MKKomplete - Mortal Kombat vs. DC Universe (2008) - Move List/Bios - Xbox 360/PlayStation 3 (Universal) Choose Your Game

Move List/Bios - Xbox 360/PlayStation 3 (Universal)
(Graphical Version)
ScorpionSub-ZeroSonyaShang TsungKitanaShao KahnThe JokerCatwomanThe FlashSupermanBatman
JaxLiu KangRaidenKanoBarakaDarkseidWonder WomanDeathstrokeLex LuthorCaptain MarvelGreen Lantern
Dark Kahn

You can e-mail corrections/additions to The Webmaster
Last updated: 09/14/24
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Crouch
F = Forward/Toward
B = Back/Away
Universal:
[1] = Attack 1
[2] = Attack 2
[3] = Attack 3
[4] = Attack 4
[TH]= Throw/([1]+[3])
[CK] = Close Kombat/([2]+[4])
[3D] = 3D Movement
[BL] = Block
Evade = ([1]+[2])
Rage Mode = ([3D]+[BL])
2D Movement = D-Pad
Xbox 360:
[1] = [X]
[2] = [Y]
[3] = [A]
[4] = [B]
[TH] = [LB] /([X]+[A])
[CK] = [RB] /([Y]+[B])
[3D] = ([LT]+U/D) on D-Pad
[BL] = [RT]
Evade = ([X]+[Y])
Rage Mode = ([LT]+[RT])
2D Movement = D-Pad
PlayStation 3:
[1] = [□]
[2] = [Δ]
[3] = [X]
[4] = [○]
[TH] = [L1] /([□]+[X])
[CK] = [R1] /([Δ]+[○])
[3D] = ([L2]+U/D) on D-Pad
[BL] = [R2]
Evade = ([□]+[Δ])
Rage Mode = ([L2]+[R2])
2D Movement = D-Pad

*Crouching/Ducking while in Close Kombat = Low Close Kombat
MK Characters:

Baraka Baraka
Info:
First Appearance: Mortal Kombat II (1994)
Origin: Wastelands of Outworld, from a race called the Tarkata which are a crossbreed of Netherrealm Demons and denizens of Outworld
Alignment: Evil
Bio:
Tarkatans are vicious mutants from the wastes of Outworld, and Baraka is the most brutal among them. Serving in Shao Kahn's army, he gained the emperor's favor and became one of his personal enforcers. Baraka's retractable blades have slain many of Shao Kahn's opponents, and during the invasion of Earthrealm, he finished many of Earthrealm's defenders. But when Shao Kahn was defeated by the Forces of Light, Baraka vowed to avenge his master and returned to Earthrealm to hunt them down.
Special Moves:
Sharp Spark: D B [1] (Hold [1] for delay)
Chop Chop Blades: B B [3]
Scrape Kick: F F [2]
Blade Cyclone: D F [4]
Pro Moves:
1.) Chop Chop Blades, Scrape Kick: B B [3] * F F [2]
   (*Wait until blades stop cutting)
Fatalities:
1.) Stab Slam: B F D F [1] (Close)
2.) Chest Stab: F F D D [3] (Close)
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Jax Jax
Info:
First Appearance: Mortal Kombat II (1994)
Origin: Earthrealm
Alignment: Good
Bio:
A decorated soldier and formidable warrior, Jax found that he could enhance his strength and fighting ability through technology. Replacing his arms with cybernetics, he has become a juggernaut in the fight to protect Earthrealm. After the emperor Shao Kahn's invasion, Jax realized that the military was unprepared for threats from other realms. He and his partner, Sonya Blade, formed a division of the Special Forces tasked with monitoring threats not from this world. The Outerworld Investigation Agency will soon face its first crisis.
Special Moves:
Gun Runner: B B [1]
Power Fist: D B [2] (Hit [1] or [3] after the punch for an extra hit)
Blinding Light: D B [1]
Rocket Blast: D B [3]
Gotcha Grab: F F [2] (Tap [2] for extra hits)
Ground Pound: D D [4]
Pro Moves:
1.) Double Rocket Blast: D B [3] * D B [4]
   (*After first rocket appears)

2.) Power Fist to Gotcha Grab: D B [2] * [1]* F F [2]
   (*Wait until previous move connects)

3.) Ground Pound to Gun Runner: D D [4] * B B [1]
   (*Wait until fist hits ground)

4.) Power Fist Head Smash: D B [2] * [3]
   (*Wait until previous move connects)
Fatalities:
1.) Air Machine Gun: F F B B [3] (Close)
2.) Head Smash: B F F B [2] (Close)
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Kano Kano
Info:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Alignment: Evil
Bio:
An undisciplined but dangerous thug, Kano is a killer for hire. His allegiance to the Black Dragon clan has been profitable, though dangerous - exactly the way he likes it. Kano joined Shao Kahn's ranks during the invasion of Earthrealm, forsaking his own realm for personal gain. For his crimes, he is constantly hunted by the Special Forces agent Sonya Blade. Though he enjoys the chase, he knows that one day he will finish her in Mortal Kombat. That day might soon be at hand.
Special Moves:
Kano Ball: B F [4] (Also in Air)
Kano Up Ball: D F [2]
Brutal Throw: D F [1]
Knife Toss: D B [1]
Eye Laser: B B [1]
Parry: D B [2]
Pro Moves:
1.) Up and Down Kano Ball: D F [2] * F [4]
   (*Wait until ball hits)

2.) Brutal Throw Bounce: D F [1] * D B [2]
   (*Wait until body hits the ground)

3.) Jump in Kano Ball: (Jump Towards), [1] * B F [4]
   (*Do Immediately)

4.) Unblockable Kano Ball: B F [4]+[BL] (Hold [BL]) * Release [BL])
   (*Release [BL] when Pro Move sound chimes)
   (Also hold this move until he automatically spins forward)
Fatalities:
1.) Knife Throw: B D B F [1] (Close)
2.) Flip Stomp: D D F B [4] (Close)
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Kitana Kitana
Info:
First Appearance: Mortal Kombat II (1994)
Origin: Edenia
Alignment: Good
Bio:
Princess of the realm of Edenia, Kitana fights to free her realm from the oppression of Shao Kahn. Long ago, her realm was merged with Outworld when the emperor successfully invaded. When Earthrealm came under threat, she fought beside her new allies Liu Kang, Raiden, and the Forces of Light to deny the emperor yet another konquest. Returning to Outworld, she has discovered a new threat and must uncover the truth behind the devastation.
Special Moves:
Rolling Fury: D F [4]
Bladed Fans: F F [1] (Also in Air)
Square Wave Assault: D B [2]
Fan Lift: B B [1]
Razor's Tip: D F [2]
Mystical Teleportation: D B [1] (Also in Air)
    (After Mystical Teleportation)
     High Kick: [1]
     High Kick: [2]
     Low Kick: [3]
     Low Kick: [4]
Pro Moves:
1.) Square Wave Assault to Bladed Fans: D B [2] * F F [1]
   (*Wait until first punch lands)
Fatalities:
1.) Fan Throw to The Head: B B F [1] (Close)
2.) Kiss of Death: F D D B [3] (Close)
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Liu Kang Liu Kang
Info:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Alignment: Good
Bio:
A Shaolin monk, Liu Kang saved Earthrealm from the forces of Outworld by defeating Shang Tsung in the Mortal Kombat tournament. That peace was short-lived. Shao Kahn, angered by his defeat, bypassed the rules and invaded Earthrealm. Liu Kang was called back to action by Raiden, God of Thunder. With the Forces of Light at his side, he again pushed back the invasion and defeated Shao Kahn's minions. Liu Kang returned to the Wu Shi Academy to continue his martial arts training, but his time there will be brief as a new threat beckons him to action.
Special Moves:
High Dragon Fire: F F [1] (Also in Air)
Low Dragon Fire: F F [3]
Flying Dragon Kick: F F [2]
Bicycle Kick: B B F [4]
Dragon's Tail (Cartwheel): D B [4]
   (After Dragon's Tail)
     Spinning Backfist: [1]
     Uppercut: [2] (Sets up juggle)
     Zen Trip: [3]
     Shaolin Spirit: [4]
Pro Moves:
1.) Bicycle Kick to High Dragon Fire: B B F [4] * F F [1]
   (*Wait until end of Bicycle Kick)

2.) Bicycle Kick to Flying Dragon Kick: B B F [4] *F F [2]
   (*Wait until end of Bicycle Kick)

3.) Air High Dragon Fireball to Flying Dragon Kick: (In the air), F F [1] * F F [2]
   (*Wait until end of High Dragon Fireball)

4.) Bicycle Kick to High Dragon Fire to Flying Dragon Kick: B B F [4] * F F [1] * F F [2]
   (*Wait until end of Moves)
Fatalities:
1.) MK1 Arcade Drop: F B D D [3] (Sweep)
2.) Head Stomp: D D F D [4] (Close)
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Raiden Raiden
Info:
First Appearance: Mortal Kombat (1992)
Origin: The Heavens
Alignment: Good
Bio:
Raiden: God of Thunder, Protector of Earthrealm. Ageless and wise beyond measure, he is the defender who rallies Earthrealm's mortals to fight against the forces of evil. When his brother Shao Kahn, emperor of Outworld, finally invaded Earthrealm, only Raiden and his Forces of Light stood between slavery and freedom. As Earthrealm merged with Outworld, Raiden held the line and fought back against the emperor, defeating him and freeing Earthrealm. It had seemed that peace was finally achieved, but the battle for Earthrealm has only just begun.
Special Moves:
Energy Teleport: D B [3]
Vicinity Blast: D B [2] (Hold [2] for bigger blast)
   *Charged vicinity blast
   *Supercharged vicinity blast (Pro-Move)
   *Supercharged vicinity blast that does damage to you and opponent
   (just hold [2] until you can't anymore)
Lightning Bolt: D B [1] (Hold [1] for bigger blast)
   *Charged lightning bolt (9 damage)
   *Supercharged lightning bolt (Pro-Move)
   *Supercharged lightning bolt that does damage to you and opponent
   (just hold [1] until you can't anymore)
Lightning Shock: F F [2]
The Superman: F F [4] (Also in Air)
Projectile Cancel: D F (Cancels Vicinity Blast & Lighting Bolt)
Pro Moves:
1.) Double Teleport: D B [3] * D B [3]
   (*No wait, note direction changes)

2.) Shocker to Teleport: F F [2] * D B [3]
   (*Wait until Raiden almost punches victim)

3.) Double Vicinity Blast: D B [2] * D B [4]
   (*Wait until first blast hits)
     *Basic Double Vicinity Blast
     *Charged Double Vicinity Blast
     *Supercharged Double Vicinity Blast

4.) Lightning Bolt to Double Vicinity Blast: D B [1]D B [2] * D B [4]
   (*Immediately input, and then wait until first blast hits)
     *Basic Lightning bolt to double vicinity blast
     *Charged lightning bolt to double vicinity blast
     *Supercharged lightning bolt to double vicinity blast
Fatalities:
1.) Electrocution: B F F D [4] (Close)
2.) Flying Slam: D F D U [2] (Close)
   [Wait until Raiden lands after jumping to hit [2]]
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Scorpion Scorpion
Info:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Alignment: Neutral
Bio:
Scorpion was once a member of the Shirai Ryu clan before he was slain by the elder Sub-Zero. Resurrected by the sorcerer Quan Chi, he entered the Mortal Kombat tournament and killed Sub-Zero to avenge the murders of his family and clan. But Sub-Zero's younger brother assumed his name and donned the familiar blue assassin's garb. Though he remains Quan Chi's enforcer, Scorpion will not rest until this Sub-Zero has been slain as well.
Special Moves:
Spear: B B [1]
Fiery Teleport: D B [3] (Also in Air)
Hellish Slide: D B [4]
Inner Flames: D D [2] (Hold [2] for longer flame)
Hellfire: D B [2]
Pro Moves:
1.) Double Fiery Teleport: D B [3] * D B [3]
   (*Immediately)

2.) Air Fiery Teleport, Fiery Teleport: D B [3] (In air), * D B [3]
   (*Immediately)
Fatalities:
1.) Toasty!: D D D [4] (Sweep)
2.) Lava Pool: F F B D [3] (Sweep)
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Shang Tsung Shang Tsung
Info:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Alignment: Evil
Bio:
A sorcerer who consumes the souls of his victims, Shang Tsung played host to the Mortal Kombat tournament in Earthrealm, stacking the odds in favor of the emperor of Outworld, Shao Kahn. He was finally defeated by the Shaolin monk Liu Kang and has sought to regain the favor of his master, Shao Kahn, ever since. His hatred of Liu Kang runs deep, and he would desire nothing more than to consume the soul of the one warrior who denied him victory.
Special Moves:
Skull Fire: B B [2]
Skyfire: D B [2]
Slide Launch: D F [4]
Soul Steal: D B [3]
Body Switch: D B F [1]
Hot Escape: D B [4]
   (After Hot Escape - Pro Moves!)
     Hot Skull: [2]
     Hot Blast: [3]
Pro Moves:
1.) Multi-Fire: B B [2] * [1] * [2] (Up to 3 Fireballs)
   (*Wait until fireball appears)

2.) Slide Launch: D F [4] * U [4]
   (*Wait until Slide connects)
Fatalities:
1.) Back Breaker: B D F [3] (Close)
2.) Morph: D D F F [2] (Close)
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Sonya Sonya
Info:
First Appearance: Mortal Kombat (1992)
Origin: Earthrealm
Alignment: Good
Bio:
The impulsive Special Forces agent Sonya Blade knew nothing of other realms until she stumbled upon the Mortal Kombat tournament while pursuing the Black Dragon clan member Kano. On Shang Tsung's island, she met Liu Kang and Raiden and her purpose in life was forever changed. She convinced her partner Jax to join her in spearheading a division of the Special Forces dedicated to protecting Earthrealm from outside forces. Though she has defended against exotic threats from other worlds, nothing could have prepared her for the invasion to come.
Special Moves:
Ring of Doom: D F [1] (Can do twice)
Deadly Kiss: D B [1]
Leg Grab: B F [4]
Bicycle Kick: D B [4] (Also in Air)
Kartwheel Flip: D F [3]
Square Wave: F B [2]
Pro Moves:
1.) Bicycle Kick, Air Bicycle Kick: D B [4] * D B [4]
   (*Wait until blood appears)

2.) Double Rings of Doom: D F [1] * D F [1]
   (*Wait until knee touches ground)

3.) Leg Grab Bounce: B F [4] * ([1]+[2])
   (*Wait until victim hits ground)
Fatalities:
1.) Kiss of Death: D D B F [1] (Sweep)
2.) Neck Breaker: D B F F [4] (Close)
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Sub-Zero Sub-Zero
Info:
First Appearance: Mortal Kombat (1992)
Origin: Born in Earthrealm, ancestors from Outworld
Alignment: Good
Bio:
An assassin of the Lin Kuei clan, Sub-Zero commands the power of ice and cold and is skilled in the art of kombat. He assumed the mantle of Sub-Zero when his brother was killed by the specter Scorpion in the same Mortal Kombat tournament that Liu Kang won. Though his brother succumbed to corruption, Sub-Zero struggles with his conscience and questions the methods of his clan. He will one day have to make a choice between loyalty to the Lin Kuei and the safety of Earthrealm.
Special Moves:
Icy Freeze: D F [3]
Ice Nugget: D B [2] (Unblockable)
Cold Slide: B F [4]
Icy Counter: D B [1]
Tombstone Teleport: D B [3]
Pro Moves:
1.) Tombstone Teleport to Icy Counter: D B [3] * D B [1]
   (*Wait until in the ground)

2.) Cold Slide to Tombstone Teleport: B F [4] * D B [3]
   (*Immediately)

3.) Cold Slide to Tombstone Teleport to Icy Counter: B F [4] * D B [3] * D B [1]
   (*Immediately)
Fatalities:
1.) Freeze Slam: B F D F [2] (Close)
2.) Freeze Kick: B B D B [4] (Close)
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Shao Kahn Shao Kahn (Sub-Boss/Unlockable)
(Unlock by completing MK Story Mode. Select him by pressing [RB]/[R1] at the character selection screen.)
Info:
First Appearance: Mortal Kombat II (1994)
Origin: Outworld
Alignment: Evil
Bio:
Emperor Shao Kahn's lust for power is matched only by his ruthlessness. For ages he conquered other realms and merged them with Outworld. Eventually he turned his attention to Earthrealm. To stave off invasion, Raiden convinced the Elder Gods to enforce the rule of the Mortal Kombat tournament. Only if Shao Kahn were to win the tournament could he take Earthrealm. But Liu Kang defeated Outworld's champion, Shang Tsung, dashing any chance of Shao Kahn's victory. Enraged, Shao Kahn disregarded the Elder Gods' warnings and mounted an invasion. Defeated once again by Raiden and his allies, he was seemingly ripped apart by his own portal. But the realms are never truly safe from the evil that is Shao Kahn...
Special Moves:
Shoulder Charge: F F [4]
Rising Emperor: B F [4]
Energy Shield: D B [3]
Pulse Blast: B B [1]
Choke: F F [1]
Hammer Smash: B F [2]
Pro Moves:
1.) Double Choke Punch: F F [1] * ([1]+[2])
   (*Wait until punch connects)

2.) Shoulder Charge to Rising Emperor: F F [4] * (U+[4])
   (*Wait until Shoulder Charge connects)
Fatalities:
N/A
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DC Characters:

Batman Batman
Info:
First Appearance: Detective Comics #27 (May 1939)
Origin: Resides in Gotham City
Alignment: DC Hero
Bio:
When his parents were gunned down in front of him, young Bruce Wayne resolved to rid Gotham City of the criminal element that took their lives. He trained extensively to achieve mental and physical perfection, in addition to mastering martial arts, detective techniques, and criminal psychology. Dressing as a bat to prey on criminals' fears, Batman fights crime with the aid of specialized gadgets and vehicles, operating out of his secret Batcave below Wayne Manor.
Special Moves:
Batarang: D F [1] (Also in Air)
Leaping Shadow Kick: D F [4]
Leg Takedown: D B [4]
Sneaky Batarang: D B [1]
Dark Absorption: B B [2] (Projectile absorption block)
Smoke Escape: D B [3]
Smoke Capsule: D B [2]
   (Hold [2] to delay blast)
   (Eventually explodes if held too long)
Pro Moves:
1.) Double Batarang: D F [1] * D B [2]
   (*Immediately)
Heroic Brutalities:
1.) Grappling Hook: D D D U [3] (Sweep)
   [Wait until you land on the ground from jumping before hitting [3]]
2.) Bat Swarm: D B F F [4] (Sweep)
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Captain Marvel Captain Marvel
Info:
First Appearance: Whiz Comics #2 (February 1940)
Origin: Fawcett City
Alignment: DC Hero
Bio:
Young Billy Batson was an orphan who wandered into a deep cavern, where he encountered the ancient wizard Shazam, who granted Billy the ability to transform into the hero Captain Marvel. Whenever Billy speaks the name "SHAZAM," a mystical lightning bolt recreates him as a hero with super strength, flight, speed, and other powers of mythological heroes; but in return, he must always fight evil in its form as the Seven Deadly Enemies of Man.
Special Moves:
Solomon Escape: D B [4] (Also in Air)
   (After Solomon Escape - Both ground and air)
     Punch: [1]
     Punch: [2]
     Kick: [3]
     Kick: [4]
Strength of Hercules: B F [2]
Atlas Clap: D B [2]
Power of Zeus: D B [1]
Achilles Bolt: D B [3]
Mercury Bear Hug: B F [4]
Pro Moves:
1.) Power of Zeus Extended: D B [1] * B F [2]
   (*Immediately)

2.) Mercury Bear Hug Attack: B F [4] * [2]
   (*Tap [2] during Mercury Bear Hug)
Heroic Brutalities:
1.) Ground Slam: D B D F [2] (Close)
2.) Slam & Stomp: D F B F [1] (Close)
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Catwoman Catwoman
Info:
First Appearance: (Selina Kyle) Batman #1 (Spring 1940)
Origin: Gotham City
Alignment: DC Villain
Bio:
Selina Kyle operates as a costumed cat burglar in Gotham City, and has a love-hate relationship with Batman. She is able to commit nearly impossible crimes thanks to her athletic prowess, her skills with a whip, and her seductive wiles.
Special Moves:
Whip Sting: D B [1] (Also in Air)
Lasso Grip: B F [2]
Kitty Surprise: B F [3]
Raging Cat: B F [4]
Somersaulting Fever: D F [3]
Nine Lives: D B [4] (Certain Projectile/Move Dodge)
Pro Moves:
1.) Whip Sting, Lasso Grip: D B [1] * B F [2]
   (*As soon as Whip Sting Connects)

2.) Whip Sting, Kitty Surprise: D B [1] * B F [3]
   (*As soon as Whip Sting Connects)

3.) Raging Cat into Whip Sting: B F [4] * B F [1]
   (*Wait until final Scratch)
Fatalities:
1.) Claw Attack: F B F B [4] (Close)
2.) Neck Breaker: D B D F [2] (Sweep)
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Deathstroke Deathstroke
Info:
First Appearance: (Slade Wilson) New Teen Titans #2 (December 1980)
Origin: Unknown
Alignment: DC Villain
Bio:
Slade Wilson was given enhanced abilities as part of a military experiment, and has such confidence in his skills as a mercenary and assassin that his chosen costume highlights the fact that he only has one eye. Adept at both sword and gunplay, his superhuman physical abilities are matched only by his tactical genius and his facility for manipulating both allies and enemies alike.
Special Moves:
Flash Bomb (Close): D D [3]
Flash Bomb (Far): D D [4]
Pistol Shot: B F [1]
Stomach Stab: D F [1]
   (After Stomach Stab)
     Kick 1: [1]
     Kick 2: [2]
     Kick 3: [3]
     Slide Takedown: [4]
Lunging Stab: B F [2]
Pro Moves:
1.) Double Pistol Shot: B F [1] * F F [2]
   (*Wait until first shot is fired)
     (Lands for 2 or 3 hits depending on distance)
Fatalities:
1.) Gunshot: F F D F [2] (Close)
2.) Neck Breaker: F D B F [3] (Close)
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The Flash The Flash
Info:
First Appearance: Flash Comics #1 (1940)
Origin: Keystone City
Alignment: DC Hero
Bio:
Police chemist Barry Allen was given the power of superspeed in a freak laboratory accident, and took on the crimson costume of the Flash. Able to travel at near the speed of light, the Flash can also vibrate through most obstacles, and at times has been known to phase into entirely different realities.
Special Moves:
Fast Escape: D B [3]
Teleport Uppercut: D B [4]
Super Uppercut: D B [2]
Flurry Punch: B F [2]
Around The World: B F [4]
Teleport Flurry: D B [1]
Pro Moves:
1.) Teleport Flurry Throw: D B [1] * [TH]
   (*Throw on last hit of Flurry)

2.) Triple Teleport Uppercut: D B [4] * [2] * [2]
   (*Wait until last uppercut lands)

3.) Triple Super Uppercut: D B [2]* [2] * [2]
   (*Wait until last uppercut lands)

4.) Teleport Uppercut into Super Uppercut: D B [4] * D B [2]
   (*Wait just before first uppercut hits)

5.) Like the Wind, Super Uppercut: [2] [2] [1] * D B [2]
   (*As soon as the last hit of the combo sequence hits)

6.) Like the Wind, Teleport Uppercut: [2] [2] [1] * D B [4]
   (*As soon as the last hit of the combo sequence hits)

7.) Like the Wind, Teleport Uppercut, Triple Uppercut: [2] [2] [1] * D B [4] * [2] * [2] * [2]
   (*Wait for last hit to connect, try tapping the last [2] buttons)
Heroic Brutalities:
1.) Flashy Beatdown: B B F F [4] (Close)
2.) Whirlwind Slam: D F D B D F [3] (Close)
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Green Lantern Green Lantern
Info:
First Appearance: (Hal Jordan) Showcase #22 (October 1959)
Origin: Coast City
Alignment: DC Hero
Bio:
Fighter pilot Hal Jordan was testing an experimental aircraft when he found himself transported into the desert, to the side of a dying alien who gifted him with a glowing ring, which is charged regularly by a green lantern. By taking the ring, Jordan found himself drafted into the Green Lantern Corps, an interstellar police force that assigned him to protect Earth. Jordan can use his ring to conjure up anything he can imagine.
Special Moves:
Summoned Hand Grip: D B [1]
Justice Fist: D F [3]
Strength of Will: D B [2]
Judgment Hammer: B B [3]
Wall Barrier: B F [4]
Pro Moves:
1.) Double Overhead Hammer: D B [2] * D B [2]
   (*Wait until previous hit lands)

2.) Triple Overhead Hammer: D B [2] * D B [2] *D B [2]
   (*Wait until previous hit lands)
Heroic Brutalities:
1.) Hammer Smash: B F D D [4] (Sweep)
2.) Orb Squeeze: F B D B [3] (Sweep)
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The Joker The Joker
Info:
First Appearance: Batman #1 (Spring 1940)
Origin: Unknown
Alignment: DC Villain
Bio:
An insanely homicidal super-villain, the Joker's white skin, green hair, and blood-red lips belie the chaotic nature underlying his cartoonish appearance. The self-styled Clown Prince of Crime has no superpowers beyond a capacity for incredible violence and a skill for creating deadly mayhem. He frequently concocts elaborate schemes to entrap his arch nemesis, Batman.
Special Moves:
Laughing Fist: D B [3]
Put It There Pal: D B [1]
Sinister Heels: B F [4]
Bombs Away (Close): F F [2]
Bombs Away (Medium): F F [3]
Bombs Away (Far): F F [4]
Funnyman: B D F [3]
Joker's Wild: D B [2]
Magic Trick: D B [4]
   (After Magic Trick)
     Surprise Pistol Whip: [1]
     Surprise Bomb: [2]
     Surprise Stomp: [3]
     Surprise Slide: [4]
Pro Moves:
1.) Surprise Pistol Whip & Shot: D B [4] [1] * D B [2]
   (*Wait until Pistol Whip hits)

2.) Surprise Pistol Whip, Funnyman: D B [4] [1] * B D F 3
   (*As soon as Pistol Whip hits)

3.) Seven Sinister Heels: B F [4] * (Tap [4])
   (*Tap [4] as fast as you can after the move)

4.) Magik Trickz to Laughing Fist: (B+[1]) * D B [3] (7 hits)
Fatalities:
1.) Playing Cards: B D B F [2] (Close)
2.) Gunshot: F B F [1] (Close)
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Lex Luthor Lex Luthor
Info:
First Appearance: Action Comics #23 (April, 1940)
Origin: Born in Metropolis, Raised in Smallville Kansas, Resides in Metropolis
Alignment: DC Villain
Bio:
One of the richest and smartest men in the world, Lex Luthor is motivated by bottomless ambition, and egotistical disregard for morality, and an intense hatred of Superman. Using the resources of his financial empire as head of LexCorp, Luthor has developed a high-tech suit to duplicate some of Superman's abilities, and is obsessed with removing the man he sees as the main obstacle to his rise to absolute power.
Special Moves:
Target Practice: D B [1]
Powered Palms: D F [2]
LexCorp Rocket: D B [3] (Also in Air)
Hot Flames: B F [3]
Evasive Maneuver: D B [4]
Rocket Boots: B F [4]
Pro Moves:
1.) LexCorp Rocket to Evasive Maneuver: D B [3] * D B [4]
   (*Immediately)

2.) Powered Palms to Rocket Boots: D F [2] * B F [4]
   (*Wait until second palm strike hits)
Fatalities:
1.) Body Twist: D F D B [2] (Close)
2.) Missile Attack: U U U [1] (Sweep)
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Superman Superman
Info:
First Appearance: Action Comics #1 (June 1938)
Origin: Born on Krypton, Raised in Smallville Kansas, Resides in Metropolis
Alignment: DC Hero
Bio:
As the planet Krypton braced for destruction, the infant Kal-El was placed on a rocket ship by his parents and sent off into space. Arriving on Earth as the Last Son of Krypton, he was fond and raised by Jonathan and Martha Kent on their Kansas farm. Instilled with the values of right and wrong, Clark Kent manifests amazing powers of super strength, flight, and invulnerability under Earth's yellow sun, and has taken on the identity of Superman to defend his adopted planet.
Special Moves:
Heat Vision: B B [1]
   (Tap [1] [2] [3] and [4] buttons rapidly to extend blast)
   (Also in Air)
Inhale Capture: D B [2]
Soaring Knockout: D F [2]
Ice Breath: D F [3]
Ground Tremor: D D [4]
Shoulder Charge: F F [4]
Up, Up and Away (Hover): D B [3]
   (After Up, Up and Away)
     Hover Heat Vision (Close): [1]
     Hover Heat Vision (Far): [2]
     Hover Cancel: [3]
     Hover Ground Tremor: [4]
Pro Moves:
1.) Super Ground Tremor: D D [4] * (D+[1]+[2])
   (*Wait until first hit on ground connects)

2.) Super Ground Tremor to Heat Vision: D D [4] * (D+[1]+[2]), * B B [1]
   (*Wait until first hit on ground connects)

3.) Inhale Capture, Soaring Knockout: D B [2] * D F [2]
   (*Immediately)

4.) Soaring Knockout: D F [2] * D B [3] (or [2] or [4])
   (*Wait until right before Superman punches, follow up with any Hover move)

5.) Inhale Capture, Up Up and Away: D B [2] * D B [3] (or [2] or [4])
   (*Wait until right before Superman punches, follow up with any Hover move)

6.) Inhale Capture, Soaring Knockout, Up Up and Away: D B [2] * D F [2] * D B [3]
   (*Wait until right before Superman punches, follow up with any Hover move)
Heroic Brutalities:
1.) Ground Pound: D D F F [1] (Close)
2.) Freeze Slam: F F D B [4] (Close)
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Wonder Woman Wonder Woman
Info:
First Appearance: (Diana Prince) All Star Comics #8 (Dec 1941)
Origin: Themyscira
Alignment: DC Hero
Bio:
Daughter of Queen Hyppolyta of the Amazons, Princess Diana journeyed from the mists of Greek mythology, leaving the female-only island of Themyscira and traveling to "Man's World" as an emissary of peace. Gifted with super strength and invulnerability, her main tool in crime-fighting is her golden Lasso of Truth, which is unbreakable and forces all captured by it to tell the truth.
Special Moves:
Wonderous Spin: D B [4] (Also in Air)
Divine Princess: D F [2] (Also in Air)
Splits Grab: D F [3]
Handstand Burst: D B [3]
Lasso Grab: B F [1]
Gotcha Girl: F F [4]
Pro Moves:
1.) Handstand Burst to Splits Grab: D B [3] * D F [3]
   (*Wait until legs hit)

2.) Handstand Burst Bounce: D B [3] * D B [2]
   (*Wait until she grabs their leg)
Heroic Brutalities:
1.) Lasso Spin: F B B F [4] (Sweep)
2.) Lasso Slam: U B D F [1] (Sweep)
   [Jump, wait to land, finish Brutality combo]
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Darkseid Darkseid (Sub-Boss/Unlockable)
(Unlock by completing DC Story Mode. Select him by pressing [RB]/[R1] at the character selection screen.)
Info:
First Appearance: Superman's Pal Jimmy Olsen #134 (November 1970)
Origin: Apokolips, from a race called the New Gods
Alignment: DC Villain
Bio:
A ruthless despot, Darkseid rules over the perpetually burning planet known as Apokolips. Obsessed with discovering the "Anti-Life Equation", he plans to use it to complete his quest for absolute power, and rule over all life in the universe. Nearly invulnerable, his powers include the ability to project Omega Beams from his eyes - dark rays with the power to alter, transport, and incinerate everything they come into contact with.
Special Moves:
Omega Beam: B B [1]
Anti-Air Omega Beam: B B [2]
Omega Knee: B F [4]
Omega Tremor: D D [4]
Omega Force: D B [3]
Pro Moves:
1.) Omega Force with Head Smash: D B [3] * ([1]+[2])
   (*Wait until Darkseid lands)

2.) Double Anti-Air Omega Beam: B B [2] * B B [1]
   (*Wait until beam hits)
Fatalities:
N/A
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Dark Kahn Dark Kahn (Final Boss)
Info:
First Appearance: Mortal Kombat Vs DC Universe (2008)
Origin: Unknown
Alignment: Evil
Bio:
Dark Kahn is a monstrous fusion of Shao Kahn and Darkseid, born from a cosmic accident merging Outworld and Apokolips. His realm of chaos combines their destructive powers, with Dark Kahn wielding both Shao Kahn's brute strength and Darkseid's Omega Force. His unique "Kombat Rage" incites uncontrollable fury in others, turning allies into foes. As the embodiment of apocalyptic destruction, he threatens to annihilate both universes.
Special Moves:
Omega Knee: B F [3]
Omega Tremor: (D+[3]+[4])
Omega Force: D B [3]
Shoulder Charge: F F [4]
Rising Shoulder: B F [4]
Hammer Smash: D B [2]
Energy Shield: D B [1]
Explosive Blast: B B [1]
Choke Punch: F F [2]
Enrage: B D F [3] (Unused by AI)
Pro Moves:
1.) Omega Force with Head Smash: D B [3], * ([1]+[2])
(*Wait until Dark Kahn lands)

1.) Double Choke Punch: F F [2], * ([1]+[2])
(*Wait until punch connects)
Fatalities:
N/A
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