [3D]](../images/btn_3d.png)  ![Block [BL]](../images/btn_bl.png) ) 2D Movement = D-Pad | Xbox 360: ![Attack 1 [1]](../images/btn_1.png) = ![X Button [X]](../images/buttons/xbox/btn_x.png) ![Attack 2 [2]](../images/btn_2.png) = ![Y Button [Y]](../images/buttons/xbox/btn_y.png) ![Attack 3 [3]](../images/btn_3.png) = ![A Button [A]](../images/buttons/xbox/btn_a.png) ![Attack 4 [4]](../images/btn_4.png) = ![B Button [B]](../images/buttons/xbox/btn_b.png) ![Throw [TH]](../images/btn_th.png) = ![LB Button [LB]](../images/buttons/xbox/btn_lb.png) /( ![X Button [X]](../images/buttons/xbox/btn_x.png)  ![A Button [A]](../images/buttons/xbox/btn_a.png) ) ![Close Kombat [CK]](../images/btn_ck.png) = ![RB Button [RB]](../images/buttons/xbox/btn_rb.png) /( ![Y Button [Y]](../images/buttons/xbox/btn_y.png)  ![B Button [B]](../images/buttons/xbox/btn_b.png) ) ![3D Movement [3D]](../images/btn_3d.png) = ( ![LT Button [LT]](../images/buttons/xbox/btn_lt.png)   /  ) 
		on D-Pad ![Block [BL]](../images/btn_bl.png) = ![RT Button [RT]](../images/buttons/xbox/btn_rt.png) Evade = ( ![X Button [X]](../images/buttons/xbox/btn_x.png)  ![Y Button [Y]](../images/buttons/xbox/btn_y.png) ) Rage Mode = ( ![LT Button [LT]](../images/buttons/xbox/btn_lt.png)  ![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ) 2D Movement = D-Pad | 


![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ) 
to activate a Kombo Breaker, depleting one segment. You can store up to two Kombo Breakers.
) 
to activate a Kombo Breaker, depleting one segment. You can store up to two Kombo Breakers.![RB Button [RB]](../images/buttons/xbox/btn_rb.png) or (
 or (![Y Button [Y]](../images/buttons/xbox/btn_y.png)

![B Button [B]](../images/buttons/xbox/btn_b.png) ) 
simultaneously.
) 
simultaneously.![RB Button [RB]](../images/buttons/xbox/btn_rb.png) for a Super Move, or delay for higher damage, though at risk of a Kounter.
 for a Super Move, or delay for higher damage, though at risk of a Kounter.

![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ) 
for a Kombo Breaker.
) 
for a Kombo Breaker.![LT Button [LT]](../images/buttons/xbox/btn_lt.png)

![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ) 
simultaneously to enter Rage Mode.
) 
simultaneously to enter Rage Mode.![RT Button [RT]](../images/buttons/xbox/btn_rt.png) to input fatalities, as long as
 to input fatalities, as long as
![RT Button [RT]](../images/buttons/xbox/btn_rt.png) is released before the last button in the Fatality sequence is pressed.
 is released before the last button in the Fatality sequence is pressed. Baraka
 Baraka 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (
 ( 
![X Button [X]](../images/buttons/xbox/btn_x.png) for delay)
 for delay) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Close)
 (Close) 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Close)
 (Close) Jax
 Jax 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (
 ( 
![Y Button [Y]](../images/buttons/xbox/btn_y.png) for extra hits)
 for extra hits) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Hit
 (Hit ![X Button [X]](../images/buttons/xbox/btn_x.png) or
 or
![A Button [A]](../images/buttons/xbox/btn_a.png) after the punch for an extra hit)
 after the punch for an extra hit) 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, * ![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, * ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Close)
 (Close) 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close) Kano
 Kano 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Also in Air)
 (Also in Air) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) (*Wait until body hits the ground)
    (*Wait until body hits the ground)![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  (
 (![B Button [B]](../images/buttons/xbox/btn_b.png)

![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ), 
(
), 
( 
 ![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ) * (
) * ( 
![RT Button [RT]](../images/buttons/xbox/btn_rt.png) )
)![RT Button [RT]](../images/buttons/xbox/btn_rt.png) when Pro Move sound chimes)
 when Pro Move sound chimes) 
  
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Close)
 (Close) 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) Kitana
 Kitana 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Also in Air)
 (Also in Air) 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Also in Air)
 (Also in Air)![X Button [X]](../images/buttons/xbox/btn_x.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![A Button [A]](../images/buttons/xbox/btn_a.png)
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png) (Close)
 (Close) 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Close)
 (Close) Liu Kang
 Liu Kang 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Also in Air)
 (Also in Air) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
![X Button [X]](../images/buttons/xbox/btn_x.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Sets up juggle)
 (Sets up juggle)![A Button [A]](../images/buttons/xbox/btn_a.png)
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Sweep)
 (Sweep) 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) Raiden
 Raiden 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (
 ( 
![Y Button [Y]](../images/buttons/xbox/btn_y.png) for bigger blast)
 for bigger blast)![Y Button [Y]](../images/buttons/xbox/btn_y.png) until you can't anymore)
 until you can't anymore) 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (
 ( 
![X Button [X]](../images/buttons/xbox/btn_x.png) for bigger blast)
 for bigger blast)![X Button [X]](../images/buttons/xbox/btn_x.png) until you can't anymore)
 until you can't anymore) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Also in Air)
 (Also in Air) 
  (Cancels Vicinity Blast & Lighting Bolt)
 (Cancels Vicinity Blast & Lighting Bolt) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *   
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) 
 ![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ),
),
 
  
 
  (
 ( 
![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ),
), ![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close)![RT Button [RT]](../images/buttons/xbox/btn_rt.png) : Get into Close Range, input
: Get into Close Range, input
 
  
 
  wait to land from the jump, then hit
 wait to land from the jump, then hit
![Y Button [Y]](../images/buttons/xbox/btn_y.png) ]
] Scorpion
 Scorpion 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Also in Air)
 (Also in Air) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (
 ( 
![Y Button [Y]](../images/buttons/xbox/btn_y.png) for longer flame)
 for longer flame) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (In air), *
 (In air), *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png) (Sweep)
 (Sweep) 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Sweep)
 (Sweep) Shang Tsung
 Shang Tsung 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, * ![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Up to 3 Fireballs)
 (Up to 3 Fireballs) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *  
![B Button [B]](../images/buttons/xbox/btn_b.png) 
  
  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png) (Close)
 (Close) 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close) Sonya
 Sonya 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Can do twice)
 (Can do twice) 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Also in Air)
 (Also in Air) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , * (
, * (![X Button [X]](../images/buttons/xbox/btn_x.png)

![Y Button [Y]](../images/buttons/xbox/btn_y.png) )
) 
  
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Sweep)
 (Sweep) 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) Sub-Zero
 Sub-Zero 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Unblockable)
 (Unblockable) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close) 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) Shao Kahn (Sub-Boss/Unlockable)
 Shao Kahn (Sub-Boss/Unlockable)![RB Button [RB]](../images/buttons/xbox/btn_rb.png) at the character selection screen.)
 at the character selection screen.) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , * (
, * (![X Button [X]](../images/buttons/xbox/btn_x.png)

![Y Button [Y]](../images/buttons/xbox/btn_y.png) )
) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , * (
, * (

![B Button [B]](../images/buttons/xbox/btn_b.png) )
) Batman
 Batman 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Also in Air)
 (Also in Air) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Projectile absorption block)
 (Projectile absorption block) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) to delay blast)
 to delay blast) 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
 ![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ),
),
 
  
 
  (
 ( 
![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ),
), ![A Button [A]](../images/buttons/xbox/btn_a.png) (Sweep)
 (Sweep)![RT Button [RT]](../images/buttons/xbox/btn_rt.png) : Get into Sweep Range, input
: Get into Sweep Range, input
 
  
 
  wait to land from the jump, then hit
 wait to land from the jump, then hit
![A Button [A]](../images/buttons/xbox/btn_a.png) ]
] 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Sweep)
 (Sweep) Captain Marvel
 Captain Marvel 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Also in Air)
 (Also in Air)![X Button [X]](../images/buttons/xbox/btn_x.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![A Button [A]](../images/buttons/xbox/btn_a.png)
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, * ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png) during Mercury Bear Hug)
 during Mercury Bear Hug) 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close) 
  
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Close)
 (Close) Catwoman
 Catwoman 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Also in Air)
 (Also in Air) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Certain Projectile/Move Dodge)
 (Certain Projectile/Move Dodge) 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Sweep)
 (Sweep) Deathstroke
 Deathstroke 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
![X Button [X]](../images/buttons/xbox/btn_x.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![A Button [A]](../images/buttons/xbox/btn_a.png)
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close) 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Close)
 (Close) The Flash
 The Flash 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, * ![LB Button [LB]](../images/buttons/xbox/btn_lb.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, * ![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, * ![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png) ,
, ![Y Button [Y]](../images/buttons/xbox/btn_y.png) ,
,
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) ,
, ![Y Button [Y]](../images/buttons/xbox/btn_y.png) ,
,
![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png) ,
,
![Y Button [Y]](../images/buttons/xbox/btn_y.png) ,
, ![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , *
, * ![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, * ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png) buttons)
 buttons) 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) 
  
 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Close)
 (Close) Green Lantern
 Green Lantern 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Sweep)
 (Sweep) 
  
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Sweep)
 (Sweep) The Joker
 The Joker 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Basic Move Parry)
 (Basic Move Parry) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png) (Fills Rage Meter)
 (Fills Rage Meter) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
![X Button [X]](../images/buttons/xbox/btn_x.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![A Button [A]](../images/buttons/xbox/btn_a.png)
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) ,
, ![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) 
  
  
![B Button [B]](../images/buttons/xbox/btn_b.png) ,
, ![X Button [X]](../images/buttons/xbox/btn_x.png) , *
, *
 
  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png) 
  
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , * (
, * ( 
![B Button [B]](../images/buttons/xbox/btn_b.png) )
)![B Button [B]](../images/buttons/xbox/btn_b.png) as fast as you can after the move)
 as fast as you can after the move)

![X Button [X]](../images/buttons/xbox/btn_x.png) ) 
*
) 
*  
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (7 hits)
 (7 hits) 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close) 
  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png) (Close)
 (Close) Lex Luthor
 Lex Luthor 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) (Also in Air)
 (Also in Air) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Close)
 (Close) 
 ![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ),
),
 
  
  (
 ( 
![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ),
), ![X Button [X]](../images/buttons/xbox/btn_x.png) (Sweep)
 (Sweep)![RT Button [RT]](../images/buttons/xbox/btn_rt.png) : Try Jumping Forward, tap
: Try Jumping Forward, tap  2-3 
times, land at Sweep Distance, then press
 2-3 
times, land at Sweep Distance, then press ![X Button [X]](../images/buttons/xbox/btn_x.png) ]
] Superman
 Superman 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png) ,
,
![Y Button [Y]](../images/buttons/xbox/btn_y.png) ,
, ![A Button [A]](../images/buttons/xbox/btn_a.png) , and
, and
![B Button [B]](../images/buttons/xbox/btn_b.png) buttons rapidly to extend blast)
 buttons rapidly to extend blast) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
![X Button [X]](../images/buttons/xbox/btn_x.png)
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
![A Button [A]](../images/buttons/xbox/btn_a.png)
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , * (
, * (

![X Button [X]](../images/buttons/xbox/btn_x.png)

![Y Button [Y]](../images/buttons/xbox/btn_y.png) )
) 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) , * (
, * (

![X Button [X]](../images/buttons/xbox/btn_x.png)

![Y Button [Y]](../images/buttons/xbox/btn_y.png) ), 
*
), 
*  
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png) (or
 (or
![Y Button [Y]](../images/buttons/xbox/btn_y.png) or
 or ![B Button [B]](../images/buttons/xbox/btn_b.png) )
) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png) (or
 (or
![Y Button [Y]](../images/buttons/xbox/btn_y.png) or
 or ![B Button [B]](../images/buttons/xbox/btn_b.png) )
) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Close)
 (Close) 
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Close)
 (Close) Wonder Woman
 Wonder Woman 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Also in Air)
 (Also in Air) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) (Also in Air)
 (Also in Air) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , *
, *  
 
 ![Y Button [Y]](../images/buttons/xbox/btn_y.png) 
  
  
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png) (Sweep)
 (Sweep) 
 ![RT Button [RT]](../images/buttons/xbox/btn_rt.png) ),
),
 
  
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png) (Sweep)
 (Sweep)![RT Button [RT]](../images/buttons/xbox/btn_rt.png) : Get into Sweep Range, Jump Straight
: Get into Sweep Range, Jump Straight
 , wait to land, input
, wait to land, input  
 
  then press
 then press
![X Button [X]](../images/buttons/xbox/btn_x.png) ]
] Darkseid (Sub-Boss/Unlockable)
 Darkseid (Sub-Boss/Unlockable)![RB Button [RB]](../images/buttons/xbox/btn_rb.png) at the character selection screen.)
 at the character selection screen.) 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , * (
, * (![X Button [X]](../images/buttons/xbox/btn_x.png)

![Y Button [Y]](../images/buttons/xbox/btn_y.png) )
) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , *
, *  
 
 ![X Button [X]](../images/buttons/xbox/btn_x.png)
 Dark Kahn (Final Boss)
 Dark Kahn (Final Boss) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)


![A Button [A]](../images/buttons/xbox/btn_a.png)

![B Button [B]](../images/buttons/xbox/btn_b.png) )
) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![B Button [B]](../images/buttons/xbox/btn_b.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![X Button [X]](../images/buttons/xbox/btn_x.png)
 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png)
 
  
 
 ![A Button [A]](../images/buttons/xbox/btn_a.png) (Unused by AI)
 (Unused by AI) 
  
![A Button [A]](../images/buttons/xbox/btn_a.png) , * (
, * (![X Button [X]](../images/buttons/xbox/btn_x.png)

![Y Button [Y]](../images/buttons/xbox/btn_y.png) )
) 
  
![Y Button [Y]](../images/buttons/xbox/btn_y.png) , * (
, * (![X Button [X]](../images/buttons/xbox/btn_x.png)

![Y Button [Y]](../images/buttons/xbox/btn_y.png) )
)