MKKomplete - Mortal Kombat 11 (2019) - Move List/Bios - Nintendo Switch
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Move List/Bios - Nintendo Switch
BarakaCassie CageCetrionD'VorahErron BlackFrostGerasJacqui BriggsJadeJax BriggsJohnny CageKabal
KanoKitanaKollectorKotal KahnKung LaoLiu KangNoob SaibotRaidenScorpionSkarletSonya BladeSub-Zero
Shao KahnShang TsungNightwolfThe TerminatorSindelThe JokerSpawn
FujinSheevaRoboCop
MileenaRainRambo
Kronika

MortalKombat.com / NetherRealm Studios
You can e-mail corrections/additions to The Webmaster
Last updated: 06/01/26
Note: All commands are assuming your character is facing right.
If you are facing left, you must reverse the directional commands.
Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting.

Key:
U = Up/Jump
D = Down/Crouch
F = Forward/Toward
B = Back/Away
Dash = F, F
Back Dash = B, B
Uppercut = (D+X)
Sweep = (B+A)
Run = (Dash+ZR)
Pause/Movelist = START

Universal :
FP = Front Punch
BP = Back Punch
FK = Front Kick
BK = Back Kick
*TH = Throw (Away)
*(F+TH ) = Throw (Towards)
SI = Interact
FS = Flip Stance
BL = Block

TH (Away) Reversal = FP/FK
TH (Towards) Reversal = BP/BK
Switch:
FP = Y
BP = X
FK = B
BK = A
*TH = L
*(F+TH ) = (F+L)
SI = R
FS = ZL
BL = ZR

TH (Away) Reversal = Y/B
TH (Toward) Reversal = X/A

    *Throw (Away)    *Throw (Away) Switches the character's facing side, while (Towards) maintains it.
Environment Interactions: R
Environment Interactions cost half of your Defensive Gauge, which will refill over time.

Amplify: R
You can Amplify some Special Moves by pressing R at the right time.
Most Amplified Special Moves cost half of your Offensive Gauge, which will refill over time.

Fatal Blow: (ZL+ZR)
When your character's Health is below 30%, you can perform your character's most powerful attack, the Fatal Blow!
You can only use your Fatal Blow once per match if it successfully hits.
If a Fatal Blow is Blocked or misses, you will have to wait a short time before you can use it again.

Mercy: (Hold ZL), D, D, D (Release ZL) (Mid) (After Finish Him)
Gives the opponent a small amount of health and a second chance to win the match.
After performing a Mercy, beating your opponent again and executing a Brutality or Fatality earns you more points than you would otherwise receive.

Friendships: You must not press ZR in the final round to perform a Friendship in a Kompetitive Match.
No such prerequisite exists for non-kompetitive matches including single player towers. (Mid Range, about one jump away)

Stage Fatalities: Dead Pool, Shaolin Trap Dungeon, Tournament (Close Range)
Selectable Characters:

Baraka Baraka

Bio:
War Chief of the nomadic Tarkatan tribe, a carnivorous people considered subhuman by the Outworld Empire. Baraka dutifully serves Shao Kahn to preserve his tribe's way of life, who roam the harsh wastelands, meat carts in tow, consuming everything and everyone in their path.


Special Moves - Hell's Teeth:
Blade Spark: D, B, Y (Amplify: R)
Chop Chop: D, B, B (Extend: Tap B Repeatedly) (Amplify: R) (Further Amplify: R)
War Banner: D, B, A
*Blade Charge: B, F, X (Throw Away: Hold B)
*Baraka-Serker: B, F, B (Amplify: R) (Amplify: Hold B+R)
*Baraka Barrage: Gain access to 3 new Arm Blade based Basic Attacks


Special Moves - Restless Nomad:
Blade Spark: D, B, Y (Amplify: R)
War Banner: D, B, A
*Spine Burst: D, B, B
**Gutted: B, F, A (Amplify: R)


Special Moves - Marauder: (Tournament)
Blade Spark: D, B, Y (Amplify: R)
Chop Chop: D, B, B (Extend: Tap B Repeatedly) (Amplify: R) (Further Amplify: R)
War Banner: D, B, A
**Gutted: B, F, A (Amplify: R)
*Baraka Barrage: Gain access to 3 new Arm Blade based Basic Attacks


Special Moves - Bone Picker: (Tournament)
Blade Spark: D, B, Y (Amplify: R)
War Banner: D, B, A
**Blood Lunge: B, F, X
*Spine Burst: D, B, B


Special Moves - Berzerker: (Tournament)
Blade Spark: D, B, Y (Amplify: R)
Chop Chop: D, B, B (Extend: Tap B Repeatedly) (Amplify: R) (Further Amplify: R)
War Banner: D, B, A
*Blade Charge: B, F, X (Throw Away: Hold B)
*Baraka-Serker: B, F, B (Amplify: R) (Amplify: Hold B+R)
*Leg Kabob: B, F, A (Amplify: R) (Throw Away: R, Hold B)


Equipable Abilities:
*Baraka Barrage: Gain access to 3 new Arm Blade based Basic Attacks
**Blood Lunge: B, F, X
*Spine Burst: D, B, B
*Leg Kabob: B, F, A (Amplify: R) (Throw Away: R, Hold B)
**Gutted: B, F, A (Amplify: R)
*Blade Charge: B, F, X (Throw Away: Hold B)
*War Banner Bash: D, B, A
*Staked: D, B, A
    *War Banner Bash: D, B, A
    *War Banner Charge: B, F, B (D, D, to Cancel)
*War Banner Charge: B, F, B
*Baraka-Serker: B, F, B (Amplify: R) (Amplify: Hold B+R)


Fatal Blow:
Skewered: (ZL+ZR)


Finishers:
Fatality 1 - Food for Thought: B, D, B, X (Close)
Fatality 2 - Rock, Paper, Baraka: B, F, B, B (Close)
Friendship - Nailed It: B, F, D, D, Y (Mid)
Stage Fatality: F, F, D, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Nom Nom - (F+L)
    Press D, D, D, During Toward Throw
    Final Hit Must Come From Toward Throw

Brutality 2: Severed - B, F, A
    Must Get First Hit
    (Hold F) During Leg Kabob
    Final Hit Must Come From Leg Kabob

Brutality 3: Sparkler - D, B, Y
    Must Connect 5 Blade Sparks During the Match
    Final Hit Must Come From Blade Spark

Brutality 4: Thumbtack - B, F, X
    Must Place 3 War Banners During the Match
    Final Hit Must Come From Blood Lunge

Brutality 5: Stuck - B, F, X
    Must Have a War Banner Out
    Final Hit Must Come From Blade Charge

Brutality 6: Capped - D, B, A
    Must Not Have Landed a Fatal Blow
    Final Hit Must Come From Staked

Brutality 7: Cut Up - D, B, B
    Press D, D, D, During Hit
    Final Hit Must Come From Chop Chop

Brutality 8: A Leg Up - L
    Press B, B, B, During Hit
    Final Hit Must Come From Back Throw

Brutality 9: Straight Cut - (F+X)
    Final Hit Must Come From Blade Swipe

Brutality 10: Tis A Flesh Wound - (B+X)
    Must Get First Hit
    (Hold X) During Hit
    Final Hit Must Come From Lunging Blades


Cassie Cage Cassie Cage

Bio:
The offspring of Johnny Cage and Sonya Blade laid the smackdown on Shinnok a few years back, but even that wasn't enough to escape the shadow of her legendary parents. Whenever Cassie isn't defending Earthrealm, she's fighting to prove worthy of their legacy.


Special Moves - Savage:
Dual Wielding: B, F, Y (Hold Y to Charge) (Cancel: D) (Amplify: R)
Ball Buster: B, D, B (Amplify: R)
Up Glow Kick: B, F, A (Amplify: R)
*Flippin' Out: D, B, B
    *Flippin' Out - Close: D, B, B, B
    *Flippin' Out - Far: D, B, B, F
**BLB-118 Energy Burst: D, B, A (Amplify: R)


Special Moves - Modern Army:
Dual Wielding: B, F, Y (Hold Y to Charge) (Cancel: D) (Amplify: R)
Ball Buster: B, D, B (Amplify: R)
Up Glow Kick: B, F, A (Amplify: R)
*Air Bullet Barrage: B, F, Y (In Air) (Amplify: R)
*Kneecappin': D, B, Y (Amplify: R)


Special Moves - Digital Soldier: (Tournament)
Dual Wielding: B, F, Y (Hold Y to Charge) (Cancel: D) (Amplify: R)
Ball Buster: B, D, B (Amplify: R)
Up Glow Kick: B, F, A (Amplify: R)
*Air Bullet Barrage: B, F, Y (In Air) (Amplify: R)
*Kneecappin': D, B, Y (Amplify: R)
*Flippin' Out: D, B, B
    *Flippin' Out - Close: D, B, B, B
    *Flippin' Out - Far: D, B, B, F


Special Moves - Yaas Queen: (Tournament)
Dual Wielding: B, F, Y (Hold Y to Charge) (Cancel: D) (Amplify: R)
Ball Buster: B, D, B (Amplify: R)
Up Glow Kick: B, F, A (Amplify: R)
*Shoulder Charge: B, F, X (Amplify: R)
**BLB-118 Energy Burst: D, B, A (Amplify: R)


Special Moves - Sups OD: (Tournament)
Dual Wielding: B, F, Y (Hold Y to Charge) (Cancel: D) (Amplify: R)
Ball Buster: B, D, B (Amplify: R)
Up Glow Kick: B, F, A (Amplify: R)
*BLB-118 Energy Bounce: D, B, Y
    *LB-118 Energy Bounce - Close: D, B, Y, B
    *LB-118 Energy Bounce - Far: D, B, Y, F
*Flying Glow Kick: B, F, B
*BLB-118 Advance: D, UF
    *BLB-118 Escape: D, UB


Equipable Abilities:
**Control BLB-118: B, D, X
*Air Bullet Barrage: B, F, Y (In Air) (Amplify: R)
*Kneecappin': D, B, Y (Amplify: R)
*Flippin' Out: D, B, B
    *Flippin' Out - Close: D, B, B, B
    *Flippin' Out - Far: D, B, B, F
*Shoulder Charge: B, F, X (Amplify: R)
*Flying Glow Kick: B, F, B
*BLB-118 Advance: D, UF
    *BLB-118 Escape: D, UB
*BLB-118 Bullet Ricochet: D, B, Y
*BLB-118 Energy Bounce: D, B, Y
    *LB-118 Energy Bounce - Close: D, B, Y, B
    *LB-118 Energy Bounce - Far: D, B, Y, F
**BLB-118 Energy Burst: D, B, A (Amplify: R)
*BLB-118 Bitchin' Bubble: D, B, A


Fatal Blow:
Pissed AF: (ZL+ZR) (Also in Air)
Pissed AF - Close: (B+ZL+ZR) (Also in Air)
Pissed AF - Far: (F+ZL+ZR) (Also in Air)


Finishers:
Fatality 1 - I <3 U (I Love You): D, D, F, A (Mid)
Fatality 2 - #GirlPower: B, D, D, B, X (Far)
Friendship - Feeling Cute, Might Delete Later: B, F, D, D, Y (Mid)
Stage Fatality: D, F, D, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Make It Pop - (F+L)
    Must not Lose a round
    (Hold F) During Throw
    Final Hit Must Come From Toward Throw

Brutality 2: Boom Bitch - L
    Must Connect 3 Throws During the Match
    (Hold L) During Back Throw
    Final Hit Must Come From Back Throw

Brutality 3: Got Yo Ass Beat - B, F, X, R
    Final Hit Must Come From an Amplified Shoulder Charge
    Press Y X Rapidly

Brutality 4: Holy Moly - (F+A), Y, X
    Must Have More Than 50% Health
    Final Hit Must Come From One in the Chamber Kombo

Brutality 5: Totes Ewww - (F+X)
    Must Use Any Drone Move 5 Times
    Final Hit Must Come From Backhand Basic Attack

Brutality 6: My Bad - B, D, B, R
    Must Use At Least 3 Ball Busters
    Final Hit Must Come From an Amplified Ball Buster

Brutality 7: Damn I'm Good - (B+Y), B
    Final Hit Must Come From Hot Take Kombo
    (Hold U) During Hit

Brutality 8: You Got BLB'd - D, B, A
    Must Hit With BLB-118 Energy Burst 3 Times
    Final Hit Must Come From BLB-118 Energy Burst

Brutality 9: Fully Disarmed - B, F, Y
    Must Not be Close
to the Opponent
    Must Hit Grounded Opponent
    (Hold Y) During Hit
    Final Hit Must Come From Dual Wielding

Brutality 10: Game Over - D, B, Y
    (Hold D+Y) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Kneecappin'


Cetrion Cetrion

Bio:
Elder Goddess of Virtue, Guardian of Life. When Shinnok threatened to conquer the Elder Gods, Cetrion cast him into the Netherrealm. Her blessings answer the prayers of warriors battling against darkness. But at times, the heroic virtues she upholds are at odds with her quest for universal balance.


Special Moves - Heavens Sent:
Natural Barrier: D, B, Y (Amplify: R)
Natural Barrier - Far: D, B, Y, F (Amplify: R)
Hell's Wrath: D, F, Y (Also in Air) (Amplify: R)
Hell's Wrath - Close: D, F, Y, B (Also in Air) (Amplify: R)
Hell's Wrath - Far: D, F, Y, F (Also in Air) (Amplify: R)
Tendril Pull: D, B, A (Amplify: R)
*Delay Boulder Bash:
    *Boulder Bash: B, F, X (Delay: Hold X) (Bounce: B) (Cancel: U)
    *Bouncing Boulder: D, B, X (Delay: Hold X) (Bash: F) (Cancel: U)
**Geyser: B, F, A (Amplify: R)


Special Moves - Vice and Virtue:
Natural Barrier: D, B, Y (Amplify: R)
Natural Barrier - Far: D, B, Y, F (Amplify: R)
Hell's Wrath: D, F, Y (Also in Air) (Amplify: R)
Hell's Wrath - Close: D, F, Y, B (Also in Air) (Amplify: R)
Hell's Wrath - Far: D, F, Y, F (Also in Air) (Amplify: R)
Boulder Bash: B, F, X
Bouncing Boulder: D, B, X
Tendril Pull: D, B, A (Amplify: R)
*Deadly Winds: B, F, A (Amplify: R)
**Hallowing Winds: D, D, U


Special Moves - Force of Nature: (Tournament)
Natural Barrier: D, B, Y (Amplify: R)
Natural Barrier - Far: D, B, Y, F (Amplify: R)
Hell's Wrath: D, F, Y (Also in Air) (Amplify: R)
Hell's Wrath - Close: D, F, Y, B (Also in Air) (Amplify: R)
Hell's Wrath - Far: D, F, Y, F (Also in Air) (Amplify: R)
Tendril Pull: D, B, A (Amplify: R)
*Earthquake: D, D, B
*Delay Boulder Bash:
    *Boulder Bash: B, F, X (Delay: Hold X) (Bounce: B) (Cancel: U)
    *Bouncing Boulder: D, B, X (Delay: Hold X) (Bash: F) (Cancel: U)
*Shattering Boulder: D, B, Y (Amplify: R)


Special Moves - Spring Cleaning: (Tournament)
Natural Barrier: D, B, Y (Amplify: R)
Natural Barrier - Far: D, B, Y, F (Amplify: R)
Hell's Wrath: D, F, Y (Also in Air) (Amplify: R)
Hell's Wrath - Close: D, F, Y, B (Also in Air) (Amplify: R)
Hell's Wrath - Far: D, F, Y, F (Also in Air) (Amplify: R)
Boulder Bash: B, F, X
Bouncing Boulder: D, B, X
Tendril Pull: D, B, A (Amplify: R)
*H2 POrt: D, U
    *H2 POrt - In Front: D, U, B
    *H2 POrt - In Place: D, U, D
    *H2 POrt - Far: D, U, F
**Geyser: B, F, A (Amplify: R)


Special Moves - Born Again: (Tournament)
Natural Barrier: D, B, Y (Amplify: R)
Natural Barrier - Far: D, B, Y, F (Amplify: R)
Hell's Wrath: D, F, Y (Also in Air) (Amplify: R)
Hell's Wrath - Close: D, F, Y, B (Also in Air) (Amplify: R)
Hell's Wrath - Far: D, F, Y, F (Also in Air) (Amplify: R)
Boulder Bash: B, F, X
Bouncing Boulder: D, B, X
Tendril Pull: D, B, A (Amplify: R)
*Deadly Winds: B, F, A (Amplify: R)
**Conflux of Elements: D, D, U


Equipable Abilities:
*Earthquake: D, D, B
*H2 POrt: D, U
    *H2 POrt - In Front: D, U, B
    *H2 POrt - In Place: D, U, D
    *H2 POrt - Far: D, U, F
*Delay Boulder Bash:
    *Boulder Bash: B, F, X (Delay: Hold X) (Bounce: B) (Cancel: U)
    *Bouncing Boulder: D, B, X (Delay: Hold X) (Bash: F) (Cancel: U)
**Geyser: B, F, A (Amplify: R)
*Deadly Winds: B, F, A (Amplify: R)
*Shattering Boulder: D, B, Y (Amplify: R)
**Circle of Life: D, D, U
**Hallowing Winds: D, D, U
**Ring of Fire: D, D, U
**Vapor Halo: D, D, U
**Conflux of Elements: D, D, U


Fatal Blow:
Weeping Willow: (ZL+ZR)


Finishers:
Fatality 1 - Maintaining Balance: B, D, F, D, A (Mid)
Fatality 2 - Good And Evil: B, D, B, B (Mid)
Friendship - Serenity: D, D, D, D, Y (Mid)
Stage Fatality: U, D, U, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Falling Sky - D, D, B
    Must Have Performed A Mercy
    Final Hit Must Come From Second Hit of Earthquake

Brutality 2: Pinned - L
    Rapidly Press Y and X During Throw
    Final Hit Must Come From Back Throw

Brutality 3: Splitting Apart - (F+L)
    Must Land 3 Throws During The Match
    Final Hit Must Come From Toward Throw

Brutality 4: Crushed - D, B, Y, R
    Must Use Shattering Boulder 3 Times During The Match
    Final Hit Must Come From Amplified Shattering Boulder

Brutality 5: Smoked Flesh - D, F, Y, R
    Must Have Less Than 40% Health
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Amplified Hell's Wrath

Brutality 6: Cannon Ball - B, F, X
    Final Hit Must Come From Boulder Bash

Brutality 7: Pulled Apart - D, B, A
    (Hold A) during hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Tendril Pull

Brutality 8: Death-Nado - B, F, A
    (Hold A) during hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Deadly Winds


D'Vorah D'Vorah

Bio:
One among many Kytinn, a swarm of sentient insects who share a hive mind. D'Vorah has served Shao Kahn, Kotal Kahn, and Shinnok, but her true allegiance is to the swarm. She lies, cheats, and backstabs so that when everyone else has died, the Kytinn hive will survive.


Special Moves - Buzzing Hive:
Fireflies: B, F, Y (Amplify: R)
Ground Swarm: D, B, Y (Amplify: R)
Ground Swarm - Close: D, B, Y, B (Amplify: R)
Ground Swarm - Far: D, B, Y, F (Amplify: R)
Ground Swarm - Very Far: D, B, Y, U (Amplify: R)
Infested: D, F, X (Amplify: R)
Swarm: B, F, A (Amplify: R)
Katipo Rush: D, B, A (Amplify: R)
*Air Ticking Time Bug: B, F, Y (In Air) (Amplify: R)
    *Air Ticking Time Bug - Close: B, F, Y, B (In Air) (Amplify: R)
    *Air Ticking Time Bug - Far: B, F, Y, F (In Air) (Amplify: R)
*Deadly Swarm: D, D, Y (Wasps will remain near opponent after hits from Fireflies)
*Bombardier Beetle: D, F, B (Amplify: R)


Special Moves - Survivalist:
Fireflies: B, F, Y (Amplify: R)
Ground Swarm: D, B, Y (Amplify: R)
Ground Swarm - Close: D, B, Y, B (Amplify: R)
Ground Swarm - Far: D, B, Y, F (Amplify: R)
Ground Swarm - Very Far: D, B, Y, U (Amplify: R)
Infested: D, F, X (Amplify: R)
Swarm: B, F, A (Amplify: R)
Katipo Rush: D, B, A (Amplify: R)
**Widow's Kiss: D, B, B (Amplify: R)
*Strepsiptera: D, F, B (Amplify: R)


Special Moves - Buzzed: (Tournament)
Fireflies: B, F, Y (Amplify: R)
Ground Swarm: D, B, Y (Amplify: R)
Ground Swarm - Close: D, B, Y, B (Amplify: R)
Ground Swarm - Far: D, B, Y, F (Amplify: R)
Ground Swarm - Very Far: D, B, Y, U (Amplify: R)
Infested: D, F, X (Amplify: R)
Swarm: B, F, A (Amplify: R)
Katipo Rush: D, B, A (Amplify: R)
*Air Ticking Time Bug: B, F, Y (In Air) (Amplify: R)
    *Air Ticking Time Bug - Close: B, F, Y, B (In Air) (Amplify: R)
    *Air Ticking Time Bug - Far: B, F, Y, F (In Air) (Amplify: R)
*Strepsiptera: D, F, B (Amplify: R)
*Parasite: Adds New Combo Attacks


Special Moves - Arachnophobia: (Tournament)
Fireflies: B, F, Y (Amplify: R)
Ground Swarm: D, B, Y (Amplify: R)
Ground Swarm - Close: D, B, Y, B (Amplify: R)
Ground Swarm - Far: D, B, Y, F (Amplify: R)
Ground Swarm - Very Far: D, B, Y, U (Amplify: R)
Infested: D, F, X (Amplify: R)
Swarm: B, F, A (Amplify: R)
Katipo Rush: D, B, A (Amplify: R)
*Deadly Swarm: D, D, Y (Wasps will remain near opponent after hits from Fireflies)
**Widow's Kiss: D, B, B (Amplify: R)


Special Moves - Kreepy Krawler: (Tournament)
Fireflies: B, F, Y (Amplify: R)
Ground Swarm: D, B, Y (Amplify: R)
Ground Swarm - Close: D, B, Y, B (Amplify: R)
Ground Swarm - Far: D, B, Y, F (Amplify: R)
Ground Swarm - Very Far: D, B, Y, U (Amplify: R)
Infested: D, F, X (Amplify: R)
Swarm: B, F, A (Amplify: R)
*Air Fly By: B, F, B (In Air) (Extend: Hold B)
*Bombardier Beetle: D, F, B (Amplify: R)
*Flippin' Out: D, B, A (Also in Air)


Equipable Abilities:
*Deadly Swarm: D, D, Y (Wasps will remain near opponent after hits from Fireflies)
**Super Swarm: D, D, Y
*Air Fly By: B, F, B (In Air) (Extend: Hold B)
*Air Ticking Time Bug: B, F, Y (In Air) (Amplify: R)
    *Air Ticking Time Bug - Close: B, F, Y, B (In Air) (Amplify: R)
    *Air Ticking Time Bug - Far: B, F, Y, F (In Air) (Amplify: R)
**Widow's Kiss: D, B, B (Amplify: R)
*Bombardier Beetle: D, F, B (Amplify: R)
*Strepsiptera: D, F, B (Amplify: R)
*Flippin' Out: D, B, A (Also in Air)
*Parasite: Adds New Combo Attacks
**Mother Bug: Modifies D'Vorah. Resurrect in Final Round as the Mother Bug.


Fatal Blow:
Buggin' Out: (ZL+ZR)


Finishers:
Fatality 1 - New Species: B, F, B, B (Close)
Fatality 2 - Can't Die: B, D, D, A (Mid)
Friendship - I Feel Pretty: B, F, D, B, X (Mid)
Stage Fatality: D, F, D, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Bug Yuck - B, F, A
    Must Connect 3 Swarms
    Final Hit Must Come From Swarm

Brutality 2: Come My Child - D, F, X
    Must Perform a 5 Hit Kombo that ends with Infested
    Final Hit Must Come From Infested

Brutality 3: Devoured - B, F, Y
    Final Hit Must Come From Fireflies
    Must (Hold Y) During Final Hit

Brutality 4: Walking In the Spiderwebs - D, B, B, R
    Must Be Performed After A Mercy
    Final Hit Must Come From Amplified Widow's Kiss

Brutality 5: Belly Buster - Y, X, (Y+B)
    Must Use 1 Stage Interactable During The Match
    Final Hit Must Come From Parasite Kombo

Brutality 6: Buggin' Out - (F+L)
    Press D, D, D, During Toward Throw
    Final Hit Must Come From Toward Throw

Brutality 7: No Guts No Glory - L
    Must Not Have Landed a Fatal Blow
    (Hold B) During Throw
    Final Hit Must Come From Back Throw

Brutality 8: Creepy Crawler - (B+B), A
    Must Get First Hit
    Must Have Over 50% Health
    Final Hit Must Come From Killer Bee Kombo


Erron Black Erron Black

Bio:
The best shot in Texas left home to seek adventure and excitement in Outworld with Kano and the Black Dragon. Outworld turned out to be the playground of Erron's ultraviolent dreams. He decided to make his home there as the deadliest outlander in Outworld.


Special Moves - Smoking Gun:
Zaterrean Spit: D, B, Y
Zaterrean Spit - Close: D, B, Y, B
Rattle Snake Slide: B, F, B (Amplify: R)
*Enhanced Locked and Loaded: B, F, A
    Cancel: ZL
    Straight Rifle Shot: Y
    Unload: (Tap Y Repeatedly)
    Low Rifle Shot: (D+ Y)
    Stock Drop: B
    Reload Single Bullet: A
    *Rising Stock: X
    *Drop Shot: (D+X)
        *Delay: (Hold X)
    *Amplify: R
    *Stock Bop: (D+B)
    *Reload Multiple Bullets: (Hold A)


Special Moves - Rifle Though:
Rattle Snake Slide: B, F, B (Amplify: R)
Locked and Loaded: B, F, A
    Cancel: ZL
    Straight Rifle Shot: Y
    Unload: (Tap Y Repeatedly)
    Low Rifle Shot: (D+ Y)
    Stock Drop: B
    Reload Single Bullet: A
*Acid Pour: B, F, Y (Amplify: R)
*TNT Toss: D, B, Y (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)
*TNT Toss - Close: D, B, Y, B (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)
*TNT Toss - Far: D, B, Y, F (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)


Special Moves - 52 Card Pickup: (Tournament)
Zaterrean Spit: D, B, Y
Zaterrean Spit - Close: D, B, Y, B
Rattle Snake Slide: B, F, B (Amplify: R)
*Enhanced Locked and Loaded: B, F, A
    Cancel: ZL
    Straight Rifle Shot: Y
    Unload: (Tap Y Repeatedly)
    Low Rifle Shot: (D+ Y)
    Stock Drop: B
    Reload Single Bullet: A
    *Rising Stock: X
    *Drop Shot: (D+X)
        *Delay: (Hold X)
    *Amplify: R
    *Stock Bop: (D+B)
    *Reload Multiple Bullets: (Hold A)
*Scud Shot: D, D, B (Delay: Hold B) (Amplify: R)
*Outworld Gunslinger: Adds New Combos


Special Moves - Barking Irons: (Tournament)
Rattle Snake Slide: B, F, B (Amplify: R)
    *Enhanced Rattle Snake Slide: (B+R)
Locked and Loaded: B, F, A
    Cancel: ZL
    Straight Rifle Shot: Y
    Unload: (Tap Y Repeatedly)
    Low Rifle Shot: (D+ Y)
    Stock Drop: B
    Reload Single Bullet: A
*Cattle Toss: D, B, F, Y (Amplify: R)
*TNT Toss: D, B, Y (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)
    *TNT Toss - Close: D, B, Y, B (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)
    *TNT Toss - Far: D, B, Y, F (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)


Special Moves - Locked N' Loaded: (Tournament)
Zaterrean Spit: D, B, Y
Zaterrean Spit - Close: D, B, Y, B
Rattle Snake Slide: B, F, B (Amplify: R)
Locked and Loaded: B, F, A
    Cancel: ZL
    Straight Rifle Shot: Y
    Unload: (Tap Y Repeatedly)
    Low Rifle Shot: (D+ Y)
    Stock Drop: B
    Reload Single Bullet: A
*Acid Pour: B, F, Y (Amplify: R)
**Netherbeast Trap: D, B, A (Amplify: R)


Equipable Abilities:
*Enhanced Locked and Loaded: B, F, A
    Cancel: ZL
    Straight Rifle Shot: Y
    Unload: (Tap Y Repeatedly)
    Low Rifle Shot: (D+ Y)
    Stock Drop: B
    Reload Single Bullet: A
    *Rising Stock: X
    *Drop Shot: (D+X)
        *Delay: (Hold X)
    *Amplify: R
    *Stock Bop: (D+B)
    *Reload Multiple Bullets: (Hold A)
*Outworld Gunslinger: Adds New Combos
*Acid Pour: B, F, Y (Amplify: R)
*Cattle Toss: D, B, F, Y
*Peacemaker - Up: D, F, X
*Peacemaker - Down: D, B, X
*Scud Shot: D, D, B (Delay: Hold B) (Amplify: R)
*TNT Toss: D, B, Y (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)
    *TNT Toss - Close: D, B, Y, B (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)
    *TNT Toss - Far: D, B, Y, F (Delay: Hold Y) (Snuff Wick: D, D) (Amplify: R)
**Netherbeast Trap: D, B, A (Amplify: R)
*Enhanced Rattle Snake Slide: (B+R)


Fatal Blow:
Ghost Koins: (ZL+ZR)


Finishers:
Fatality 1 - Melted: D, D, D, Y (Mid)
Fatality 2 - Death Trap: D, F, D, X (Mid)
Friendship - What The Duck: B, F, D, F, B (Mid)
Stage Fatality: F, U, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Is Something Burning? - D, B, Y
    Final Hit Must Come From TNT Toss

Brutality 2: Goodbye Cruel World - D, B, Y
    Final Hit Must Come From TNT Toss While Being Held By Erron Black

Brutality 3: Beast Trap - D, B, A
    Must Hit With 3 NetherBeast Traps
    Final Hit Must Come From NetherBeast Trap

Brutality 4: Ewwww - B, F, Y
    Must (Hold Y) During Hit
    Final Hit Must Come From Acid Pour

Brutality 5: Dancing Days Are Done - D, B, X
    Must Not Have Landed a Fatal Blow
    (Hold F) During Hit
    Final Hit Must Come From Down Peacemaker

Brutality 6: Hard To Swallow - D, B, F, Y
    Press Y X Rapidly During Hit
    Final Hit Must Come From Cattle Toss

Brutality 7: Kiss My Spur - L
    (Hold F) During Throw
    Final Hit Must Come From Back Throw

Brutality 8: High Noon - (F+L)
    Rapidly Press F, F, F, During Throw
    Final Hit Must Come From Toward Throw

Brutality 9: Lights Out - B, F, A, Y
    (Hold B) During Hit
    Final Hit Must Come From Straight Rifle Shot

Brutality 10: Tumble Weed - (F+A)
    Must (Hold B) During Hit
    Final Hit Must Come From Boot Drop


Frost Frost (Unlockable - Complete Chapter 4 of Story Mode)

Bio:
Grandmaster Sub-Zero's most dangerous apprentice. When Sub-Zero made historic peace with his clan's enemy, Scorpion, defiant Frost challenged her Grandmaster as unfit to lead. Sub-Zero defeated and banished Frost. For years, she sought the power to destroy him. Now she has it.


Special Moves - In Defiance:
Blade Spin: D, F, X (Amplify: R)
Kryo-Stance: B, F, B (Amplify: R)
Cyber-Head: D, B, B
**Cryogenic Crown: D, B, X
    **Cryogenic Crown - Close: D, B, X, B
    **Cryogenic Crown - Far: D, B, X, F
    **Cryogenic Crown - Very Far: D, B, X, U
*Air Icequake: B, F, A (In Air)


Special Moves - Future Legend:
Core Discharge: D, B, X
Core Discharge - Close: D, B, X, B
Core Discharge - Far: D, B, X, F
Blade Spin: D, F, X (Amplify: R)
Kryo-Stance: B, F, B (Amplify: R)
Cyber-Head: D, B, B
*Glacier Calving: D, D, Y (Amplify: R)
*Auger Lunge: B, F, A (Amplify: R)
*Microburst: D, B, A (Amplify: R)


Special Moves - Frost-Bite: (Tournament)
Blade Spin: D, F, X (Amplify: R)
Kryo-Stance: B, F, B (Amplify: R)
Cyber-Head: D, B, B
**Cryogenic Crown: D, B, X
    **Cryogenic Crown - Close: D, B, X, B
    **Cryogenic Crown - Far: D, B, X, F
    **Cryogenic Crown - Very Far: D, B, X, U
*Arctic Barrage: B, F, A (Amplify: R)


Special Moves - Ice Machine: (Tournament)
Core Discharge: D, B, X
Core Discharge - Close: D, B, X, B
Core Discharge - Far: D, B, X, F
Blade Spin: D, F, X (Amplify: R)
Kryo-Stance: B, F, B (Amplify: R)
Cyber-Head: D, B, B
*Auger Lunge: B, F, A (Amplify: R)
*Glacier Calving: D, D, Y (Amplify: R)
*Microburst: D, B, A (Amplify: R)


Special Moves - Arctic Anarchy: (Tournament)
Core Discharge: D, B, X
Core Discharge - Close: D, B, X, B
Core Discharge - Far: D, B, X, F
Blade Spin: D, F, X (Amplify: R)
Kryo-Stance: B, F, B (Amplify: R)
Cyber-Head: D, B, B
*Ice Auger: B, F, Y (Amplify: R)
*Core Overload: D, D, B (Amplify: R)
*Air Icequake: B, F, A (In Air)


Equipable Abilities:
*Ice Auger: B, F, Y (Amplify: R)
**Burrowing Auger: D, B, Y
**Cryogenic Crown: D, B, X
    **Cryogenic Crown - Close: D, B, X, B
    **Cryogenic Crown - Far: D, B, X, F
    **Cryogenic Crown - Very Far: D, B, X, U
**Core Trap: D, B, X
*Core Overload: D, D, B (Amplify: R)
*Auger Lunge: B, F, A (Amplify: R)
*Arctic Barrage: B, F, A (Amplify: R)
*Air Icequake: B, F, A (In Air)
*Glacier Calving: D, D, Y (Amplify: R)
*Microburst: D, B, A (Amplify: R)


Fatal Blow:
Terminal Burrowing: (ZL+ZR)


Finishers:
Fatality 1 - Ice Sculpture: F, B, D, Y (Close)
Fatality 2 - The Cyber Initiative: B, F, D, F, A (Mid)
Friendship - Frost-Capades: F, B, F, B, B (Mid)
Stage Fatality: F, D, U, X (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Hollowed Out - L
    A Mercy Must Have Been Performed
    Final Hit Must Come From Back Throw

Brutality 2: Cyber Strike - (F+L)
    Must Not Lose A Round
    (Hold F) During Throw
    Final Hit Must Come From Toward Throw

Brutality 3: Ice Dance - D, B, X
    Must Land Core Discharge 3 Times
    Final Hit Must Come From Core Discharge

Brutality 4: Iced Over - D, B, A
    Must Perform A 5 Hit Kombo That Ends With Auger Lunge
    Final Hit Must Come From Microburst

Brutality 5: Bleeding Out - (B+X), X
    Core Overload Must Be Active
    Final Hit Must Come From Winter Winds Kombo

Brutality 6: Spin Cycle - D, F, X, R
    Must Have Less Than 40% Health
    (Hold F) During Amplified Blade Spin
    Final Hit Must Come From Amplified Blade Spin

Brutality 7: Drill Deep - B, F, A
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Auger Lunge

Brutality 8: Self Destruct - D, D, B, R
    Final Hit Must Come From Amplified Core Overload

Brutality 9: Unscrewed - B, F, A
    Must Hit with at least 3 (Air) Icequakes
    Final Hit Must Come From (Air) Icequake

Brutality 10: Empty Inside - B, F, Y
    (Hold B) During Hit
    Final Hit Must Come From Ice Auger


Geras Geras

Bio:
An artificial construct, built by Kronika, he faithfully serves her goal of restarting time and rewriting history. By Kronika's design, Geras exists as a fixed point in time. Every time Geras is killed he is reborn, each time becoming more resilient against the manner of his death.


Special Moves - Living History:
Temporal Advantage: B, F, Y (Amplify: R)
Sand Trap: D, B, Y
Sand Trap - Close: D, B, Y, B
Sand Trap - Far: D, B, Y, F
Sand Trap - Very Far: D, B, Y, U
Titan Tackle: B, F, X
Big Fist: D, B, X
*Sand Pillar: D, F, B (Amplify: R)
    *Sand Pillar - Close: D, F, B, B (Amplify: R)
    *Sand Pillar - Far: D, F, B, F (Amplify: R)
    *Sand Pillar - Very Far: D, F, B, U (Amplify: R)
**Stepping it Back: D, D, R


Special Moves - Old Soul:
Temporal Advantage: B, F, Y (Amplify: R)
*Quick Sand: D, B, Y
    *Quick Sand - Close: D, B, Y, B
    *Quick Sand - Far: D, B, Y, F
    *Quick Sand - Very Far: D, B, Y, U
*Bed of Spikes: B, F, X (Amplify: R)
*Gauntlet of The Ages: D, B, X (History Lesson: Y) (Cancel: BP )


Special Moves - New Era: (Tournament)
Temporal Advantage: B, F, Y (Amplify: R)
Sand Trap: D, B, Y
Sand Trap - Close: D, B, Y, B
Sand Trap - Far: D, B, Y, F
Sand Trap - Very Far: D, B, Y, U
Titan Tackle: B, F, X
Big Fist: D, B, X
**Stepping it Back: D, D, R
*Sand Pillar: D, F, B (Amplify: R)
    *Sand Pillar - Close: D, F, B, B (Amplify: R)
    *Sand Pillar - Far: D, F, B, F (Amplify: R)
    *Sand Pillar - Very Far: D, F, B, U (Amplify: R)


Special Moves - Infinite Warden: (Tournament)
Temporal Advantage: B, F, Y (Amplify: R)
*Quick Sand: D, B, Y
    *Quick Sand - Close: D, B, Y, B
    *Quick Sand - Far: D, B, Y, F
    *Quick Sand - Very Far: D, B, Y, U
*Gauntlet of The Ages: D, B, X (History Lesson: Y) (Cancel: BP )
*Bed of Spikes: B, F, X (Amplify: R)


Special Moves - Eternal: (Tournament)
Temporal Advantage: B, F, Y (Amplify: R)
Sand Trap: D, B, Y
Sand Trap - Close: D, B, Y, B
Sand Trap - Far: D, B, Y, F
Sand Trap - Very Far: D, B, Y, U
Titan Tackle: B, F, X
Big Fist: D, B, X
*Sand Simulacrum: D, B, B
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
*Sand Simulacrum - Close: D, B, B, B
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
*Sand Simulacrum - Far: D, B, B, F
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
*Sand Simulacrum - Very Far: D, B, B, U
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
**Reverse Time: F, D, B, R


Equipable Abilities:
*Quick Sand: D, B, Y
    *Quick Sand - Close: D, B, Y, B
    *Quick Sand - Far: D, B, Y, F
    *Quick Sand - Very Far: D, B, Y, U
*Gauntlet of The Ages: D, B, X (History Lesson: Y) (Cancel: BP )
*Bed of Spikes: B, F, X (Amplify: R)
*Shifting Sands: D, D, Y
**Lost Time & Spare Time: D, F, A
*Sand Simulacrum: D, B, B
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
*Sand Simulacrum - Close: D, B, B, B
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
*Sand Simulacrum - Far: D, B, B, F
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
*Sand Simulacrum - Very Far: D, B, B, U
    *Time Warp: D, B, B
    *Erase Simulacrum: D, B, B, R
**Reawakened: D, D, A
**Reverse Time: F, D, B, R
**Stepping it Back: D, D, R
*Sand Pillar: D, F, B (Amplify: R)
    *Sand Pillar - Close: D, F, B, B (Amplify: R)
    *Sand Pillar - Far: D, F, B, F (Amplify: R)
    *Sand Pillar - Very Far: D, F, B, U (Amplify: R)


Fatal Blow:
Stasis Assault: (ZL+ZR)


Finishers:
Fatality 1 - Phasing Through Time: B, D, D, B (Anywhere)
Fatality 2 - Peeling Back: D, F, B, Y (Close)
Friendship - Beach Party: B, D, B, D, A (Mid)
Stage Fatality: D, B, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Pulled Apart - (F+X), X, (Y+B)
    Press U, U, U, During Hit
    Final Hit Must Come From Dangerous Chronology Kombo

Brutality 2: Back Blown Out - B, F, X
    (Hold F) During Hit
    Final Hit Must Come From Titan Tackle while in a corner

Brutality 3: Evil Anvils - L
    Press D, D, D, During Hit
    Final Hit Must Come From Back Throw

Brutality 4: Trapped - D, B, Y
    (Hold Y) During Hit
    Final Hit Must Come From Sand Trap

Brutality 5: Sinking Feeling - D, B, Y
    Must Hit With 3 Quick Sands
    Final Hit Must Come From Quick Sand

Brutality 6: Stick It Out - (F+L)
    Must Have More Than 50% Health
    (Hold F) During Throw
    Final Hit Must Come From Toward Throw

Brutality 7: Paused In Time - B, F, Y
    Must Hit 3 Amplified Temporal Advantages During The Match
    Final Hit Must Come From Temporal Advantage

Brutality 8: Break Down - B, F, X
    Must Get First Hit and Have Less Than 30% Health
    Final Hit Must Come From Bed Of Spikes

Brutality 9: Unstoppable Force - D, F, B, R
    Must Still Have Fatal Blow Available
    Final Hit Must Come From Amplified Sand Pillar


Jacqui Briggs Jacqui Briggs

Bio:
The daughter of Jax Briggs. Jacqui defied her father when she joined the Special Forces. Seeing what he sacrificed as a soldier didn't scare her. It stirred a desire to protect her family and her homeland. She hustles hard and punches above her weight, proudly carrying on the Briggs legacy.


Special Moves - All Army:
Shrapnel Blast: D, B, Y (Delay: Hold R) (Also in Air) (Amplify: R)
Shrapnel Blast - Up: D, F, Y (Delay: Hold R) (Amplify: R)
Bionic Dash: B, F, X
Grease Kick: D, B, A (Extend: Hold A) (Amplify: R)
*Air Dive Bomb: D, F, B (In Air)
*Hyper Knee: B, F, A (Amplify: R)


Special Moves - Lethal Weapon:
Shrapnel Blast: D, B, Y (Delay: Hold R) (Also in Air) (Amplify: R)
Shrapnel Blast - Up: D, F, Y (Delay: Hold R) (Amplify: R)
Bionic Dash: B, F, X
Grease Kick: D, B, A (Extend: Hold A) (Amplify: R)
*Lethal Clinch: D, F, B
    *Spear Elbow Drop: Y
    *Belly To Back Suplex: X
    *Double Spear Knee: B
    *Spear Knee: A
*Cybernetic Override: Modifies Basic Attacks, Gains the ability to cancel several basic attacks, returning to neutral.


Special Moves - 1st Round KO: (Tournament)
Shrapnel Blast: D, B, Y (Delay: Hold R) (Also in Air) (Amplify: R)
Shrapnel Blast - Up: D, F, Y (Delay: Hold R) (Amplify: R)
Bionic Dash: B, F, X
Grease Kick: D, B, A (Extend: Hold A) (Amplify: R)
*Lethal Clinch: D, F, B
    *Spear Elbow Drop: Y
    *Belly To Back Suplex: X
    *Double Spear Knee: B
    *Spear Knee: A
*Cybernetic Override: Modifies Basic Attacks, Gains the ability to cancel several basic attacks, returning to neutral.
*Robo Grappler: R


Special Moves - Next Gen: (Tournament)
Shrapnel Blast: D, B, Y (Delay: Hold R) (Also in Air) (Amplify: R)
Shrapnel Blast - Up: D, F, Y (Delay: Hold R) (Amplify: R)
Bionic Dash: B, F, X
Grease Kick: D, B, A (Extend: Hold A) (Amplify: R)
*Grenade Launcher: D, B, Y (Delay: Hold R) (Amplify: R)
    *Grenade Launcher - Up: D, F, Y (Delay: Hold R) (Amplify: R)
*Air Dive Bomb: D, F, B (In Air)
*Tech-Dome: D, D, B


Special Moves - Upgraded: (Tournament)
Shrapnel Blast: D, B, Y (Delay: Hold R) (Also in Air) (Amplify: R)
Shrapnel Blast - Up: D, F, Y (Delay: Hold R) (Amplify: R)
Bionic Dash: B, F, X
Grease Kick: D, B, A (Extend: Hold A) (Amplify: R)
*Air Ground Pound: D, B, B (Amplify: R) (In Air)
*Bionic Bounce: D, U
    *Bionic Bounce - Close: D, U, B
    *Bionic Bounce - Far: D, U, F
*Enhanced Air Blast: D, B, ( Y+R) (In Air)


Equipable Abilities:
*Prototype Rocket: D, B, Y
*Grenade Launcher: D, B, Y (Delay: Hold R) (Amplify: R)
    *Grenade Launcher - Up: D, F, Y (Delay: Hold R) (Amplify: R)
*Hyper Knee: B, F, A (Amplify: R)
*Lethal Clinch: D, F, B
    *Spear Elbow Drop: Y
    *Belly To Back Suplex: X
    *Double Spear Knee: B
    *Spear Knee: A
*Air Dive Bomb: D, F, B (In Air)
*Air Ground Pound: D, B, B (Amplify: R) (In Air)
*Enhanced Air Blast: D, B, ( Y+R) (In Air)
*Tech-Dome: D, D, B
*Cybernetic Override: Modifies Basic Attacks, Gains the ability to cancel several basic attacks, returning to neutral.
*Bionic Bounce: D, U
    *Bionic Bounce - Close: D, U, B
    *Bionic Bounce - Far: D, U, F
*Robo Grappler: R


Fatal Blow:
Wall of Justice: (ZL+ZR)


Finishers:
Fatality 1 - Spider Mines: F, B, F, B (Mid)
Fatality 2 - Nothin' But Neck: B, F, B, A (Mid)
Friendship - Wibbly Wobbly Kronibop: D, D, D, D, X (Mid)
Stage Fatality: D, F, D, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Next Level Shit - B, F, X
    Must Use 3 Bionic Dashes
    Final Hit Must Come From Bionic Dash

Brutality 2: What Happened? - R
    Final Hit Must Come From Amplified Throw Escape

Brutality 3: Target Destroyed - D, B, Y
    (Hold D) During Hit
    Final Hit Must Come From (Air) Shrapnel Blast, (Air) Grenade Launcher, or (Air) Prototype Rocket

Brutality 4: Leg Day - D, F, B, A, A, A, A
    Final Hit Must Come From 4th Spear Knee In A Lethal Clinch

Brutality 5: Splatter - D, F, Y
    (Hold F) During Hit
    Final Hit Must Come From Up Prototype Rocket

Brutality 6: Did It To Yourself - B, B
    Must Use 1 Stage Interactable During The Match
    Final Hit Must Come From Danger Zone Kombo

Brutality 7: Damn It - (F+L)
    (Hold F) During Throw
    Final Hit Must Come From Toward Throw

Brutality 8: Hitting A Wall - L
    (Hold D) During Hit
    Must Not Have Lost A Round
    Final Hit Must Come From Back Throw

Brutality 9: Just Kickin' It - D, B, A
    (Hold A) During Hit
    Final Hit Must Come From Grease Kick

Brutality 10: Going Nowhere Fast - D, B, B, R
    Must (Hold D) During Hit
    Final Hit Must Come From Amplified (Air) Ground Pound


Jade Jade

Bio:
Stealth assassin and Imperial Bodyguard, Jade's family traded her to Shao Kahn as a child. Though he was the only "parent" and master she ever knew, Jade refused his orders to kill her closest friend, Kitana. The Emperor turned against Jade. Now she vows to end his reign.


Special Moves - True Heart:
Razor-Rang: B, F, Y (Amplify: R)
Dodging Shadows: D, B, X
Temptation Parry: D, B, A (Amplify: R)
Deadly Butterfly: B, F, X
Blazing Nitro Kick: D, F, A (Amplify: R)
*Air Razor-Rang: D, B, Y (In Air) (Amplify: R)
*Razor-Rang - Upward: D, B, Y (Amplify: R)
*Edenian Spark: D, B, B


Special Moves - Noble Zeal:
Razor-Rang: B, F, Y (Amplify: R)
Dodging Shadows: D, B, X
Temptation Parry: D, B, A (Amplify: R)
Deadly Butterfly: B, F, X
*Amplify Blazing Nitro Kick: D, F, A (Amplify: R)
*Pole Vault: B, F, B (Cancel: B+R) (Amplify: R)


Special Moves - Emerald Defender: (Tournament)
Razor-Rang: B, F, Y (Amplify: R)
Dodging Shadows: D, B, X
Temptation Parry: D, B, A (Amplify: R)
Deadly Butterfly: B, F, X
Blazing Nitro Kick: D, F, A (Amplify: R)
*Air Razor-Rang: D, B, Y (In Air) (Amplify: R)
*Razor-Rang - Upward: D, B, Y (Amplify: R)
*Edenian Spark: D, B, B


Special Moves - Jaded: (Tournament)
Razor-Rang: B, F, Y (Amplify: R)
Dodging Shadows: D, B, X
Temptation Parry: D, B, A (Amplify: R)
Deadly Butterfly: B, F, X
*Pole Vault: B, F, B (*Cancel: B+R) (Amplify: R)
*Amplify Blazing Nitro Kick: D, F, A (Amplify: R)


Special Moves - Untamable: (Tournament)
Razor-Rang: B, F, Y (Amplify: R)
Deadly Butterfly: B, F, X
Temptation Parry: D, B, A (Amplify: R)
Blazing Nitro Kick: D, F, A (Amplify: R)
*Divine Forces: D, B, X (Amplify: R), (Amplify Again: R)
*Vanishing Winds: D, B, B (Amplify: R)
*Deadly Assassin: Modifies Basic Attacks, Gains the ability to extend 3 of her Combo Attacks and gain a new Sweep Attack.


Equipable Abilities:
*Air Razor-Rang: D, B, Y (In Air) (Amplify: R)
*Razor-Rang - Upward: D, B, Y (Amplify: R)
*Delia's Dance: B, F, X (Amplify: R)
*Divine Forces: D, B, X (Amplify: R), (Amplify Again: R)
*Pole Vault: B, F, B (Cancel: B+R) (Amplify: R)
*Pole Vault Cancel: (Cancel: B+R)
*Edenian Spark: D, B, B
*Amplify Blazing Nitro Kick: D, F, A (Amplify: R)
*Vanishing Winds: D, B, B (Amplify: R)
*Deadly Assassin: Modifies Basic Attacks, Gains the ability to extend 3 of her Combo Attacks and gain a new Sweep Attack.


Fatal Blow:
Edenian Knight: (ZL+ZR)


Finishers:
Fatality 1 - Bow Before Me: D, D, F, D, A (Anywhere)
Fatality 2 - Pole Dance: B, F, D, F, Y (Close)
Friendship - I Want Kandy: B, D, D, D, X (Mid)
Stage Fatality: B, F, D, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: What Would Mileena Do? - B, F, B, R
    Press Y and X Rapidly During Hit
    Final Hit Must Come From Amplified Pole Vault

Brutality 2: Clean Sweep - D, B, B
    Final Hit Must Come From Edenian Spark
    Must Have Dodging Shadows Active

Brutality 3: Flawless - (F+L)
    (Hold F) During Throw
    Final Hit Must Come From a Toward Throw

Brutality 4: Shaken Not Stirred - L
    A Mercy Must Have Been Performed
    Final Hit Must Come From a Back Throw

Brutality 5: Deadly Dance - B, F, X, R
    Must get First Hit
    (Hold U) During Hit
    Final Hit Must Come From an Amplified Delia's Dance

Brutality 7: Getting Ahead - D, B, A, R
    Final Hit Must Come From Amplified Temptation

Brutality 8: Looking Good - D, F, A
    Must not be Close to opponent and must have less than 30% Health
    Final Hit Must Come From Blazing Nitro Kick

Brutality 9: Sliced And Dice - (B+B), A, B, A
    Must (Hold B) During Hit
    Final Hit Must Come From Fatal Attraction Kombo


Jax Briggs Jax Briggs

Bio:
Cyber-enhanced officer of the Special Forces. Jax Briggs lost both arms in the line of duty, but he came back to the battlefield twice as strong thanks to cybernetic upgrades. Even with that power, Jax's sacrifices burden him. He soldiers onward, honorbound to protect Earthrealm.


Special Moves - War Hero:
Gotcha Grab: D, B, Y
    Pound Town: Y
    Gut Buster: X
    Lay Down: B
    Get Outta My Face: A
Thumper: D, B, X (Amplify: R)
Thumper - Up: D, B, X, U (Amplify: R)
Heat Missile: B, F, B (Double Heat Missile: A) (Must Spend Arm Heat)
Heating Up: D, D, B (Amplify: R)
Ground Pound: D, D, A (Amplify: R)
*Duck and Weave: B, F, X
    *Delay: (Hold X)
    *Cancel: D, D
    *Axe Handle: A
    *Rag Dollin': L
    *Amplify: R)
*Ripped: D, B, A (Amplify: R)


Special Moves - Military Bearing:
Gotcha Grab: D, B, Y
    Pound Town: Y
    Gut Buster: X
    Lay Down: B
    Get Outta My Face: A
Stiff Armed: B, F, X (Amplify: R)
Thumper: D, B, X (Amplify: R)
Thumper - Up: D, B, X, U (Amplify: R)
Heat Missile: B, F, B (Double Heat Missile: A) (Must Spend Arm Heat)
Heating Up: D, D, B (Amplify: R)
Ground Pound: D, D, A (Amplify: R)
*Quad Grab: D, B, F, Y
    *Turn: B
    *Power Bomb: X
    *Underhook Slam: A
    *Belly To Belly Suplex: B
*Burning Hammer: B, F, A (Amplify: R)
    *Air Burning Hammer: (D+L) (In Air) (Amplify: R)
*Expert Grappler: Modifies Combo Attacks, Several strings can now be ended with throws.


Special Moves - Grinnin' Berret: (Tournament)
Gotcha Grab: D, B, Y
    Pound Town: Y
    Gut Buster: X
    Lay Down: B
    Get Outta My Face: A
Thumper: D, B, X (Amplify: R)
Thumper - Up: D, B, X, U (Amplify: R)
Heat Missile: B, F, B (Double Heat Missile: A) (Must Spend Arm Heat)
Heating Up: D, D, B (Amplify: R)
Ground Pound: D, D, A (Amplify: R)
*Duck and Weave: B, F, X
    *Delay: (Hold X)
    *Cancel: D, D
    *Axe Handle: A
    *Rag Dollin': L
    *Amplify: R)
*Briggs Barricade: D, B, B (Amplify: R)
*Ripped: D, B, A (Amplify: R)


Special Moves - Hunker Down: (Tournament)
Gotcha Grab: D, B, Y
    Pound Town: Y
    Gut Buster: X
    Lay Down: B
    Get Outta My Face: A
Stiff Armed: B, F, X (Amplify: R)
Thumper: D, B, X (Amplify: R)
Thumper - Up: D, B, X, U (Amplify: R)
Heat Missile: B, F, B (Double Heat Missile: A) (Must Spend Arm Heat)
Heating Up: D, D, B (Amplify: R)
Ground Pound: D, D, A (Amplify: R)
*Quad Grab: D, B, F, Y
    *Turn: B
    *Power Bomb: X
    *Underhook Slam: A
    *Belly To Belly Suplex: B
*Burning Hammer: B, F, A (Amplify: R)
*Expert Grappler: Modifies Combo Attacks, Several strings can now be ended with throws.


Special Moves - Ringer: (Tournament)
Stiff Armed: B, F, X (Amplify: R)
Thumper: D, B, X (Amplify: R)
Thumper - Up: D, B, X, U (Amplify: R)
Heat Missile: B, F, B (Double Heat Missile: A) (Must Spend Arm Heat)
Heating Up: D, D, B (Amplify: R)
*Lethal Clap: D, B, Y (Amplify: Y)
*Ground Shatter: D, D, A (Amplify: R)
    *Ground Shatter - Close: D, D, A, B (Amplify: R)
    *Ground Shatter - Far: D, D, A, F (Amplify: R)
    *Ground Shatter - Very Far: D, D, A, U (Amplify: SI )
*Enhanced Outranked: Modifies Outranked, String gains additional hits, dealing increased damage.


Equipable Abilities:
*Duck and Weave: B, F, X
    *Delay: (Hold X)
    *Cancel: D, D
    *Axe Handle: A
    *Rag Dollin': L
    *Amplify: R)
*Quad Grab: D, B, F, Y
    *Turn: B
    *Power Bomb: X
    *Underhook Slam: A
    *Belly To Belly Suplex: B
*Buckshot: D, B, X
*Lethal Clap: D, B, Y (Amplify: Y)
*Briggs Barricade: D, B, B (Amplify: R)
*Ripped: D, B, A (Amplify: R)
*Burning Hammer: B, F, A (Amplify: R)
    *Air Burning Hammer: (D+L) (In Air) (Amplify: R)
*Ground Shatter: D, D, A (Amplify: R)
    *Ground Shatter - Close: D, D, A, B (Amplify: R)
    *Ground Shatter - Far: D, D, A, F (Amplify: R)
    *Ground Shatter - Very Far: D, D, A, U (Amplify: SI )
*Expert Grappler: Modifies Combo Attacks, Several strings can now be ended with throws.
*Enhanced Outranked: Modifies Outranked, String gains additional hits, dealing increased damage.


Fatal Blow:
Honorable Discharge: (ZL+ZR)


Finishers:
Fatality 1 - Coming In Hot: F, D, F, B (Close)
Fatality 2 - Still Got It: B, F, B, D, Y (Close)
Friendship - Sexy Jax-A-Phone: F, B, D, D, X (Mid)
Stage Fatality: D, F, D, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Slow Clap - D, B, Y
    Must Be Fully HEATED UP
    Final Hit Must Come From Lethal Clap

Brutality 2: Pounded - D, B, Y, Y
    Pound Town Must Be Last Hit In Gotcha Grab
    (Hold Y) During Final Pound Town
    Final Hit Must Come From Pound Town

Brutality 3: Awww Yeah - (F+B), B, (Y+B)
    Must Not Lose A Round
    (Hold D) During Hit
    Final Hit Must Come From Expert Grappler Kombo

Brutality 4: Broken - B, F, X, R
    Must Not Have Landed a Fatal Blow
    (Hold F) During Hit
    Final Hit Must Come From an Amplified Stiff Armed

Brutality 5: Buck You - D, B, X
    Must Hit With 5 Shotgun Attacks
    Final Hit Must Come From Buckshot

Brutality 6: Missing Something? - B, F, X, L
    Must Have More Than 50% Health
    (Hold B) During Hit
    Final Hit Must Come From Rag Dollin

Brutality 7: I Said Sleep - (B+B), X, (Y+B)
    Must Be Under 20% Health
    Final Hit Must Come From Sleep, Bitch Kombo

Brutality 8: Buffed Up - L or (Y+B)
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Back Throw

Brutality 9: Boot Camp - B, F, B
    (Hold B) During Hit
    Must Have Arms Fully Heated Up
    Must Be Full Screen Away
    Final Hit Must Come From Heat Missile

Brutality 10: Slammer Jammer - D, B, F, Y
    Final Hit Must Come From Full Quad Grab


Johnny Cage Johnny Cage

Bio:
B-list celebrity, recipient of no acting awards. Following a string of lowbrow direct-to-VHS sequels to Ninja Mime, Johnny Cage's career peaked at the age of 28. Now, he fights against all odds to save Earthrealm and prove that he's an even braver hero in real life than on the silver screen.


Special Moves - Star Power:
Forceball - Straight: B, F, X (Amplify: R)
Nut Punch: B, D, B (Amplify: R)
Flippy Kick: D, B, B (Amplify: R)
Shadow Kick: B, F, A
*Mime Time: D, B, Y (Amplify: R)
*Caged Rage: D, B, A (Amplify: R)


Special Moves - Ladies Man:
Nut Punch: B, D, B (Amplify: R)
Shadow Kick: B, F, A
*Forceball - Low: D, F, X (Amplify: R) (Low Amplify: B+R)
*Forceball - High: D, B, X (Amplify: R) (High Amplify: F+R)
*Rising Star: D, B, B (Amplify: R)


Special Moves - Shock Jock: (Tournament)
Forceball - Straight: B, F, X (Amplify: R)
Nut Punch: B, D, B (Amplify: R)
Flippy Kick: D, B, B (Amplify: R)
Shadow Kick: B, F, A
*Mime Time: D, B, Y (Amplify: R)
*Brass Knuckles: D, D, X
*Caged Rage: D, B, A (Amplify: R)


Special Moves - Show Stopper: (Tournament)
Nut Punch: B, D, B (Amplify: R)
Shadow Kick: B, F, A
*Throwing Shades: D, D, X
**Say Cheese: B, D, B (Amplify: R)


Special Moves - Outtake: (Tournament)
Nut Punch: B, D, B (Amplify: R)
Shadow Kick: B, F, A
*Forceball - Low: D, F, X (Amplify: R) (Low Amplify: B+R)
*Forceball - High: D, B, X (Amplify: R) (High Amplify: F+R)
*Rising Star: D, B, B (Amplify: R)


Equipable Abilities:
*Pissed Off: D, B, F, Y
*Mime Time: D, B, Y (Amplify: R)
*Forceball - Low: D, F, X (Amplify: R) (Low Amplify: B+R)
*Forceball - High: D, B, X (Amplify: R) (High Amplify: F+R)
*Brass Knuckles: D, D, X
*Throwing Shades: D, D, X
**Say Cheese: B, D, B (Amplify: R)
*Rising Star: D, B, B (Amplify: R)
*Caged Rage: D, B, A (Amplify: R)
**Stunt Double: D, B, A


Fatal Blow:
The Award Goes To: (ZL+ZR)
Delay: (Hold ZL+ZR)
Cancel: B, B/F, F


Finishers:
Fatality 1 - Mr. Cage's Neighborhood: F, B, D, D, A (Close)
Fatality 2 - Who Hired This Guy: F, D, F, Y (Close)
Friendship - Dub Dub WB: B, F, B, D, X (Mid)
Stage Fatality: D, D, D, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: $500 Sunglasses - D, D, X
    Must Hit From A Great Distance
    Final Hit Must Come From Throwing Shades

Brutality 2: Say Uncle - D, B, F, Y
    Brass Knuckles Must Be Active
    Final Hit Must Come From Pissed Off

Brutality 3: No Hollywood Strings Attached - (F+B), A, A
    Must Hit with Bad Scripts and No Autographs Kombo Attacks during the match
    Final Hit Must Come From Director's Cut Kombo

Brutality 4: Do My Own Stunts - D, B, B
    Must Land 3 Flippy Kicks During The Match
    Final Hit Must Come From Flippy Kick

Brutality 5: The Award Goes To - (F+L)
    Opponent Must be Stunned by Say Cheese
    Press Y and X Rapidly During Hit
    Final Hit Must Come From Toward Throw

Brutality 6: Mic Check - L
    Must Hit With 3 Throws
    (Hold L) During Throw
    Final Hit Must Come From Back Throw

Brutality 7: At The Dooooor - D, B, Y
    Must Hit Opponent With 3 Mime Times During The Match
    Final Hit Must Come From Mime Time

Brutality 8: Team Cage - D, B, A
    A Mercy Must Have Been Performed
    Final Hit Must Come From Stunt Double

Brutality 9: Come Again - B, D, B
    Must Use At Least 3 Nut Punches
    Final Hit Must Come From Nut Punch

Brutality 10: Not Today - B, D, B
    Must Use At Least 3 Say Cheeses
    Final Hit Must Come From Say Cheese


Kabal Kabal

Bio:
Fleet-footed Black Dragon enforcer, Kabal's sprinting speed is only outpaced by his greed. He was a rookie cop until Kano tempted him to sell out his police department for cash money and a spot in the Black Dragon. Kabal has run down anyone who's crossed Kano ever since.


Special Moves - Quick to Anger:
Buzzsaw: B, F, Y (Amplify: R)
Nomad Dash: B, F, B
    *Dash Cancel: (Cancel: B+ZR)
Hook Slam: D, B, A (Amplify: R)
*Air Straight Buzzin': B, F, Y (In Air) (Amplify: R)


Special Moves - Top Edge:
Buzzsaw: B, F, Y (Amplify: R)
Air Buzzing Buzzsaw: D, B, Y (In Air) (Amplify: R)
Nomad Dash: B, F, B
Hook Slam: D, B, A (Amplify: R)
*Rolling Buzzsaw: D, B, Y (Amplify: R)
*Low Hook Grab: B, F, X
*Extended Hook: D, B, B


Special Moves - Mean Streak: (Tournament)
Buzzsaw: B, F, Y (Amplify: R)
Air Buzzing Buzzsaw: D, B, Y (In Air) (Amplify: R)
Nomad Dash: B, F, B
    *Dash Cancel: (Cancel: B+ZR)
Hook Slam: D, B, A (Amplify: R)
*Rolling Buzzsaw: D, B, Y (Amplify: R)
*Air Straight Buzzin': B, F, Y (In Air) (Amplify: R)


Special Moves - Clean Cut: (Tournament)
Buzzsaw: B, F, Y (Amplify: R)
Air Buzzing Buzzsaw: D, B, Y (In Air) (Amplify: R)
Nomad Dash: B, F, B
Hook Slam: D, B, A (Amplify: R)
*Low Hook Grab: B, F, X
*Nomad Spin: D, B, X (Amplify: R)
*Extended Hook: D, B, B


Special Moves - The Spins: (Tournament)
Buzzsaw: B, F, Y (Amplify: R)
Air Buzzing Buzzsaw: D, B, Y (In Air) (Amplify: R)
Nomad Dash: B, F, B
Hook Slam: D, B, A (Amplify: R)
*Low Spinner: B, F, X (Amplify: R)
*Hook Grab: D, B, X (Amplify: R)
*Gas Blast: B, F, A (Amplify: R)


Equipable Abilities:
*Rolling Buzzsaw: D, B, Y (Amplify: R)
*Air Straight Buzzin': B, F, Y (In Air) (Amplify: R)
*Low Hook Grab: B, F, X
*Low Spinner: B, F, X (Amplify: R)
*Hook Grab: D, B, X (Amplify: R)
*Nomad Spin: D, B, X (Amplify: R)
**Air Slight Gas: B, F, B (In Air)
    **Air Slight Gas Close: B, F, B, B (In Air)
    **Air Slight Gas Far: B, F, B, F (In Air)
*Flash Parry: D, B, B
*Extended Hook: D, B, B
*Gas Blast: B, F, A (Amplify: R)
*Dash Cancel: (Cancel: B+ZR)


Fatal Blow:
Off The Hook: (ZL+ZR)


Finishers:
Fatality 1 - Road Rash: B, F, D, F, B (Mid)
Fatality 2 - Hooked: D, D, D, A (Close)
Friendship - Bop It: F, D, B, D, Y (Mid)
Stage Fatality: U, D, D, X (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Spin Me Right Round - B, F, B
    Must Have Hit With At Least 3 Nomad Dashes
    Final Hit Must Come From Nomad Dash

Brutality 2: Rollin' Through - D, B, Y
    Must Use At Least 5 Saw Moves During Match
    Final Hit Must Come From Rolling Buzzsaw

Brutality 3: Ripped Away - D, B, A, R
    Press F, D, B, U, F, During Hit
    Final Hit Must Come From Amplified Hook Slam

Brutality 4: Deadly Vapors - B, F, A
    Must Not Lose A Round
    (Hold F) During Hit
    Final Hit Must Come From Gas Blast

Brutality 5: Spinner Winner - L
    Press D, D, D, During Hit
    Final Hit Must Come From Back Throw

Brutality 6: Heart Attack - B, F, X
    Must Perform A Kombo of 4 or More That Ends With Low Hook Grab
    Final Hit Must Come From Low Hook Grab

Brutality 7: Screamer - B, F, A, R
    A Mercy Must Have Been Performed
    Final Hit Must Come From Amplified Gas Blast

Brutality 8: Nowhere To Run - (F+A), (Y+B)
    Must Not Have Landed a Fatal Blow
    (Hold D) During Hit
    Final Hit Must Come From Left For Dead Kombo

Brutality 9: Can't Breathe - D, B, A
    (Hold D) During Hit
    Final Hit Must Come From Hook Slam

Brutality 10: Spin Cycle - (F+L)
    (Hold F) During Hit
    Must Hit With 3 Throws
    Final Hit Must Come From Toward Throw


Kano Kano

Bio:
Arms dealer and leader of the Black Dragon. Kano prides himself as the ultimate deal-maker, with a black market network that spans the realms, but he is never satisfied. Even his loyal followers know he'd stab his mother in the back if the price was right.


Special Moves - Evil Glee:
Blade Toss: B, F, Y (Amplify: R)
Black Dragon Ball: B, F, B (Also in Air) (Amplify: R)
*Rack Off: D, B, X (Amplify: R)
*Lumbar Check: D, B, F, X (Amplify: R)
*Manhandled: Modifies Basic Attacks, Gain the ability to Amplify the Figjam Combo and cancel Wheel Kick into Snake Bit as well as adding 2 additional strings.


Special Moves - Rotten Scoundrel:
Blade Toss: B, F, Y (Amplify: R)
Black Dragon Ball: B, F, B (Also in Air) (Amplify: R)
*Vege-Mighty: D, D, B
*Molotov Cocktail: B, F, A
    *Molotov Cocktail - Close: B, F, A, B
    *Molotov Cocktail - Far: B, F, A, F
*Chemical Burn: D, B, A (Amplify: R)


Special Moves - Ripper: (Tournament)
Blade Toss: B, F, Y (Amplify: R)
Black Dragon Ball: B, F, B (Also in Air) (Amplify: R)
*Lumbar Check: D, B, F, X (Amplify: R)
*Rack Off: D, B, X (Amplify: R)
*Manhandled: Modifies Basic Attacks, Gain the ability to Amplify the Figjam Combo and cancel Wheel Kick into Snake Bit as well as adding 2 additional strings.


Special Moves - Dirtbag: (Tournament)
Blade Toss: B, F, Y (Amplify: R)
Black Dragon Ball: B, F, B (Also in Air) (Amplify: R)
*Vege-Mighty: D, D, B
*Molotov Cocktail: B, F, A
    *Molotov Cocktail - Close: B, F, A, B
    *Molotov Cocktail - Far: B, F, A, F
*Chemical Burn: D, B, A (Amplify: R)


Special Moves - Ratbag: (Tournament)
Black Dragon Ball: B, F, B (Also in Air) (Amplify: R)
*Optic Blast: B, F, Y
**Snake Bite: D, B, FK (Amplify: SI)


Equipable Abilities:
*Optic Blast: B, F, Y
*Bio-Magnetic Pull: D, B, Y (Amplify: R)
*Bio-Magnetic Trap: D, B, Y
*Lumbar Check: D, B, F, X (Amplify: R)
*Vege-Mighty: D, D, B
**Snake Bite: D, B, B (Amplify: R)
*Rack Off: D, B, X (Amplify: R)
*Molotov Cocktail: B, F, A
    *Molotov Cocktail - Close: B, F, A, B
    *Molotov Cocktail - Far: B, F, A, F
*Chemical Burn: D, B, A (Amplify: R)
*Manhandled: Modifies Basic Attacks, Gain the ability to Amplify the Figjam Combo and cancel Wheel Kick into Snake Bit as well as adding 2 additional strings.


Fatal Blow:
Not Here to F#ck Spiders: (ZL+ZR)


Finishers:
Fatality 1 - Last Dance: F, D, D, Y (Close)
Fatality 2 - Face Like a Dropped Pie: B, D, F, X (Close)
Friendship - Kiss The Crook: B, F, B, F, X (Mid)
Stage Fatality: U, U, B, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Sorry Mate - (F+L)
    Press F, F, F, During Hit
    Final Hit Must Come From Toward Throw

Brutality 2: Not Lookin' Good - L
    (Hold D) During Throw
    Final Hit Must Come From Back Throw

Brutality 3: Spine Adjustment - D, B, F, X, R
    Press D, D, D, During Hit
    Final Hit Must Come From Amplified Lumber Check

Brutality 4: Trapped Wallaby - D, B, Y
    Final Hit Must Come From Bio-Magnetic Trap
    Must Have Blade Stuck In The Opponent During Bio-Magnetic Trap

Brutality 5: Brutal Blade - B, F, Y
    Must Hit With 5 Knives
    Final Hit Must Come From Blade Toss

Brutality 6: Head Case - D, B, X, R
    (Hold F) During Hit
    Final Hit Must Come From Amplified Rack Off

Brutality 7: Look What I Found - X, X, (Y+B)
    A Mercy Must Have Been Performed
    Final Hit Must Come From Figjam Kombo

Brutality 8: Bonzer - B, F, B
    Must have less than 30% Health
    Final Hit Must Come From Black Dragon Ball

Brutality 9: Laser Pointer - B, F, Y
    (Hold Y) During Hit
    Must Have More than 50% Health
    Final Hit Must Come From Optic Blast

Brutality 10: Another Bloody Day - D, B, (A+R)
    (Hold D) During Hit
    Final Hit Must Come From Amplified Chemical Burn


Kitana Kitana

Bio:
10,000-year-old assassin and Princess of Outworld. Shao Kahn married Kitana's mother and raised Kitana as his loyal heir, concealing the truth that he murdered her father to conquer Edenia. Now that this truth is out, Kitana is on a quest to avenge her father's name.


Special Moves - Her Highness:
Fan Toss: D, F, Y (Also in Air) (Amplify: R)
Fan Lift: D, B, X
Quick Execution: D, F, X
Air Square Wave: B, F, B (In Air) (Amplify: R)
*Air Fan Flutter: D, B, X (In Air)
*Royal Protection: D, F, A


Special Moves - Fan Service:
Fan Toss: D, F, Y (Also in Air) (Amplify: R)
Quick Execution: D, F, X
Air Square Wave: B, F, B (In Air) (Amplify: R)
*Edenian Razors: D, B, X (Delay: Hold X)
**Half Blood Stance: D, B, A
    *Gutted: Y
    *Seeking Sai: X
    *Dive Kick: B
    *Amplify: R
    *Cancel: A


Special Moves - Fan Fare: (Tournament)
Fan Toss: D, F, Y (Also in Air) (Amplify: R)
Fan Lift: D, B, X
Quick Execution: D, F, X
Air Square Wave: B, F, B (In Air) (Amplify: R)
*Air Fan Flutter: D, B, X (In Air)
*Royal Protection: D, F, A
*Ground War: B, F, B (Modifies Square Wave and Edenian Twist Special Moves. They may now be used on the ground.)


Special Moves - Highborn: (Tournament)
Fan Toss: D, F, Y (Also in Air) (Amplify: R)
Quick Execution: D, F, X
Air Square Wave: B, F, B (In Air) (Amplify: R)
**Half Blood Stance: D, B, A
    *Gutted: Y
    *Seeking Sai: X
    *Dive Kick: B
    *Amplify: R
    *Cancel: A
*Edenian Razors: D, B, X (Delay: Hold X)


Special Moves - Fearless: (Tournament)
Fan Toss: D, F, Y (Also in Air) (Amplify: R)
Quick Execution: D, F, X
*Low Fan Toss: D, B, Y (Amplify: R) (Step Forward Amplify: F+R)
*Fan-Nado: D, B, X
*Edenian Twist: B, F, B (In Air)


Equipable Abilities:
*Fan-Nado: D, B, X
*Air Piercing Dagger: D, B, Y (In Air)
*Upward Fan Toss: D, B, Y
*Low Fan Toss: D, B, Y (Amplify: R) (Step Forward Amplify: F+R)
*Dancing Fans: D, F, Y
*Fan Flutter: D, B, X
**Retreating and Advancing Fan Flutter: D, B, X
*Edenian Twist: B, F, B (In Air)
*Ground War: B, F, B (Modifies Square Wave and Edenian Twist Special Moves. They may now be used on the ground.)
**Half Blood Stance: D, B, A
    *Gutted: Y
    *Seeking Sai: X
    *Dive Kick: B
    *Amplify: R
    *Cancel: A
**Edenian Fade: D, B, A
*Royal Protection: D, F, A
*Edenian Razors: D, B, X (Delay: Hold X)


Fatal Blow:
Deadly Game: (ZL+ZR)


Finishers:
Fatality 1 - Gore-Nado: D, D, D, D, X (Mid)
Fatality 2 - Royal Execution: D, B, F, Y (Mid)
Friendship - Do You Want To Build A Shao Kahn?: B, D, D, B, B (Mid)
Stage Fatality: F, D, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Sister's Strength - (F+L)
    Must Have Less Than 30% Health
    (Hold F) During Throw
    Final Hit Must Come From Toward Throw

Brutality 2: Deadly Lips - L
    A Mercy Must Have Been Performed
    Final Hit Must Come From Back Throw

Brutality 3: Throat Slit - X
    Final Hit Must Come From Neck Slice Basic Attack

Brutality 4: Gutted - X, Y, X, X, X
    Must Perform a 12 Hit Kombo During Match
    Final Hit Must Come From Edenian Dance

Brutality 5: Punished - B, F, B
    Must Have Less Than 40% Health
    Final Hit Must Come From Square Wave

Brutality 6: Wind Tunnel - D, B, X
    Must Land Fan-Nado 3 Times in Final Round
    Final Hit Must Come From Fan-Nado

Brutality 7: Peeling Away - (F+X), X, X
    Must Have Less Than 40% Health
    (Hold F) During Hit
    Final Hit Must Come From Leave Now Kombo

Brutality 8: Corn On The Cob - D, B, A, Y
    Must Use Half-Blood Stance 3 Times
    Final Hit Must Come From Gutted

Brutality 9: Slayed - D, F, X
    Press D, D, D, During Hit
    Final Hit Must Come From Quick Execution


Kollector Kollector

Bio:
Tribute collector for the Outworld Empire. Born into poverty, the Kollector seized his imperial collections duty with a zeal that impressed Shao Kahn. He stole riches from Outworld's people, rewarding himself with wealth and status in turn. He'll kill anyone to keep it.


Special Moves - Lasting Tribute:
Demonic Mace: B, F, X (Charge: Hold X) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, B (Amplify: R) (Amplify: Hold B+R)
Damned Bola: B, F, A (Delay: Hold A) (Cancel: D, D) (Amplify: SI )
Relic Absorb: D, B, A (Amplify: R)
*Fade Out: D, D, B
*Demonic Clutch: D, B, F, B


Special Moves - Good Hands:
Demonic Mace: B, F, X (Charge: Hold X) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, B (Amplify: R) (Amplify: Hold B+R)
Damned Bola: B, F, A (Delay: Hold A) (Cancel: D, D) (Amplify: SI )
Relic Absorb: D, B, A (Amplify: R)
*Vial of Sorrow: D, B, Y (Also in Air)
    *Vial of Sorrow - Close: D, B, Y, B (Also in Air)
    *Vial of Sorrow - Far: D, B, Y, F (Also in Air)
*Bag Bomb: D, F, Y
    *Bag Bomb - Far: D, F, Y, F
*Air Bag Bomb: D, B, Y (In Air)


Special Moves - Back in the Pack: (Tournament)
Demonic Mace: B, F, X (Charge: Hold X) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, B (Amplify: R) (Amplify: Hold B+R)
Damned Bola: B, F, A (Delay: Hold A) (Cancel: D, D) (Amplify: SI )
Relic Absorb: D, B, A (Amplify: R)
*Demonic Mace - Up: D, B, X (Charge: Hold X) (Cancel: D, D) (Dash Cancel: F, F/B B)
*Demonic Clutch: D, B, F, B
*Fade Out: D, D, B


Special Moves - Spare Change: (Tournament)
Demonic Mace: B, F, X (Charge: Hold X) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, B (Amplify: R) (Amplify: Hold B+R)
Damned Bola: B, F, A (Delay: Hold A) (Cancel: D, D) (Amplify: SI )
Relic Absorb: D, B, A (Amplify: R)
*Bag Bomb: D, F, Y
    *Bag Bomb - Far: D, F, Y, F
*Vial of Sorrow: D, B, Y (Also in Air)
    *Vial of Sorrow - Close: D, B, Y, B (Also in Air)
    *Vial of Sorrow - Far: D, B, Y, F (Also in Air)
*Demonic Comet: D, B, Y


Special Moves - Squander: (Tournament)
Demonic Mace: B, F, X (Charge: Hold X) (Cancel: D, D) (Dash Cancel: F, F/B, B)
Shotel Fury: D, B, B (Amplify: R) (Amplify: Hold B+R)
*War-Quoit Toss: B, F, A (Amplify: R)
*Relic Lure: D, B, A (Amplify: R)


Equipable Abilities:
*Demonic Mace - Up: D, B, X (Charge: Hold X) (Cancel: D, D) (Dash Cancel: F, F/B B)
*Relic Lure: D, B, A (Amplify: R)
*Demonic Clutch: D, B, F, B
*War-Quoit Toss: B, F, A (Amplify: R)
*Bag Bomb: D, F, Y
    *Bag Bomb - Far: D, F, Y, F
*Vial of Sorrow: D, B, Y (Also in Air)
    *Vial of Sorrow - Close: D, B, Y, B (Also in Air)
    *Vial of Sorrow - Far: D, B, Y, F (Also in Air)
*Demonic Comet: D, B, Y
*Fade Out: D, D, B


Fatal Blow:
A Slight Donation: (ZL+ZR)


Finishers:
Fatality 1 - For The Kollection: D, D, D, D, A (Close)
Fatality 2 - Head Lantern: D, F, B, Y (Close)
Friendship - One Man Band: F, B, D, D, X (Mid)
Stage Fatality: F, U, F, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Shaken - (F+X), X, (Y+B)
    Must Be Below 50% Health
    (Hold D) During Hit
    Final Hit Must Come From Taxed Kombo

Brutality 2: Dark Magic - (B+Y), X, X
    Must Get First Hit
    (Hold F) During Hit
    Final Hit Must Come From Chaotic Magic Kombo

Brutality 3: Hole In One - B, F, X
    Must Fully Charge Demonic Mace
    Must Be At Close
Range
    Final Hit Must Come From Demonic Mace

Brutality 4: Empty Core - X, (Y+B), A
    Must Use 1 Stage Interactable During The Match
    Final Hit Must Come From Play For Souls Kombo

Brutality 5: Slice Slice Slice - D, B, F, B
    Must Get First Hit
    Must Have More Than 50% Health
    Final Hit Must Come From Demonic Clutch

Brutality 6: Should Have Paid - L
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Back Throw

Brutality 7: Split Decision - Y, B, Y
    Must Get First Hit
    (Hold Y) During Hit
    Final Hit Must Come From Price To Pay Kombo

Brutality 8: Unarmed - (F+Y), X, (D+X)
    Must Not Have Landed a Fatal Blow
    Must Have More Than 40% Health
    Final Hit Must Come From Debt Is Paid Kombo


Kotal Kahn Kotal Kahn

Bio:
Osh-Tekk warrior and Emperor of Outworld. Years ago, Kotal saved the Empire from chaos and claimed the throne of Kahn. Now his reign is plagued by rising tensions at home and abroad. Determined to keep order, Kotal wrestles with the temptation to exercise the same brutal tactics as his predecessors.


Special Moves - Just Emperor:
Coatl Parry: D, F, Y (Delay: Hold Y)
Mehtizquia Cut: D, F, X (Amplify: R)
Yeyecame Disk: B, F, B (*Amplify: R)
Xolal Quake: D, B, A (Amplify: R)
Tonatiuh Beam: D, F, A (Amplify: R)
*Huehhueyi: D, B, X (Amplify: R)
*Grand Discus: R (Modifies Yeyecame Disk. Gains Amplify that delays the toss.)


Special Moves - Honored Osh-Tekk:
Coatl Parry: D, F, Y (Delay: Hold Y)
Mehtizquia Cut: D, F, X (Amplify: R)
Yeyecame Disk: B, F, B
Xolal Quake: D, B, A (Amplify: R)
Tonatiuh Beam: D, F, A (Amplify: R)
*Tecuani Maul: B, F, A
*Air Tecuani Pounce: B, F, A (In Air)


Special Moves - Ascension: (Tournament)
Coatl Parry: D, F, Y (Delay: Hold Y)
Mehtizquia Cut: D, F, X (Amplify: R)
Yeyecame Disk: B, F, B
Xolal Quake: D, B, A (Amplify: R)
Tonatiuh Beam: D, F, A (Amplify: R)
*Huehhueyi: D, B, X (Amplify: R)
*God Ray: D, F, A
*Kahn-Cut: D, F, X


Special Moves - Totemic: (Tournament)
Coatl Parry: D, F, Y (Delay: Hold Y)
Mehtizquia Cut: D, F, X (Amplify: R)
Yeyecame Disk: B, F, B
Xolal Quake: D, B, A (Amplify: R)
Tonatiuh Beam: D, F, A (Amplify: R)
*Eztli Totem: D, B, ZL
*Tecuani Maul: B, F, A
*Air Tecuani Pounce: B, F, A (In Air)


Special Moves - Buluc: (Tournament)
Coatl Parry: D, F, Y (Delay: Hold Y)
Mehtizquia Cut: D, F, X (Amplify: R)
Yeyecame Disk: B, F, B (*Amplify: R)
Xolal Quake: D, B, A (Amplify: R)
Tonatiuh Beam: D, F, A (Amplify: R)
*Amocualli Totem: D, B, ZL/D, F, ZL (Can only equip 2 Totems per Variation)
*Teoyohtica Totem: D, B, ZL/D, F, ZL (Can only equip 2 Totems per Variation)
*Grand Discus: R (Modifies Yeyecame Disk. Gains Amplify that delays the toss.)


Equipable Abilities:
*Grand Discus: R (Modifies Yeyecame Disk. Gains Amplify that delays the toss.)
*Directed Rays: R (Modifies Yeyecame Disk. Gains Amplify that launches a beam of light.)
*Tonatiuh Burst: D, B, Y
*Amocualli Totem: D, B, ZL/D, F, ZL (Can only equip 2 Totems per Variation)
*Teoyohtica Totem: D, B, ZL/D, F, ZL (Can only equip 2 Totems per Variation)
*Chicahtoc Totem: D, B, ZL/D, F, ZL (Can only equip 2 Totems per Variation)
*Eztli Totem: D, B, ZL/D, F, ZL (Can only equip 2 Totems per Variation)
*Huehhueyi: D, B, X (Amplify: R)
*God Ray: D, F, A
*Tecuani Maul: B, F, A
*Air Tecuani Pounce: B, F, A (In Air)
*Kahn-Cut: D, F, X


Fatal Blow:
Pinned Down: (ZL+ZR)


Finishers:
Fatality 1 - Totem Sacrifice: B, D, B, B (Close)
Fatality 2 - Kat Food: B, F, B, F, Y (Close)
Friendship - G.T.L.: D, F, D, B, B (Mid)
Stage Fatality: F, B, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Burnt - (F+L)
    God Ray or Tonatiuh Beam Must Be Active
    Final Hit Must Come From Toward Throw

Brutality 2: Back Stabber - L
    (Hold L) During Throw
    Final Hit Must Come From Back Throw

Brutality 3: Bad Kitty - B, F, A
    A Mercy Must Have Been Performed
    (Hold R) During Hit
    Final Hit Must Come From Tecuani Maul

Brutality 4: Down The Middle - D, B, A, R
    (Hold D) During Hit
    Final Hit Must Come From Amplified Xolal Quake

Brutality 5: Not A Violent Kahn - D, B, X, R
    Must Stack 3 Totems During Match
    Final Hit Must Come From Amplified Huehhueyi

Brutality 6: Taste Of Blood - D, B, X
    (Hold U) During Hit
    Must Have At Least 1 Stack of Huehhueyi Buff
    Final Hit Must Come From Huehhueyi

Brutality 7: Sawed - D, F, X
    Must Have A Totem Active
    Final Hit Must Come From Mehtizquia Cut

Brutality 8: Kitty Kibbles - B, F, A
    (Hold D) During Hit
    Final Hit Must Come From (Air) Tecuani Pounce


Kung Lao Kung Lao

Bio:
Shaolin monk and descendant of Great Kung Lao. The younger Kung Lao claimed his greatness by beating the deadly alliance of Shang Tsung and Quan Chi in Mortal Kombat. Reckless and rebellious, but courageous and indomitable, Kung Lao fights to prove worthy of his glorious ancestors.


Special Moves - Leading Edge:
Spin: D, F, Y (Amplify: R)
Hat Toss: B, F, X
Air Shaolin Drop: (D+A) (In Air) (Amplify: R)
Teleport: D, U
    Amplify: R
    Delay: (Hold R)
    Hat Swipe: Y
    Heel Flip: X
    Shaolin Slam: B
    Wutang: A
**Orbiting Hat: D, B, Y (Amplify: R)
    *Omega Hat: D, B, Y (Requires Orbiting Hat)


Special Moves - First Cut:
Spin: D, F, Y (Amplify: R)
Hat Toss: B, F, X
Air Shaolin Drop: (D+A) (In Air) (Amplify: R)
Teleport: D, U
    Amplify: R
    Delay: (Hold R)
    Hat Swipe: Y
    Heel Flip: X
    Shaolin Slam: B
    Wutang: A
**Spiritual Guidance: D, B, A
    **End Spiritual Guidance: A
    **Soul Burst: Y
    **Ground Soul Burst: B
    **Soul Burst - Close: (B+B)
    **Soul Burst - Far: (F+B)
    **Soul Burst - Very Far: (U+B)
    **Upward Soul Burst: X


Special Moves - Lotus Fist: (Tournament)
Spin: D, F, Y (Amplify: R)
Hat Toss: B, F, X
Air Shaolin Drop: (D+A) (In Air) (Amplify: R)
Teleport: D, U
    Amplify: R
    Delay: (Hold R)
    Hat Swipe: Y
    Heel Flip: X
    Shaolin Slam: B
    Wutang: A
**Orbiting Hat: D, B, Y (Amplify: R)
    *Omega Hat: D, B, Y (Requires Orbiting Hat)


Special Moves - Hat Tricks: (Tournament)
Spin: D, F, Y (Amplify: R)
Hat Toss: B, F, X
Air Shaolin Drop: (D+A) (In Air) (Amplify: R)
Teleport: D, U
    Amplify: R
    Delay: (Hold R)
    Hat Swipe: Y
    Heel Flip: X
    Shaolin Slam: B
    Wutang: A
*Guided Hat: B, F, X (Guide Hat: Hold U/D)
*Z Hat: D, B, X (Cancel: D, D) (Amplify: R)
*Air Teleport: D, U (In Air)
    *Amplify: R
    *Delay: (Hold R)
    *Hat Swipe: Y
    *Heel Flip: X
    *Shaolin Slam: B
    *Wutang: A


Special Moves - Order of Light: (Tournament)
Hat Toss: B, F, X
Air Shaolin Drop: (D+A) (In Air) (Amplify: R)
Teleport: D, U
    Amplify: R
    Delay: (Hold R)
    Hat Swipe: Y
    Heel Flip: X
    Shaolin Slam: B
    Wutang: A
**Vortex: D, F, Y (Amplify: R) (Delay: Hold R)
**Spiritual Guidance: D, B, A
    **End Spiritual Guidance: A
    **Soul Burst: Y
    **Ground Soul Burst: B
    **Soul Burst - Close: (B+B)
    **Soul Burst - Far: (F+B)
    **Soul Burst - Very Far: (U+B)
    **Upward Soul Burst: X


Equipable Abilities:
*Guided Hat: B, F, X (Guide Hat: Hold U/D)
*Possessed Hat: B, F, X
*Z Hat: D, B, X (Cancel: D, D) (Amplify: R)
**Buzz Saw: D, B, X
**Vortex: D, F, Y (Amplify: R) (Delay: Hold R)
*Air Teleport: D, U (In Air)
    *Amplify: R
    *Delay: (Hold R)
    *Hat Swipe: Y
    *Heel Flip: X
    *Shaolin Slam: B
    *Wutang: A
**Spiritual Guidance: D, B, A
    **End Spiritual Guidance: A
    **Soul Burst: Y
    **Ground Soul Burst: B
    **Soul Burst - Close: (B+B)
    **Soul Burst - Far: (F+B)
    **Soul Burst - Very Far: (U+B)
    **Upward Soul Burst: X
**Orbiting Hat: D, B, Y (Amplify: R)
**Omega Hat: D, B, Y
**Hat Possession: D, B, Y


Fatal Blow:
Beaten and Broken: (ZL+ZR)


Finishers:
Fatality 1 - Headed Nowhere: D, F, B, D, X (Close)
Fatality 2 - Meat Slicer: D, F, D, B (Close)
Friendship - Kung-Ductor: B, F, B, F, A (Mid)
Stage Fatality: F, D, D, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Bad Buzz - (F+L)
    Must Not Lose A Round
    (Hold F) During Hit
    Final Hit Must Come From Toward Throw

Brutality 2: Not Holding Back - L
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Back Throw

Brutality 3: Vengeful Spirit - D, B, A, Y
    Must Be At Maximum Range
    Final Hit Must Come From Soul Burst

Brutality 4: Klassic Kut - B, F, X
    Hat Toss Must Strike Opponent's Neck
    Final Hit Must Come From Hat Toss

Brutality 5: Stuck - D, U, B
    Press D, D, D, During Hit
    Final Hit Must Come From Shaolin Slam

Brutality 6: Mind Of Its Own - D, B, X
    Must Get First Hit
    (Hold F) During Hit
    Final Hit Must Come From Z Hat

Brutality 9: Beaten And Broken - D, A, R
    (Hold D) During Hit
    Final Hit Must Come From Amplified (Air) Shaolin Drop

Brutality 10: Off The Top - X, Y
    Must Get First Hit
    Must Have More Than 50% Health
    Opponent Must Be Grounded
    Final Hit Must Come From Under Control Kombo


Liu Kang Liu Kang

Bio:
Shaolin monk and Champion of Earthrealm. Liu Kang was an orphan adopted and trained in the arts of kombat by the Shaolin order. He honored them by defeating Shang Tsung in Mortal Kombat and saving Earthrealm as "the Chosen One," a title that weighs heavy on his shoulders.


Special Moves - Way of Honor:
Fireball: B, F, Y (Also in Air) (Amplify: R)
Flying Dragon Kick: B, F, B (Amplify: R)
Bicycle Kick: B, F, A (Amplify: R) (Further Amplify: R)
*Low Fireball: D, B, Y (Amplify: R)
*Shaolin Stance: D, D, Y
    *Monk Fury: X
    *Sneaky Monk: B
    *Cancel: Y
*Dragon Parry: D, B, B (Amplify: R)


Special Moves - Modest Warrior:
Fireball: B, F, Y (Also in Air) (Amplify: R)
Flying Dragon Kick: B, F, B (Amplify: R)
Bicycle Kick: B, F, A (Amplify: R) (Further Amplify: R)
*Energy Parry: D, B, X
*Dragon Fire: D, B, A
*Dragon's Gifts: Modifies Dragon Fire. Gain access to several special teleport attacks while Dragon Fire is active.
    *Dragon's Gift: D, B, A
    *Shaolin Trip: D, B, A, D
    *Shaolin Stomp: D, B, A, U
    *Shaolin Strike: D, B, A, B


Special Moves - Luohuan Quan: (Tournament)
Fireball: B, F, Y (Also in Air) (Amplify: R)
Flying Dragon Kick: B, F, B (Amplify: R)
Bicycle Kick: B, F, A (Amplify: R) (Further Amplify: R)
*Shaolin Stance: D, D, Y
    *Monk Fury: X
    *Sneaky Monk: B
    *Cancel: Y
*Low Fireball: D, B, Y (Amplify: R)
*Dragon Parry: D, B, B (Amplify: R)


Special Moves - Wu Shi Legend: (Tournament)
Fireball: B, F, Y (Also in Air) (Amplify: R)
Flying Dragon Kick: B, F, B (Amplify: R)
Bicycle Kick: B, F, A (Amplify: R) (Further Amplify: R)
*Energy Parry: D, B, X
*Dragon Fire: D, B, A
*Dragon's Gifts: Modifies Dragon Fire. Gain access to several special teleport attacks while Dragon Fire is active.
    *Dragon's Gift: D, B, A
    *Shaolin Trip: D, B, A, D
    *Shaolin Stomp: D, B, A, U
    *Shaolin Strike: D, B, A, B


Special Moves - Dragon's Breath: (Tournament)
Fireball: B, F, Y (Also in Air) (Amplify: R)
Flying Dragon Kick: B, F, B (Amplify: R)
Bicycle Kick: B, F, A (Amplify: R) (Further Amplify: R)
*Kusari Slam: D, B, F, X (Amplify: R) (Release Forward: Hold F) (Release Forward Amplify: Hold F+ R)
**Nunchaku Stance: D, B, A
    **Nunchaku Flurry: Y
    **Kusari Slam: D, B, F, X
    **Nunchaku Dance: B
    **Cancel Nunchaku Stance: A
*Shaolin Vanish: D, U


Equipable Abilities:
*Shaolin Stance: D, D, Y
    *Monk Fury: X
    *Sneaky Monk: B
    *Cancel: Y
*Energy Parry: D, B, X
**Nunchaku Stance: D, B, A
    **Nunchaku Flurry: Y
    **Kusari Slam: D, B, F, X
    **Nunchaku Dance: B
    **Cancel Nunchaku Stance: A
*Low Fireball: D, B, Y (Amplify: R)
*Dragon Fire: D, B, A
*Dragon's Gifts: Modifies Dragon Fire. Gain access to several special teleport attacks while Dragon Fire is active.
    *Dragon's Gift: D, B, A
    *Shaolin Trip: D, B, A, D
    *Shaolin Stomp: D, B, A, U
    *Shaolin Strike: D, B, A, B
*Dragon Parry: D, B, B (Amplify: R)
*Kusari Slam: D, B, F, X (Amplify: R) (Release Forward: Hold F) (Release Forward Amplify: Hold F+ R)
*Shaolin Vanish: D, U


Fatal Blow:
Enter The Dragon: (ZL+ZR)


Finishers:
Fatality 1 - Burn Out: D, B, D, F, Y (Close)
Fatality 2 - Belly of the Beast: B, D, B, F, X (Mid)
Friendship - Shaolin Hustle: F, D, D, F, X (Mid)
Stage Fatality: B, F, B, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Get Chucked - D, B, F, X
    Must Have More Than 50% Health
    (Hold F) During Hit
    Final Hit Must Come From Kusari Slam

Brutality 2: One Inch Death Strike - D, B, B
    Must Connect with 2 Dragon Parries During The Match
    Final Hit Must Come From Dragon Parry

Brutality 3: Insert Koin - L
    A Mercy Must Have Been Performed
    Final Hit Must Come From Back Throw

Brutality 4: Fly By - B, F, B
    Must Perform 10 Flying Dragon Kicks
    Final Hit Must Come From Flying Dragon Kick

Brutality 5: The Chosen One - D, B, A, Y (Hold F)
    (Hold F) During Hit
    Final Hit Must Come From Nunchaku Flurry

Brutality 6: Klassic Kicks - (F+L)
    Press F, D, B, U, F, during hit
    Final Hit Must Come From Toward Throw

Brutality 7: Scorching Presence - B, F, Y
    Must not be Close to opponent
    (Hold Y) During Hit
    Final Hit Must Come From Fireball

Brutality 8: Gonna Take You For A Ride - B, F, A
    Rapidly press Y and X During Hit
    Final Hit Must Come From Bicycle Kick


Noob Saibot Noob Saibot

Bio:
Shadow of the Netherrealm. In life, Noob Saibot was known as Sub-Zero. Unjustly murdered by Scorpion, he was resurrected by Quan Chi and granted power over darkness, but as Quan Chi's slave. Now, Quan Chi is dead. Noob Saibot is finally free to reclaim the honor that was stolen from him.


Special Moves - Dead of Night:
Shadow Tackle: B, F, X (Amplify: R)
Rising Shadow Kick: D, B, A
Tele-Slam: D, U (Amplify: R)
*Shadow Slide: B, F, B
*Air Tele-Slam: D, U (In Air)


Special Moves - Total Blackness:
Shadow Tackle: B, F, X (Amplify: R)
Rising Shadow Kick: D, B, A
Tele-Slam: D, U (Amplify: R)
*Ghostball: B, F, Y
*Sickle Snag: D, B, Y (Amplify: R)


Special Moves - Seeing Double: (Tournament)
Shadow Tackle: B, F, X (Amplify: R)
Rising Shadow Kick: D, B, A
Tele-Slam: D, U (Amplify: R)
*Ghostball: B, F, Y
*Air Tele-Slam: D, U (In Air)
*Shadow Slide: B, F, B


Special Moves - Dark Sabbath: (Tournament)
Shadow Tackle: B, F, X (Amplify: R)
Rising Shadow Kick: D, B, A
Tele-Slam: D, U (Amplify: R)
*Spirit Ball: B, F, Y
*Shadow Portals: D, U, R
*Air Sickle Port: D, B, A (In Air) (Amplify: R)


Special Moves - Pitch Black: (Tournament)
Shadow Tackle: B, F, X (Amplify: R)
Rising Shadow Kick: D, B, A
Tele-Slam: D, U (Amplify: R)
*Sickle Snag: D, B, Y (Amplify: R)
*Sickle Toss: D, B, X (Amplify: R)
    *Sickle Toss - Close: D, B, X, B (Amplify: R)
    *Sickle Toss - Far: D, B, X, F (Amplify: R)
    *Sickle Toss - Very Far: D, B, X, U (Amplify: R)
*Air Shadow Dive: D, B, A


Equipable Abilities:
*Ghostball: B, F, Y
*Spirit Ball: B, F, Y
*Sickle Snag: D, B, Y (Amplify: R)
*Air Tele-Slam: D, U (In Air)
*Shadow Portals: D, U, R
*Air Sickle Port: D, B, A (In Air) (Amplify: R)
*Sickle Toss: D, B, X (Amplify: R)
    *Sickle Toss - Close: D, B, X, B (Amplify: R)
    *Sickle Toss - Far: D, B, X, F (Amplify: R)
    *Sickle Toss - Very Far: D, B, X, U (Amplify: R)
*Shadow Slide: B, F, B
*Shadow Strike: B, F, B
*Air Shadow Dive: D, B, A


Fatal Blow:
Together Again: (ZL+ZR)


Finishers:
Fatality 1 - Split Decision: B, F, B, F, A (Mid)
Fatality 2 - Double Trouble: D, D, D, Y (Close)
Friendship - Me And My Shadow: D, B, D, F, B (Mid)
Stage Fatality: F, F, D, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Decapper - L
    Must Have At Least 50% Health
    (Hold B) During Throw
    Final Hit Must Come From Back Throw

Brutality 2: Skinned - (F+L)
    A Mercy Must Have Been Performed
    Final Hit Must Come From Toward Throw

Brutality 3: Wow Out - D, U, R
    (Hold L) During Hit
    Final Hit Must Come From Amplified Shadow Portals

Brutality 4: Hooked - D, B, X
    Must Land At Least 3 Sickle Tosses
    Final Hit Must Come From Sickle Toss

Brutality 5: More Portals More Problems - D, B, Y
    Press D, D, D, During Hit
    Final Hit Must Come From Sickle Snag

Brutality 6: The Darkness - (B+Y), (Y+B)
    Must get first hit and be below 30% Health
    Final Hit Must Come From As One

Brutality 7: Good To Be Back - D, B, A
    Must be below 30% Health
    Final Hit Must Come From Rising Shadow Kick

Brutality 8: Never Again - B, F, Y
    Must have more than 50% Health
    Final Hit Must Come From Ghostball


Raiden Raiden

Bio:
Immortal God of Thunder, Protector of Earthrealm. Raiden has saved Earthrealm time and again by rallying the bravest and strongest warriors of the day to defend it. After centuries of kombat and bloodshed, he fears unintended consequences for humanity, and himself.


Special Moves - Light Fury:
Lightning Bolt: B, F, Y (Amplify: R)
Summon Lightning: D, B, X (Amplify: R)
Lightning Strike: D, F, X (Amplify: R)
Lightning Strike - Close: D, F, X, B (Amplify: R)
Lightning Strike - Far: D, F, X, F (Amplify: R)
Electric Fly: B, F, B (Delay: Hold B) (Cancel Delay: D, D) (Also in Air) (Amplify: R)
*Electric Current: D, B, A (Amplify: R)
**Sparkport: D, U (Amplify: R)
    **Sparkport - In Front: D, U, B
    **Sparkport - In Place: D, U, D
    **Sparkport - Far: D, U, F


Special Moves - Incandescence:
Lightning Bolt: B, F, Y (Amplify: R)
Lightning Strike: D, F, X (Amplify: R)
Lightning Strike - Close: D, F, X, B (Amplify: R)
Lightning Strike - Far: D, F, X, F (Amplify: R)
Electric Fly: B, F, B (Delay: Hold B) (Cancel Delay: D, D) (Also in Air) (Amplify: R)
*Storm Cell: D, B, X (Amplify: R)
*Rolling Thunder: D, B, B (Amplify: R)


Special Moves - Thunder Wave: (Tournament)
Lightning Bolt: B, F, Y (Amplify: R)
Lightning Strike: D, F, X (Amplify: R)
Lightning Strike - Close: D, F, X, B (Amplify: R)
Lightning Strike - Far: D, F, X, F (Amplify: R)
Electric Fly: B, F, B (Delay: Hold B) (Cancel Delay: D, D) (Also in Air) (Amplify: R)
*Storm Cell: D, B, X (Amplify: R)
**Sparkport: D, U (Amplify: R)
    **Sparkport - In Front: D, U, B
    **Sparkport - In Place: D, U, D
    **Sparkport - Far: D, U, F


Special Moves - Raijin: (Tournament)
Lightning Bolt: B, F, Y (Amplify: R)
Summon Lightning: D, B, X (Amplify: R)
Electric Fly: B, F, B (Delay: Hold B) (Cancel Delay: D, D) (Also in Air) (Amplify: R)
*Electric Burst: D, F, X
*Quick Charge: D, B, B (Discharge: D, B, B) (Amplify: R)
*Electric Current: D, B, A (Amplify: R)


Special Moves - Truth and Light: (Tournament)
Lightning Bolt: B, F, Y (Amplify: R)
Summon Lightning: D, B, X (Amplify: R)
Lightning Strike: D, F, X (Amplify: R)
Lightning Strike - Close: D, F, X, B (Amplify: R)
Lightning Strike - Far: D, F, X, F (Amplify: R)
**Jo Push: B, F, B (Amplify: R)
*Lightning Rod: D, B, A (Recall: D, D, A) (Amplify: R)
    *Lightning Rod - Close: D, B, A, B (Recall: D, D, BK ) (Amplify: R)
    *Lightning Rod - Far: D, B, A, F (Recall: D, D, A) (Amplify: R)


Equipable Abilities:
**Jo Push: B, F, B (Amplify: R)
*Storm Cell: D, B, X (Amplify: R)
*Electric Burst: D, F, X
*Quick Charge: D, B, B (Discharge: D, B, B) (Amplify: R)
*Rolling Thunder: D, B, B (Amplify: R)
*Super Bolt: B, F, B
*Lightning Storm: D, U
**Sparkport: D, U (Amplify: R)
    **Sparkport - In Front: D, U, B
    **Sparkport - In Place: D, U, D
    **Sparkport - Far: D, U, F
*Lightning Storm: D, U
*Electric Current: D, B, A (Amplify: R)
*Lightning Rod: D, B, A (Recall: D, D, A) (Amplify: R)
    *Lightning Rod - Close: D, B, A, B (Recall: D, D, BK ) (Amplify: R)
    *Lightning Rod - Far: D, B, A, F (Recall: D, D, A) (Amplify: R)


Fatal Blow:
Thunder Take You: (ZL+ZR)


Finishers:
Fatality 1 - Alternating Current: B, D, B, Y (Mid)
Fatality 2 - Direct Current: D, F, B, B (Close)
Friendship - Earthrealm's Got Talent: D, B, F, D, A (Mid)
Stage Fatality: F, F, D, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Zap Zap - (F+L)
    Press Y and X Rapidly During Throw
    Final Hit Must Come From Toward Throw

Brutality 2: Elder Storm Strike - L
    Must Have Charged Up Quick Charge
    (Hold L) During Throw
    Final Hit Must Come From Back Throw

Brutality 3: Brutal Bolt - B, F, Y
    Must Be Under 30% Health
    Must Be A Far Distance Away
    Final Hit Must Come From Lightning Bolt

Brutality 4: Karma - D, F, X
    Must Be A Far Distance Away
    Final Hit Must Come From Lightning Strike

Brutality 5: Planted - B, F, B, R
    Must Use 3 Electric Flys During Final Round
    (Hold D) During Hit
    Final Hit Must Come From Amplified Electric Fly

Brutality 6: Pushing Through - B, F, Y
    Must Perform a 3 Hit Kombo That Ends With Jo Push
    Opponent Must Be Grounded
    Final Hit Must Come From Jo Push

Brutality 7: God's Wrath - B, F, B, R
    A Mercy Must Have Been Performed
    Final Hit Must Come From Amplified Super Bolt


Scorpion Scorpion

Bio:
Grandmaster Scorpion of the Shirai Ryu. Driven by rage, Hanzo Hasashi went through hell and back to avenge his family and clan, never resting until he cut down their murderer, Quan Chi. Now he leads a reborn Shirai Ryu, avenging those who cannot avenge themselves.


Special Moves - Deathly Sting:
Spear: B, F, Y (Amplify: R)
Hell Port: D, B, B (Also in Air) (Amplify: R)
    **Hell Port Cancel: (Hold D/F to Cancel)
*Air Demon Slam: (D+L) (In Air, Close) (Amplify: R)


Special Moves - Hellish Inferno:
Spear: B, F, Y (Amplify: R)
Hell Port: D, B, B (Also in Air) (Amplify: R)
*Death Spin: D, F, A (Amplify: R)
*Death Spear Kombo: Adds Basic Attacks, Can perform two new combos involving spear.


Special Moves - Reborn: (Tournament)
Spear: B, F, Y (Amplify: R)
Hell Port: D, B, B (Also in Air) (Amplify: R)
    **Hell Port Cancel: (Hold D/F to Cancel)
*Air Demon Slam: (D+L) (In Air, Close) (Amplify: R)


Special Moves - Searing Rage: (Tournament)
Spear: B, F, Y (Amplify: R)
Hell Port: D, B, B (Also in Air) (Amplify: R)
*Death Spin: D, F, A (Amplify: R)
*Burning Spear: D, B, A (Amplify: R)
*Death Spear Kombo: Adds Basic Attacks, Can perform two new combos involving spear.


Special Moves - Burning Specter: (Tournament)
Spear: B, F, Y (Amplify: R)
Hell Port: D, B, B (Also in Air) (Amplify: R)
**Misery Blade: D, B, Y
    Cancel: Y
    Hell Strike: X
    Amplify: R
    Tsuka Poke: B
    Hamon Sweep: A
    Amplify: (D+R)


Equipable Abilities:
*Hell Flame: D, F, Y (Amplify: R) (Direct with B/F)
*Demon Breath: D, F, B (Amplify: R)
*Demon Dash: B, F, X (Amplify: R)
*Death Spin: D, F, A (Amplify: R)
*Death Spear Kombo: Adds Basic Attacks, Can perform two new combos involving spear.
*Air Sin Blade: (D+X) (In Air)
*Burning Spear: D, B, A (Amplify: R)
**Misery Blade: D, B, Y
    Cancel: Y
    Hell Strike: X
    Amplify: R
    Tsuka Poke: B
    Hamon Sweep: A
    Amplify: (D+R)
*Air Demon Slam: (D+L) (In Air, Close) (Amplify: R)
**Hell Port Cancel: (Hold D/F to Cancel)


Fatal Blow:
Get Over Here: (ZL+ZR)


Finishers:
Fatality 1 - You're Next: B, D, D, Y (Far)
Fatality 2 - Chain Reaction: D, F, B, X (Mid)
Friendship - Teddy-ality: F, B, F, B, A (Mid)
Stage Fatality: D, F, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Spine Ripper - L
    Must Land 3 Throws
    (Hold L) During Throw
    Final Hit Must Come From Back Throw

Brutality 2: Crispy - D, F, B
    (Hold B) During Hit
    Final Hit Must Come From Demon Breath

Brutality 3: Stinger - (D+L)
    (Hold D) During Hit
    Final Hit Must Come From (Air) Demon Slam

Brutality 4: Clean Cut - (B+X)
    Must Be Under 30% Health
    (Hold B) During Hit
    Final Hit Must Come From Rising Cut Basic Attack

Brutality 5: Beheaded - B, F, Y, R
    Final Hit Must Come From Amplified Spear
    Must Have Burning Spear Active

Brutality 6: Soul Burn - B, F, X
    A Mercy Must Have Been Performed
    Must Hit From Maximum Distance
    Final Hit Must Come From Demon Dash

Brutality 7: Demon's Blood - X, Y, X+A
    Health Must Be Under 40%
    (Hold F) During Hit
    Final Hit Must Come From Wrath Kombo Attack

Brutality 8: Save Me A Slice - D, B, B, R
    Health Must Be Over 40%
    (Hold D) During Hit
    Final Hit Must Come From Amplified Hell Port

Brutality 9: Hearthless - B, F, Y
    Must Land 5 Spears
    Final Hit Must Come From Spear

Brutality 10: Gutted - (F+L)
    Must Press F, F, F, during Toward Throw
    Final Hit Must Come From Toward Throw


Skarlet Skarlet

Bio:
Blood mage and Imperial Bodyguard, Skarlet was a starving wretch before Shao Kahn anointed her in blood. Reborn by his sorcery with an insatiable bloodlust and the power to feed it, her crimson cravings are rivaled by her desire for Shao Kahn's praise. She is his deadliest, most faithful creation.


Special Moves - Bloodshed:
Bloodshot: B, F, X (Amplify: R)
Blood Splatter: B, F, B (Amplify: R)
Blood Trail: D, B, B (Amplify: R)
Blood Tentacle: D, B, A
    Blood Tentacle Close: D, B, A, B
    Blood Tentacle Far: D, B, A, F
    Blood Tentacle Very Far: D, B, A, U
*Dagger Dance: D, B, Y (Delay: Hold Y) (Amplify: R)
*Blood Ball: D, B, X
    *Blood Ball - Amplify Slow: D, B, X, B
    *Blood Ball - Amplify Fast: D, B, X, F


Special Moves - Red Mist:
Bloodshot: B, F, X (Amplify: R)
Blood Ball: D, B, X
Blood Splatter: B, F, B (Amplify: R)
Blood Trail: D, B, B (Amplify: R)
Blood Tentacle: D, B, A
    Blood Tentacle Close: D, B, A, B
    Blood Tentacle Far: D, B, A, F
    Blood Tentacle Very Far: D, B, A, U
*Cell Siphon: B, F, A (Amplify: R)
*Bloodport: D, U
    *Bloodport - In Front: D, U, F
    *Bloodport - Behind: D, U, B


Special Moves - Heart Piece: (Tournament)
Bloodshot: B, F, X (Amplify: R)
Blood Splatter: B, F, B (Amplify: R)
Blood Trail: D, B, B (Amplify: R)
Blood Tentacle: D, B, A
    Blood Tentacle Close: D, B, A, B
    Blood Tentacle Far: D, B, A, F
    Blood Tentacle Very Far: D, B, A, U
*Dagger Dance: D, B, Y (Delay: Hold Y) (Amplify: R)
*Bloodport: D, U
    *Bloodport - In Front: D, U, F
    *Bloodport - Behind: D, U, B
*Blood Ritual: D, B, Y (Extend: Hold Y)


Special Moves - Blood Drive: (Tournament)
Bloodshot: B, F, X (Amplify: R)
*Blood Ball: D, B, X
    *Blood Ball - Amplify Slow: D, B, X, B
    *Blood Ball - Amplify Fast: D, B, X, F
Blood Splatter: B, F, B (Amplify: R)
Blood Trail: D, B, B (Amplify: R)
Blood Tentacle: D, B, A
    Blood Tentacle Close: D, B, A, B
    Blood Tentacle Far: D, B, A, F
    Blood Tentacle Very Far: D, B, A, U
*Cell Siphon: B, F, A (Amplify: R)
*Blood Flow: B/F (Modifies Blood Ball. Gain ability to Amplify Blood Ball, changing its speed.)


Special Moves - Hemorrhage: (Tournament)
Bloodshot: B, F, X (Amplify: R)
Blood Ball: D, B, X
Blood Splatter: B, F, B (Amplify: R)
Blood Trail: D, B, B (Amplify: R)
*Krimson Shield: D, D, B
*Boiling Point: B, F, A (Amplify: R)
    *Boiling Point - Close: B, F, A, B (Amplify: R)
    *Boiling Point - Far: B, F, A, F (Amplify: R)
    *Boiling Point - Very Far: B, F, A, U (Amplify: R)
*Red Mist: D, B, A


Equipable Abilities:
*Dagger Dance: D, B, Y (Delay: Hold Y) (Amplify: R)
*Bloodport: D, U
    *Bloodport - In Front: D, U, F
    *Bloodport - Behind: D, U, B
*Cell Siphon: B, F, A (Amplify: R)
*Boiling Point: B, F, A (Amplify: R)
    *Boiling Point - Close: B, F, A, B (Amplify: R)
    *Boiling Point - Far: B, F, A, F (Amplify: R)
    *Boiling Point - Very Far: B, F, A, U (Amplify: R)
*Retch-Rebution: B, F, A (Amplify: R)
*Killer Clot: D, B, B
*Blood Ritual: D, B, Y (Extend: Hold Y)
*Krimson Shield: D, D, B
*Red Mist: D, B, A
*Red Rain: D, D, X
*Blood Flow: B/F (Modifies Blood Ball. Gain ability to Amplify Blood Ball, changing its speed.)


Fatal Blow:
Bloody Fun: (ZL+ZR)


Finishers:
Fatality 1 - Bloody Mess: F, B, D, B (Mid)
Fatality 2 - Heart Condition: D, D, F, A (Mid)
Friendship - Masterpiece: D, D, D, D, Y (Mid)
Stage Fatality: B, U, D, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Bottom Out - (F+L)
    Must Land 3 Throws in Final Round
    (Hold L) During Throw
    Final Hit Must Come From a Toward Throw

Brutality 2: Melted - D, B, X
    Must Have At Least 50% Health and Be A Great Distance Away
    (Hold X)
    Final Hit Must Come From Blood Ball

Brutality 3: Not Dead Yet - D, B, B, R
    Red Mist Must Be Active
    Final Hit Must Come From an Amplified Blood Trail

Brutality 4: Feeding Time - D, B, A
    Must Use Blood Tentacle 5 Times
    Final Hit Must Come From Blood Tentacle

Brutality 5: Purge - B, F, A
    A Mercy Must Have Been Performed
    Final Hit Must Come From Retch-Rebution

Brutality 6: Beautiful Blood - (B+B), A
    Red Rain Must Be Active
    Final Hit Must Come From Simple Slaughter Kombo

Brutality 8: Gushing Garrote - D, B, Y, R
    Final Hit Must Come From Amplified Dagger Dance


Sonya Blade Sonya Blade

Bio:
Decorated officer of the Special Forces. Sonya braved the Mortal Kombat tournament, defended Earthrealm, and rescued her partner, Jax Briggs. Serious to a fault, she never takes time for personal leave, preferring to remain vigilant until all realms are safe from conquest.


Special Moves - Army Dangerous:
Energy Rings: B, F, Y (Also in Air) (Amplify: R)
Ass Whooping: B, F, X (Amplify: R)
Air Control: D, B, X (Amplify: R)
Leg Breaker: B, F, A (Amplify: R)
*Krushing Kounters:
    *Low Kounter: B, D, B (Amplify: R)
    *Standing Kounter: D, B, B (Amplify: R)
*Air Ops Drop: (D+L) (In Air)
*Air Marching Orders: (D+A) (In Air) (Adds Basic Attack)


Special Moves - Soldier On:
Energy Rings: B, F, Y (Also in Air) (Amplify: R) (*Energy Charge: Hold R) (Cancel: F, F/B, B)
Air Energy Rings: B, F, Y (In Air) (Amplify: R)
    *Air Downward Energy Rings: (D+R) (In Air)
Ass Whooping: B, F, X (Amplify: R)
*K.A.T. Orbital Drop: D, B, A
    *K.A.T. Orbital Drop - Close: D, B, A
    *K.A.T. Orbital Drop - Far: D, B, A, F
    *K.A.T. Orbital Drop - Very Far: D, B, A, U


Special Moves - No Holds Barred: (Tournament)
Energy Rings: B, F, Y (Also in Air) (Amplify: R)
Ass Whooping: B, F, X (Amplify: R)
Air Control: D, B, X (Amplify: R)
Leg Breaker: B, F, A (Amplify: R)
*Air Ops Drop: (D+L) (In Air) (Amplify: R)
*Krushing Kounters:
    *Low Kounter: B, D, B (Amplify: R)
    *Standing Kounter: D, B, B (Amplify: R)
*Air Marching Orders: (D+A) (In Air) (Adds Basic Attack)


Special Moves - Ring Master: (Tournament)
Energy Rings: B, F, Y (Also in Air) (Amplify: R) (*Energy Charge: Hold R) (Cancel: F, F/B, B)
    *Energy Rings Charge: (Hold R) (Cancel: F, F/B, B)
Air Energy Rings: B, F, Y (In Air) (Amplify: R)
    *Air Downward Energy Rings: (D+R) (In Air)
Ass Whooping: B, F, X (Amplify: R)
*K.A.T. Turret Drop: D, B, A
    *K.A.T. Orbital Drop: D, B, A
    *K.A.T. Orbital Drop - Close: D, B, A
    *K.A.T. Orbital Drop - Far: D, B, A, F
    *K.A.T. Orbital Drop - Very Far: D, B, A, U


Special Moves - Ten-Hut: (Tournament)
Energy Rings: B, F, Y (Also in Air) (Amplify: R)
Ass Whooping: B, F, X (Amplify: R)
Air Control: D, B, X (Amplify: R)
Leg Breaker: B, F, A (Amplify: R)
*Summon K.A.T. Turret: D, B, A
    *K.A.T. Tantrum: D, B, A
    *Mortar Strike: D, D, Y
    *Leaping .50 Kal: D, D, X
    *Straight .50 Kal: D, D, B
    *Detonate K.A.T.: D, D, A
*Turret Trauma: D, D, B (K.A.T. gains additional lethal turret attacks.)


Equipable Abilities:
*Air Ops Drop: (D+L) (In Air) (Amplify: R)
*Krushing Kounters:
    *Low Kounter: B, D, B (Amplify: R)
    *Standing Kounter: D, B, B (Amplify: R)
*Energy Rings Charge: (Hold R) (Cancel: F, F/B, B)
*Air Downward Energy Rings: (D+R) (In Air)
*Air Soaring General: B, F, B (In Air)
*K.A.T. Turret Drop: D, B, A
    *K.A.T. Orbital Drop: D, B, A
    *K.A.T. Orbital Drop - Close: D, B, A
    *K.A.T. Orbital Drop - Far: D, B, A, F
    *K.A.T. Orbital Drop - Very Far: D, B, A, U
*Summon K.A.T. Turret: D, B, A
    *K.A.T. Tantrum: D, B, A
    *Mortar Strike: D, D, Y
    *Leaping .50 Kal: D, D, X
    *Straight .50 Kal: D, D, B
    *Detonate K.A.T.: D, D, A
*Turret Trauma: D, D, B (K.A.T. gains additional lethal turret attacks.)
*Air Marching Orders: (D+A) (In Air) (Adds Basic Attack)


Fatal Blow:
Die Already: (ZL+ZR)


Finishers:
Fatality 1 - To The Choppa: D, F, B, X (Mid)
Fatality 2 - Supply Drop: B, F, D, B (Close)
Friendship - Fetch, Good Drone: D, F, D, D, Y (Mid)
Stage Fatality: F, D, B, X (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Up Up And Away - D, B, X, R
    (Hold D) During Throw
    Final Hit Must Come From Amplified Air Control

Brutality 2: Popping Heads - (F+L)
    Must Have More Than 50% Health
    (Hold F) During Throw
    Final Hit Must Come From Toward Throw

Brutality 3: Grenade Jumper - L
    Press D, D, D, During Throw
    Final Hit Must Come From Back Throw

Brutality 4: Kill Shot - D, B, A, D, B, A
    Must Call K.A.T. Turret At Least 3 times
    Final Hit Must Come From K.A.T. Tantrum

Brutality 5: Bullseye - D, B, A, D, D, X
    Detonate K.A.T. Must Have Hit Once
    (Hold F) During Hit
    Final Hit Must Come From Leaping .50 Kal

Brutality 6: Busted - B, F, A, R
    (Hold U) During Hit
    Final Hit Must Come From Amplified Leg Breaker

Brutality 7: Kisses - B, F, Y
    A Mercy Must Have Been Performed
    Final Hit Must Come From Energy Rings While FAR AWAY


Sub-Zero Sub-Zero

Bio:
Grandmaster of the Lin Kuei clan. Kuai Liang beat death to redeem his clan for the evil committed by Sektor and the Cyber Lin Kuei. He rebuilt the Lin Kuei and brokered peace with their Shirai Ryu rivals. Now, he hopes to finally close the book on sins of Lin Kuei past.


Special Moves - Purest Ice:
Ice Ball: D, F, Y (**Amplify: R)
Slide: B, F, B (Amplify: R)
*Creeping Ice: D, F, A (Amplify: R)
**Deep Freeze: R (Modifies Ice Ball. Can amplify Ice Ball Special Attack. Absorbs other projectiles.)


Special Moves - Blast Chilled:
Ice Ball: D, F, Y
*Cold Shoulder: B, F, B (Amplify: R)
*Rising Ice: D, B, B (Amplify: R)


Special Moves - Dead of Winter: (Tournament)
Ice Ball: D, F, Y (**Amplify: R)
Slide: B, F, B (Amplify: R)
*Cold Shoulder: B, F, B (Amplify: R)
**Deep Freeze: R (Modifies Ice Ball. Can amplify Ice Ball Special Attack. Absorbs other projectiles.)


Special Moves - Thin Ice: (Tournament)
Ice Ball: D, F, Y
*Frigid Storm: D, F, X
*Death-Cicle Barrage: D, B, X
*Air Polar Axe: D, B, X


Special Moves - Avalanche: (Tournament)
Ice Ball: D, F, Y
Slide: B, F, B (Amplify: R)
*Creeping Ice: D, F, A (Amplify: R)
**Arctic Trap: D, B, A


Equipable Abilities:
*Creeping Ice: D, F, A (Amplify: R)
**Ground Ice: D, B, Y
*Cold Shoulder: B, F, B (Amplify: R)
*Rising Ice: D, B, B (Amplify: R)
*Frigid Storm: D, F, X
*Death-Cicle Barrage: D, B, X
*Air Polar Axe: D, B, X
**Arctic Trap: D, B, A
**Deep Freeze: R (Modifies Ice Ball. Can amplify Ice Ball Special Attack. Absorbs other projectiles.)


Fatal Blow:
Chill Out: (ZL+ZR)


Finishers:
Fatality 1 - Ice-Cutioner: B, F, B, X (Mid)
Fatality 2 - Frozen in Time: F, D, F, A (Mid)
Friendship - Frosty Treats: D, D, F, B, Y (Mid)
Stage Fatality: D, B, D, X (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Off With Your Head - B, F, B, R
    Press F, F, F, During Hit
    Final Hit Must Come From Amplified Slide

Brutality 2: Dancing On The Ceiling - (F+L)
    (Hold U), On Hit
    Final Hit Must Come From Toward Throw

Brutality 3: Falling To Pieces - D, F, Y
    Must Be A Great Distance Away
    Final Hit Must Come From An Ice Ball While The Opponent Is Already Frozen

Brutality 4: Big Leg - (F+A)
    Must Hit Opponent With 6 Brutal Kicks During The Match
    Final Hit Must Come From Brutal Kick Basic Attack

Brutality 5: Seeing Double - B, F, B, R
    Must Perform A 5 Hit Kombo That Ends With Amplified Cold Shoulder
    Final Hit Must Come From Amplified Cold Shoulder

Brutality 6: Slicing Meat - (F+X)
    Must Be Under 20% Health
    Final Hit Must Come From Double Axe Slam Basic Attack

Brutality 7: Butchered - D, B, X
    (Hold D) During Hit
    Final Hit Must Come From (Air) Polar Axe

Brutality 8: Frost Bite - D, F, A
    Must Hit With Creeping Ice 3 Times
    Final Hit Must Come From Creeping Ice

Brutality 9: Forgotten - D, B, Y
    Must Hit With Ground Ice 3 Times
    Final Hit Must Come From Ground Ice


Downloadable Characters (DLC):

Shao Kahn Shao Kahn (Pre-Order/DLC)

Bio:
Emperor of Outworld. For millennia, Shao Kahn dominated the realms, rapidly expanding his Empire by conquest. But when he set out to claim Earthrealm, he was blocked by the rules of Mortal Kombat. Deterred but determined, Shao Kahn demands absolute victory.


Special Moves - Magic Might:
Merciless Spear: B, F, Y
Scum Grab: D, B, Y (Amplify: R)
Shoulder Charger: B, F, B (Amplify: R) / (Amplify: D+R)
Hammer Lunge: D, B, A (Amplify: R)
Hammer Lunge - Close: D, B, A, B (Amplify: R)
Hammer Lunge - Far: D, B, A, F (Amplify: R)
*Up Wrath Hammer: D, B, X
*Annihilation: D, B, B (Amplify: R)
*Ground Shatter: B, D, A (Amplify: R)


Special Moves - Fiery Wrath:
Merciless Spear: B, F, Y
Hammer Lunge: D, B, A (Amplify: R)
Hammer Lunge - Close: D, B, A, B (Amplify: R)
Hammer Lunge - Far: D, B, A, F (Amplify: R)
*Skewered: D, B, Y (Amplify: R)
*Spear Charge: B, F, B (Amplify: R)
*Ridicule: D, F, ZL
*Humiliate: D, B, ZL


Special Moves - True Kahn: (Tournament)
Merciless Spear: B, F, Y
Scum Grab: D, B, Y (Amplify: R)
Shoulder Charger: B, F, B (Amplify: R) / (Amplify: D+R)
Hammer Lunge: D, B, A (Amplify: R)
Hammer Lunge - Close: D, B, A, B (Amplify: R)
Hammer Lunge - Far: D, B, A, F (Amplify: R)
*Ridicule: D, F, ZL
*Ground Shatter: B, D, A (Amplify: R)
*Wrath Hammer: B, F, X


Special Moves - Risen Emperor: (Tournament)
Merciless Spear: B, F, Y
Hammer Lunge: D, B, A (Amplify: R)
Hammer Lunge - Close: D, B, A, B (Amplify: R)
Hammer Lunge - Far: D, B, A, F (Amplify: R)
*Annihilation: D, B, B (Amplify: R)
*Up Wrath Hammer: D, B, X
*Dark Priest: D, D, Y


Special Moves - Realm Destroyer: (Tournament)
Merciless Spear: B, F, Y
Hammer Lunge: D, B, A (Amplify: R)
Hammer Lunge - Close: D, B, A, B (Amplify: R)
Hammer Lunge - Far: D, B, A, F (Amplify: R)
*Skewered: D, B, Y (Amplify: R)
*Seeking Wrath Hammer: D, B, X
*Spear Charge: B, F, B (Amplify: R)


Equipable Abilities:
*Skewered: D, B, Y (Amplify: R)
*Spear Charge: B, F, B (Amplify: R)
*Annihilation: D, B, B (Amplify: R)
*Ridicule: D, F, ZL
*Ground Shatter: B, D, A (Amplify: R)
*Air Wrath Hammer: B, F, X (In Air)
*Wrath Hammer: B, F, X
*Seeking Wrath Hammer: D, B, X
*Up Wrath Hammer: D, B, X
*Dark Priest: D, D, Y


Fatal Blow:
You Suck: (ZL+ZR)


Finishers:
Fatality 1 - Back Blown Out: B, F, D, D, Y (Close)
Fatality 2 - Kahn-Sequences: B, F, B, Y (Close)
Friendship - Winner Winner Outworld Dinner: D, F, D, F, X (Mid)
Stage Fatality: D, D, B, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Obliterated - D, B, A
    Opponent Must Be Blocking During Final Hit
    Final Hit Must Come From Hammer Lunge

Brutality 2: Spiraling out - D, B, B, R
    A Mercy Must Have Been Performed
    Final Hit Must Come From Amplified Annihilation

Brutality 3: Charging Through - B, F, B
    Must Be Below 40% Health
    (Hold F) During Hit
    Final Hit Must Come From Shoulder Charge

Brutality 4: Going Ham.....mer - L
    Must Land 3 Humiliates or Ridicules During Match
    Final Hit Must Come From Back Throw

Brutality 5: Kahn Croquet - (F+L)
    Press D, D, D, During Throw
    Final Hit Must Come From Toward Throw

Brutality 6: Head Kabob - Y, X, (Y+B)
    Must Get First Hit
    (Hold U) During Hit
    Final Hit Must Come From DIE Kombo

Brutality 7: Spoils Of War - D, B, Y
    Must Hit With Skewered 3 Times
    Final Hit Must Come From Skewered

Brutality 8: Nothing Left - B, F, B, D, R
    Must have less than 30% Health
    Final Hit Must Come From Amplified Shoulder Charger


DLC Availability:
April 23rd, 2019 (With Pre-Order)


Shang Tsung Shang Tsung (DLC)

Bio:
The soul-stealing sorcerer and historic host of the Mortal Kombat Tournament. Shang Tsung pledged his eternal loyalty to Shao Kahn in exchange for a dark power, but he is no faithful servant. He dreams of the day his sorcery will overtake Shao Kahn's, and he'll pay any price to get there.


Special Moves - Outworld Sorcerer:
*Malignant Sorcery: D, F, ZL
*Vile Inscriptions: D, B, ZL
Fire Skull: B, F, Y (Amplify: R)
Crashing Flames: D, B, Y (Amplify: R)
Soul Steal: B, F, X (Amplify: R)
Corpse Drop: D, F, B (*Amplify: R)
Corpse Drop - Close: D, F, B, B (*Amplify: R)
Corpse Drop - Far: D, F, B, F (*Amplify: R)
Corpse Drop - Very Far: D, F, B, U (*Amplify: R)
*Inferno Barrier: D, B, X (*Amplify: R)
*Inferno Barrier - Close: D, B, X, B (*Amplify: R)
Sorcery Rush: B, F, A


Special Moves - Dark Magic:
Fire Skull: B, F, Y (Amplify: R)
*Force Lift: D, B, Y (Amplify: R)
Soul Steal: B, F, X (Amplify: R)
*Shake: D, B, B (Delay: Hold B) (Amplify: R)
Corpse Drop: D, F, B (Amplify: R)
Corpse Drop - Close: D, F, B, B (Amplify: R)
Corpse Drop - Far: D, F, B, F (Amplify: R)
Corpse Drop - Very Far: D, F, B, U (Amplify: R)
*Slide: B, F, A (Amplify: R)


Special Moves - Warlock: (Tournament)
Fire Skull: B, F, Y (Amplify: R) (*Amplify Twice: R)
**Ground Eruption: D, B, Y (Amplify: R)
**Ground Eruption - Far: D, B, Y, F (Amplify: R)
Soul Steal: B, F, X (Amplify: R)
Corpse Drop: D, F, B (Amplify: R)
Corpse Drop - Close: D, F, B, B (Amplify: R)
Corpse Drop - Far: D, F, B, F (Amplify: R)
Corpse Drop - Very Far: D, F, B, U (Amplify: R)
Sorcery Rush: B, F, A


Special Moves - Spellmaster: (Tournament)
*Screaming Soul: B, F, Y (Delay: Hold Y) (Cancel: D) (Amplify: R)
Crashing Flames: D, B, Y (Amplify: R)
Soul Steal: B, F, X (Amplify: R)
*Scatter Souls: D, F, B (Delay: Hold B) (Cancel: D, D) (Amplify: R)
*Soul Well: D, B, X (Absorb Souls: D, B, X)
Sorcery Rush: B, F, A


Special Moves - Soul Eater: (Tournament)
Fire Skull: B, F, Y (Amplify: R)
*Force Lift: D, B, Y (Amplify: R)
*Shake: D, B, B (Delay: Hold B) (Amplify: R)
*Slide: B, F, A (Amplify: R)
*Superkick: D, B, A (Delay: Hold A) (Cancel: D, D) (Amplify: SI )


Equipable Abilities:
*Inferno Skull: Modifies Fire Skull. Fire Skull can now be amplified twice.
*Screaming Soul: B, F, Y (Delay: Hold Y) (Cancel: D) (Amplify: R)
**Ground Eruption: D, B, Y (Amplify: R)
    **Ground Eruption - Far: D, B, Y, F (Amplify: R)
*Force Lift: D, B, Y (Amplify: R)
*Inferno Barrier: D, B, X (*Amplify: R)
    *Inferno Barrier - Close: D, B, X, B (*Amplify: R)
*Soul Well: D, B, X (Absorb Souls: D, B, X)
*Explosive Corpses: Modifies Corpse Drop. Amplifying Corpse Drop now sends the opponent high into the air.
*Scatter Souls: D, F, B (Delay: Hold B) (Cancel: D, D) (Amplify: R)
*Shake: D, B, B (Delay: Hold B) (Amplify: R)
*Slide: B, F, A (Amplify: R)
*Superkick: D, B, A (Delay: Hold A) (Cancel: D, D) (Amplify: SI )
*Soul Swap: D, U
*Vile Sorcery: D, B, ZL/D, F, ZL Adds Malignant Sorcery and Vile Inscriptions Special Moves. Curse the opponent, reducing damage they deal and increasing damage they take respectfully.


Fatal Blow:
Shapeshifter's Barrage: (ZL+ZR)


Finishers:
Fatality 1 - Kondemned to the Damned: B, F, D, D, Y (Mid)
Fatality 2 - Shokan Reborn: B, F, B, A (Mid)
Friendship - Rainbow Konnection: B, B, D, F, A (Mid)
Stage Fatality: U, U, B, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Essence Thief - (F+L) or (F+Y+B)
    Rapidly press Y and X during hit
    Final Hit Must Come From Toward Throw

Brutality 2: Visceral Punt - L or (Y+B)
    Must Perform Throws 3 times during the match
    Final Hit Must Come From Back Throw

Brutality 3: Walk It Off - B, F, A
    (Hold F) During hit
    Final Hit Must Come From Slide

Brutality 4: True Fifty Fifty - D, B, Y
    Press D, D, D, during hit
    Final Hit Must Come From Force Lift

Brutality 5: Fountain Of Blood - D, B, A
    Must hit with 3 Superkicks during the match
    Final Hit Must Come From Superkick

Brutality 6: Spatial Override - D, U
    Must hit with 3 Soul Swaps during the match
    Final Hit Must Come From Soul Swap

Brutality 7: Inclement Weather - D, F, B
    Must have less than 30% Health and not be Close to opponent
    Final Hit Must Come From Corpse Drop


DLC Availability:
June 18th, 2019 (With Early Access)


Nightwolf Nightwolf (DLC)

Bio:
Every generation, the Great Spirit chooses a worthy warrior to become Nightwolf: the Matoka's champion and protector. Grey Cloud proved worthy when he laid down his life to prevent the Black Dragon from plundering what remained of his tribe's sacred artifacts. As Nightwolf, Grey Cloud possesses extraordinary magic granted by the Great Spirit. He uses it not only to fight for the Matoka's future, but also to defend all of Earthrealm.


Special Moves - Nature's Call:
Spirit Arrow: B, F, Y (Delay: Hold Y) (Cancel: D, D) (Amplify: R)
Reflector: D, B, Y (Delay: Hold Y)
*Spirit of Komo: D, B, X (Amplify: R) [Temporarily Reduces Damage Taken]
*Spirit of Kiba: D, B, B (Amplify: R) [Temporarily Increases Damage Dealt]
Rhino Charge: B, F, A (Amplify: R)
*Hana's Wrath: D, B, A [Temporarily Disables Amplifies on Hit]


Special Moves - Weapons of War:
Spirit Arrow: B, F, Y (Delay: Hold Y) (Cancel: D, D) (Amplify: R)
Reflector: D, B, Y (Delay: Hold Y)
*Lunar Orbit: D, F, X
    *Lunar Orbit - Close: D, F, X, B
    *Lunar Orbit - Far: D, F, X, F
*Spirit Tracks: B, F, A (*Amplify: R)
*Ancestral Hunter: Modifies Sprit Tracks. Spirit Tracks must now be Amplified during the roll to knock the opponent up.


Special Moves - Matoka Warrior: (Tournament)
Spirit Arrow: B, F, Y (Delay: Hold Y) (Cancel: D, D) (Amplify: R)
Reflector: D, B, Y (Delay: Hold Y)
**Rising Tomahawk: D, F, X (Amplify: R)
*Spirit of Kiba: D, B, B (Amplify: R) [Temporarily Increases Damage Dealt]
Rhino Charge: B, F, A (Amplify: R)


Special Moves - Ancestral Gift: (Tournament)
Spirit Arrow: B, F, Y (Delay: Hold Y) (Cancel: D, D) (Amplify: R)
*Reflector: D, B, Y (Delay: Hold Y) (*Amplify: R)
*Tomahawk Swing: D, B, F, B (*Amplify: R)
Rhino Charge: B, F, A (Amplify: R)
*Grappling Stalker: (B+B), A, ( Y+B) Modifies Kombo Attacks. Several Attacks gain additional extensions using throws.
*Moonlight Reflector: Modifies Reflector. Allows Reflector to be Amplified, teleporting Nightwolf.


Special Moves - Shaman: (Tournament)
Reflector: D, B, Y (Delay: Hold Y)
*Lightning Arrow: B, F, Y (Delay: Hold Y) (Cancel: D, D) (Replaces Spirit Arrow)
*Spirit Tracks: B, F, A (Amplify: R) (Replaces Rhino Charge)


Equipable Abilities:
**Rising Tomahawk: D, F, X (Amplify: R)
*Tomahawk Swing: D, B, F, B (*Amplify: R)
**Ancestral Light: D, F, B (Amplify: R)
*Spirit Tracks: B, F, A (Amplify: R) (Replaces Rhino Charge)
*Ancestral Hunter: Modifies Sprit Tracks. Spirit Tracks must now be Amplified during the roll to knock the opponent up.
*Grappling Stalker: (B+B), A, ( Y+B) Modifies Kombo Attacks. Several Attacks gain additional extensions using throws.
*Lunar Orbit: D, F, X
    *Lunar Orbit - Close: D, F, X, B
    *Lunar Orbit - Far: D, F, X, F
*Moonfall: D, F, X
    *Moonfall - Close: D, F, X, B
    *Moonfall - Far: D, F, X, F
    *Recall Axe: U, U, X
    *Recall Axe - Quick: D, F, X
*Lightning Arrow: B, F, Y (Delay: Hold Y) (Cancel: D, D) (Replaces Spirit Arrow)
*Moonlight Reflector: Modifies Reflector. Allows Reflector to be Amplified, teleporting Nightwolf.
*Spirit of Kiba: D, B, B (Amplify: R) [Temporarily Increases Damage Dealt]
*Spirit of Komo: D, B, X (Amplify: R) [Temporarily Reduces Damage Taken]
*Spirit of Hana: D, B, A [Modifies Several Attacks]
*Hana's Wrath: D, B, A [Temporarily Disables Amplifies on Hit]


Fatal Blow:
Spirit Hunter: (ZL+ZR)


Finishers:
Fatality 1 - Komo-tose: D, D, D, A (Close)
Fatality 2 - War Ritual: B, F, B, F, X (Close)
Friendship - Matokan Sideshow: F, B, F, D, Y (Mid)
Stage Fatality: B, F, B, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Skullcracker - (F+L)
    Press F, F, F, During Hit
    Final Hit Must Come From Toward Throw

Brutality 2: Guardian God - L
    Press D, D, D, During Hit
    Final Hit Must Come From Back Throw

Brutality 3: Right to the Heart - (B+B), A, (Y+B)
    (Hold D) During Hit.
    Must Be Below 30% Health
    Final Hit Must Come From Razor's Edge

Brutality 4: Native Violence - X, X, (Y+B)
    Press Y and X Rapidly During Hit
    Final Hit Must Come From Helmsplitter

Brutality 5: Faithful Obliteration - D, F, B
    Must Use Ancestral Light 5 Times
    Final Hit Must Come From Ancestral Light

Brutality 6: Pure Guts - D, B, F, B
    Must Have More Than 50% Health and Not Have Used Fatal Blow
    Final Hit Must Come From Tomahawk Swing

Brutality 7: No Leg to Stand On - B, F, A
    Must Be Under 30% Health and Get First Hit
    Final Hit Must Come From Spirit Tracks

Brutality 8: Deadeye - B, F, Y
    Must Have Less Than 50% Health and Not Have Lost A Round
    Final Hit Must Come From Spirit Arrow


DLC Availability:
August 13th, 2019 (With Early Access)


The Terminator The Terminator (DLC)

Bio:
The Terminator T-800 from "Terminator: Dark Fate" is a cyborg assassin, sent back in time from a post-apocalyptic future. He is nearly indestructible and possesses superior technology, fighting skills and artificial intelligence making him the ultimate killing machine.


Special Moves - Model 101:
Sawed Off: B, F, Y (Amplify: R) (Amplify Again: R) / (Amplify Forward: R, Hold F) (Amplify Again: R)
*Infiltrator Toss: D, B, X (Amplify: R)
Gorilla Press Slam: D, B, F, X (Amplify: R) (Amplify: R, Hold D)
Killing Machine: D, B, B (Delay: Hold B)
*Endo Lunge: B, F, A (Amplify: R)
    *Endo Lunge - Close: B, F, A, B (Amplify: R)
    *Endo Lunge - Far: B, F, A, F (Amplify: R)
*Death Grip: (D+L) (In Air, Close) (Throw Away: Hold B) (Amplify: R)


Special Moves - Deadly Assassin:
Sawed Off: B, F, Y (Amplify: R) (Amplify Again: R) / (Amplify Forward: R, Hold F) (Amplify Again: R)
Gorilla Press Slam: D, B, F, X (Amplify: R) (Amplify: R, Hold D)
*Terminate: D, B, B (Costs 1 bar of Defensive Gauge and Offensive Gauge)
*Endoskeleton: Attacks are severely restricted in this form and Terminator has Armor. Dashing, Jumping, Blocking, and Throws are disabled.


Special Moves - Destroyer: (Tournament)
Sawed Off: B, F, Y (Amplify: R) (Amplify Again: R) / (Amplify Forward: R, Hold F) (Amplify Again: R)
*Infiltrator Toss: D, B, X (Amplify: R)
Gorilla Press Slam: D, B, F, X (Amplify: R) (Amplify: R, Hold D)
*Cyber Rift: B, F, B (Amplify: R)
Killing Machine: D, B, B (Delay: Hold B)
*Endo Lunge: B, F, A (Amplify: R)
    *Endo Lunge - Close: B, F, A, B (Amplify: R)
    *Endo Lunge - Far: B, F, A, F (Amplify: R)


Special Moves - Dark Fate: (Tournament)
Sawed Off: B, F, Y (Amplify: R) (Amplify Again: R) / (Amplify Forward: R, Hold F) (Amplify Again: R)
*Albi Back Breaker: D, B, F, X (Throw Forward: Hold F) (Amplify: R) / (Amplify Forward: R, Hold F)
Killing Machine: D, B, B (Delay: Hold B)
*Running Man: B, F, A (Tackle: Y) (Amplify Tackle: R) (Punch: X) (Kick: B) (Stop: A>)
*Death Grip: (D+L) (In Air, Close) (Throw Away: Hold B) (Amplify: R)


Special Moves - Final Judgment: (Tournament)
*Incapacitator: B, F, Y
Gorilla Press Slam: D, B, F, X (Amplify: R) (Amplify: R, Hold D)
**Rolling Ion Grenade: B, F, B (Amplify: R)
    *Rolling Ion Grenade - Close: B, F, B, B (Amplify: SI )
    *Rolling Ion Grenade - Far: B, F, B, F (Amplify: SI )
Killing Machine: D, B, B (Delay: Hold B)


Equipable Abilities:
*Ion Grenade: B, F, Y (Amplify: R)
    *Ion Grenade - Close: B, F, Y, B (Amplify: R)
    *Ion Grenade - Far: B, F, Y, F (Amplify: R)
**Rolling Ion Grenade: B, F, B (Amplify: R)
    *Rolling Ion Grenade - Close: B, F, B, B (Amplify: SI )
    *Rolling Ion Grenade - Far: B, F, B, F (Amplify: SI )
*Albi Back Breaker: D, B, F, X (Throw Forward: Hold F) (Amplify: R) / (Amplify Forward: R, Hold F)
*Death Grip: (D+L) (In Air, Close) (Throw Away: Hold B) (Amplify: R)
*Infiltrator Toss: D, B, X (Amplify: R)
*Endo Lunge: B, F, A (Amplify: R)
    *Endo Lunge - Close: B, F, A, B (Amplify: R)
    *Endo Lunge - Far: B, F, A, F (Amplify: R)
*Terminate: D, B, B (Costs 1 bar of Defensive Gauge and Offensive Gauge)
*T.D.E.: D, B, B (Delay: Hold B) (Amplify: R)
*Cyber Rift: B, F, B (Amplify: R)
*Terraformer: Adds Amplify to Alloy Hammer. Slam down with incredible force, shattering the ground and damaging the opponent.
*Vice Grip: Enhances various Kombo Attacks, Allows The Terminator to amplify both Hammer Slammer and Say Goodbye.
*Running Man: B, F, A (Tackle: Y) (Amplify Tackle: R) (Punch: X) (Kick: B) (Stop: A>)
*Incapacitator: B, F, Y
**Endoskeleton: When nearly defeated The Terminator rises back up as only the T-800 Endoskeleton. His moves are restricted in this form.


Fatal Blow:
Chill Out: (ZL+ZR)


Finishers:
Fatality 1 - I'm Back: B, F, B, Y (Close)
Fatality 2 - Target Terminated: D, F, D, A (Mid)
Friendship - Stuntman: B, D, B, D, B
Stage Fatality: U, F, B, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Marked For Termination - D, B, F, X
    (Hold D) During Hit
    Final Hit Must Come From Albi Back Breaker

Brutality 2: No Bargaining - (F+X), (Y+B)
    (Hold F) During Hit
    Final Hit Must Come From Say Goodbye

Brutality 3: Target Acquired - D, B, F, X, R, (Hold D)
    Must Not Have Lost a Round
    Must Be Below 30% Health
    Final Hit Must Come From Amplified Gorilla Press Slam

Brutality 4: Hunter Killer - (D+L)
    Press D, D, D, During Hit
    Final Hit Must Come From Death Grip

Brutality 5: You're Terminated - (F+L) or (F+Y+B)
    Press F, F, F, During Hit
    Final Hit Must Come From Toward Throw

Brutality 6: Efficient Execution - L or (Y+B)
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Away Throw

Brutality 7: Final War - B, F, A, B
    Must Be Over 50% Health and (Hold B) During Hit
    Final Hit Must Come From Running Man Kick

Brutality 8: Future Assassin - B, F, Y
    Must Hit With 3 Sawed Offs
    Final Hit Must Come From Sawed Off


DLC Availability:
October 08th, 2019 (With Early Access)


Sindel Sindel (DLC)

Bio:
The former Queen of Edenia will stop at nothing to keep her place. When threatened with the loss of her throne when Shao Kahn conquered her realm, Sindel betrayed her husband and her people to keep her privileged position. Now, as Shao Kahn's wife and Queen of Outworld, she enjoys power and wealth beyond most people's imagination. Good luck to anyone who tries to take it from her.


Special Moves - Empress of Evil:
Mane Squeeze: B, F, Y (Amplify: R) / (Amplify Away: R, Hold B)
Scream: B, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: B+ZR)
*Low Star Screamer: B, F, B (Amplify: R)
*Regal Presence: D, B, B (Also in Air)
    *Star Screamer: Y
    *Scream: X
    *Queen's Dominion: A
    *Dash: B, B/F, F
    *Cancel: D


Special Moves - Regal Revenant:
Mane Squeeze: B, F, Y (Amplify: R) / (Amplify Away: R, Hold B)
*Maleficent March: B, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: D)
*Shriek: D, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: B+ZR)
*Bellowing Banshee: D, B, X (In Air)
*Banshee Dash: B, F, B (Amplify: R) (In Air)
Regal Presence: D, B, B (Also in Air)
    Dash: B, B/F, F
    Cancel: D


Special Moves - Splitting Hairs: (Tournament)
Mane Squeeze: B, F, Y (Amplify: R) / (Amplify Away: R, Hold B)
*Hair Kut: D, B, Y (Amplify: R)
Scream: B, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: B+ZR)
Regal Presence: D, B, B (Also in Air)
    Dash: B, B/F, F
    Cancel: D
*Whip & Flip: D, B, A (Also in Air)
    *Whip & Flip - Close: D, B, A, B
    *Whip & Flip - Far: D, B, A, F


Special Moves - Loud and Klear: (Tournament)
Mane Squeeze: B, F, Y (Amplify: R) / (Amplify Away: R, Hold B)
*Maleficent March: B, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: D)
*Shriek: D, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: B+ZR)
*Deadly Echo: D, B, X (In Air)
    *Deadly Echo - Far: D, B, X, F (In Air)
*Banshee Dash: B, F, B (Amplify: R) (In Air)
Regal Presence: D, B, B (Also in Air)
    Dash: B, B/F, F
    Cancel: D


Special Moves - Royal Edenian: (Tournament)
Mane Squeeze: B, F, Y (Amplify: R) / (Amplify Away: R, Hold B)
Scream: B, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: B+ZR)
*Royal Trap: D, B, X (In Air)
*Banshee Barrage: B, F, B (In Air) (Amplify: R)
*Low Star Screamer: B, F, B (Amplify: R)
Regal Presence: D, B, B (Also in Air)
    Dash: B, B/F, F
    Cancel: D


Equipable Abilities:
*Hair Kut: D, B, Y (Amplify: R)
*Deadly Echo: D, B, X (In Air)
    *Deadly Echo - Far: D, B, X, F (In Air)
*Banshee Dash: B, F, B (Amplify: R) (In Air)
*Low Star Screamer: B, F, B (Amplify: R)
*Whip & Flip: D, B, A (Also in Air)
    *Whip & Flip - Close: D, B, A, B
    *Whip & Flip - Far: D, B, A, F
*Maleficent March: B, F, X (Delay: Hold X) / (Amplify: R) / (Cancel: D)


Fatal Blow:
Edenian Royal Decree: (ZL+ZR)


Finishers:
Fatality 1 - Scream Queen: D, D, F, A (Close)
Fatality 2 - Hair Today Gone Tomorrow: B, F, B, Y (Mid)
Friendship - Sweet Serenade: F, D, U, U, B (Mid)
Stage Fatality: D, D, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Edenian Guillotine - (F+L) or (F+Y+B)
    Press D, D, D, During Hit
    Final Hit Must Come From Toward Throw

Brutality 2: Violent Uprising - L or (Y+B)
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Back Throw

Brutality 3: Real Head Turner - B, F, Y
    Must Get First Hit and (Hold Y) During Hit
    Final Hit Must Come From Mane Squeeze

Brutality 4: Whip It Good - D, B, A
    Must Not Have Landed a Fatal Blow and Have More Than 50% Health
    Final Hit Must Come From (Air) Whip & Flip or Whip & Flip

Brutality 5: Supersonic Exfoliator - B, F, X
    Must (Hold B) During Hit
    Final Hit Must Come From Scream or Shriek

Brutality 6: Eardrum Shredder - Y, Y
    Have Less Than 30% Health And (Hold D) During Hit
    Final Hit Must Come From You Will Die Kombo

Brutality 7: Getting In Their Head - D, B, B, Y
    Must Hit The Opponent's Head with Final Hit
    Final Hit Must Come From Star Screamer During Regal Presence

Brutality 8: Half Measures - (F+X), Y, (U+X)
    Must (Hold U) During Hit and Have More Than 40% Health
    Final Hit Must Come From Evil Queen Kombo


DLC Availability:
November 26th, 2019 (With Early Access)


The Joker The Joker (DLC)

Bio:
Unpredictable, violent and incredibly dangerous, The Joker is chaos personified. He's killed a Robin, crippled Batgirl and tortured and murdered countless people throughout the DC universe. And now, he's the latest Kombatant to join in Mortal Kombat.


Special Moves - Trickster:
Batsy-Poo: B, F, Y (Delay: Hold Y) (Amplify: R)
*Jumping Jester: D, B, Y (Amplify: R)
    *Jumping Jester - Close: D, B, Y, B (Amplify: R)
    *Jumping Jester - Far: D, B, Y, F (Amplify: R)
Birdboy Beatdown: B, F, X (Amplify: R)
*Getting Lit: D, B, B (Extend: Hold B) (Amplify: R)
*Batsy Pew Pew: B, F, B (Amplify: R)
C C D D E G E C : B, F, A (Delay: Hold A) (Amplify: R)


Special Moves - Devious Clown:
Batsy-Poo: B, F, Y (Delay: Hold Y) (Amplify: R)
Birdboy Beatdown: B, F, X (Amplify: R)
*Corpse Trot: B, F, A (Amplify: R)
**Hostage Hop: D, B, A (Delay: Hold A) (Amplify: R)


Special Moves - Clown Prince: (Tournament)
Batsy-Poo: B, F, Y (Delay: Hold Y) (*Cancel: D) (Amplify: R)
Birdboy Beatdown: B, F, X (Amplify: R)
*Batsy Pew Pew: B, F, B (Amplify: R)
*Puppet Parry: D, B, B (Extend: Hold B) (Amplify: R)
C C D D E G E C : B, F, A (Delay: Hold A) (Amplify: R)


Special Moves - Ace of Knaves: (Tournament)
Batsy-Poo: B, F, Y (Delay: Hold Y) (Amplify: R)
*Jumping Jester: D, B, Y (Amplify: R)
    *Jumping Jester - Close: D, B, Y, B (Amplify: R)
    *Jumping Jester - Far: D, B, Y, F (Amplify: R)
Birdboy Beatdown: B, F, X (Amplify: R)
C C D D E G E C : B, F, A (Delay: Hold A) (Amplify: R)
**Jack In The Box: D, B, A (Amplify: R)
    **Jack In The Box - Close: D, B, A, B (Amplify: R)
    **Jack In The Box - Far: D, B, A, F (Amplify: R)


Special Moves - Mad Man: (Tournament)
Batsy-Poo: B, F, Y (Delay: Hold Y) (Amplify: R)
**KAPOW: B, F, X (BAM POW ZAP: R)
*Getting Lit: D, B, B (Extend: Hold B) (Amplify: R)
C C D D E G E C : B, F, A (Delay: Hold A) (Amplify: R)


Equipable Abilities:
*Batsy-Poo Cancel: D
**KAPOW: B, F, X (BAM POW ZAP: R)
*Batsy Pew Pew: B, F, B (Amplify: R)
*Puppet Parry: D, B, B (Extend: Hold B) (Amplify: R)
*Getting Lit: D, B, B (Extend: Hold B) (Amplify: R)
*Corpse Trot: B, F, A (Amplify: R)
**Jack In The Box: D, B, A (Amplify: R)
    **Jack In The Box - Close: D, B, A, B (Amplify: R)
    **Jack In The Box - Far: D, B, A, F (Amplify: R)
**Hostage Hop: D, B, A (Delay: Hold A) (Amplify: R)
*Jumping Jester: D, B, Y (Amplify: R)
    *Jumping Jester - Close: D, B, Y, B (Amplify: R)
    *Jumping Jester - Far: D, B, Y, F (Amplify: R)
*BOING: D, U


Fatal Blow:
SMILE: (ZL+ZR) (Delay: Hold ZL+ZR) (Cancel: B, B/F, F)


Finishers:
Fatality 1 - Party Pooper: D, F, B, X (Mid)
Fatality 2 - Pop Goes The Mortal: B, D, B, Y (Mid)
Friendship - Come On Bats: D, D, D, D, B (Mid)
Stage Fatality: B, F, U, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Playful Puppet - D, B, B
    Must (Hold B) During Hit
    Final Hit Must Come From Puppet Parry

Brutality 2: Deep Cuts - (F+L)
    Press D, D, D, During Hit
    Final Hit Must Come From Toward Throw

Brutality 3: Batter Up - B, F, X, R
    Press B, B, B, During Hit
    Final Hit Must Come From Amplified Birdboy Beatdown

Brutality 4: Together Forever - D, B, B
    Must (Hold B) During Hit
    Final Hit Must Come From Getting Lit

Brutality 5: Magic Bullet - B, F, Y
    Must (Hold Y) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Batsy-Poo

Brutality 6: Send In The Clowns - D, B, A
    Must (Hold A) During Hit
    Final Hit Must Come From Hostage Hop

Brutality 7: Head Case - B, F, A, R
    Must perform 5 C C D D E G E C
    Final Hit Must Come From Amplified C C D D E G E C

Brutality 8: Blam Blam Blam Blam - L or (Y+B)
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Back Throw

Brutality 9: Rocket Power - B, F, Y, R
    Must Be Some Distance Away From Opponent
    Must (Hold Y) During Hit
    Final Hit Must Come From Amplified Batsy-Poo


DLC Availability:
January 28th, 2020 (With Early Access)


Spawn Spawn (DLC)

Bio:
Al Simmons, once the U.S. government's greatest soldier and most effective assassin, was mercilessly executed by his own men. Resurrected from the ashes of his own grave in a flawed agreement with the powers of darkness, Simmons is reborn as a creature from the depths of Hell. A Hellspawn. Now he is thrust into the world of Mortal Kombat, where he will fight for supremacy against all Kombatants.


Special Moves - Hell Raiser:
*Gun Blazing: B, F, Y (Amplify: R)
*Blaze of Glory: D, B, Y (Delay: Hold Y) (Cancel Delay: D) (Amplify: R)
Unholy Veil: B, F, X (Delay: Hold X) (Cancel Delay: D)
Soul Shattering War Club: B, F, B (Amplify: R)
Fatal Phantasm: D, B, B (Amplify: R)
*Invoking The Legion: D, F, A


Special Moves - Inner Demon:
Necro Blast: B, F, Y (Amplify: R)
Unholy Veil: B, F, X (Delay: Hold X) (Cancel Delay: D)
**Charging Hellspawn: B, F, B (Amplify: R)
Fatal Phantasm: D, B, B (Amplify: R)
*Soul Forfeit: B, D, F, A


Special Moves - From Hell: (Tournament)
*Gun Blazing: B, F, Y (Amplify: R)
*Blaze of Glory: D, B, Y (Delay: Hold Y) (Cancel Delay: D) (Amplify: R)
Unholy Veil: B, F, X (Delay: Hold X) (Cancel Delay: D)
Soul Shattering War Club: B, F, B (Amplify: R)
Fatal Phantasm: D, B, B (Amplify: R)
*Fallen Angel: D, B, A (In Air)


Special Moves - The One: (Tournament)
Necro Blast: B, F, Y
Unholy Veil: B, F, X (Delay: Hold X) (Cancel Delay: D)
*Leetha Glide: D, B, X (In Air)
    *Leetha Glide - Close: D, B, X, B (In Air)
**Charging Hellspawn: B, F, B (Amplify: R)
Fatal Phantasm: D, B, B (Amplify: R)


Special Moves - Hellspawn: (Tournament)
Necro Blast: B, F, Y
*Hell Chain: B, F, X (Amplify: R) (Vanish: Hold R)
Soul Shattering War Club: B, F, B (Amplify: R)
*Raising Hell: D, B, B (Amplify: R)
*Lethal Leetha Stance: D, B, A
    Delay: (Hold A)
    Cancel Stance: U, U
    Hell Chains - Up: (Release A)
    Hell Chains - Low: (Hold D, Release A) (Amplify: SI )


Equipable Abilities:
*Gun Blazing: B, F, Y (Amplify: R)
*Blaze of Glory: D, B, Y (Delay: Hold Y) (Cancel Delay: D) (Amplify: R)
*Plasm Pool: D, B, Y
*Hell Chain: B, F, X (Amplify: R) (Vanish: Hold R)
*Leetha Glide: D, B, X (In Air)
    *Leetha Glide - Close: D, B, X, B (In Air)
**Charging Hellspawn: B, F, B (Amplify: R)
*Raising Hell: D, B, B (Amplify: R)
*Invoking The Legion: D, F, A
*Soul Forfeit: B, D, F, A
*Fallen Angel: D, B, A (In Air)
*Lethal Leetha Stance: D, B, A
    Delay: (Hold A)
    Cancel Stance: U, U
    Hell Chains - Up: (Release A)
    Hell Chains - Low: (Hold D, Release A) (Amplify: SI )


Fatal Blow:
The Eighth Circle of Hell: (ZL+ZR)
Upward Grenade Toss: (U+ZL+ZR)


Finishers:
Fatality 1 - Rest in Pieces: F, B, D, D, B (Mid)
Fatality 2 - Unchained: F, B, F, A (Mid)
Friendship - Hellish Desires: B, D, F, D, Y (Mid)
Stage Fatality: F, B, D, X (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Speared - (F+L) or (F+Y+B)
    Must Press F, F, F, During Toward Throw
    Final Hit Must Come From Toward Throw

Brutality 2: Severed Spine - L or (Y+B)
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Back Throw

Brutality 3: Shredded - D, B, Y, R
    Must (Hold D) During Hit
    Final Hit Must Come From Amplified Blaze Of Glory

Brutality 4: Lost Soul - B, F, Y, R
    Must (Hold B) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Amplified Necro Blast

Brutality 5: To Hell - B, F, B, R
    Must (Hold U) During Hit
    Final Hit Must Come From Amplified Soul Shattering War Club

Brutality 6: Headcase - D, B, A, D
    Must (Hold F) During Hit
    Final Hit Must Come From Low Hell Chains

Brutality 7: Severed - B, F, B, R
    Health Must Be Over 40%
    (Hold F) During Hit
    Final Hit Must Come From Amplified Charging Hellspawn

Brutality 8: Chain Reaction - B, F, X, R
    Must (Hold B) During Hit
    Final Hit Must Come From Amplified Hell Chain

Brutality 9: Hell's Hand - B, F, X
    Must Press D, D, D, During Hit
    Final Hit Must Come From Unholy Veil


DLC Availability:
March 17th, 2020 (With Early Access)


Mortal Kombat 11: Aftermath
Characters: (DLC)

Fujin Fujin (DLC)

Bio:
The God of Wind, Fujin serves the Elder Gods alongside his brother, Raiden, as Protectors of Earthrealm. Affable and lighthearted, he's adept at inspiring peoples' innate capacity for goodness and heroism to conquer forces of hatred and tyranny. Fujin believes Earthrealm's best days are still to come, and he fights to ensure that bright future.


Special Moves - Air Bender:
Krossbow Blast: B, F, Y (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+R)
Krossbow Blast - Up: B, F, Y, U (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+ R)
Krossbow Blast - Down: B, F, Y, D (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+ R)
Tornado: D, B, X (*Amplify: R)
Tornado - Retreating: D, B, X, B (*Amplify: R)
Tornado - Advancing: D, B, X, F (*Amplify: R)
*Jet Stream: D, D, B (Extends the reach of some of Fujin's attacks.)
*Warped Needle: D, B, A (Amplify: R)


Special Moves - Wind God:
*Wind Push: B, F, Y (Amplify: R)
    *Wind Push - Close: B, F, Y, B (Amplify: R)
    *Wind Push - Far: B, F, Y, F (Amplify: R)
Tornado: D, B, X (*Amplify: R)
Tornado - Retreating: D, B, X, B (*Amplify: R)
Tornado - Advancing: D, B, X, F (*Amplify: R)
*Pressure Bomb: D, B, B (Amplify: R) (Amplify Far: Hold F+R)
    *Pressure Bomb - Close: D, B, B, B (Amplify: R)
Wind Kicks: D, B, A (Amplify: R)


Special Moves - Downburst: (Tournament)
Krossbow Blast: B, F, Y (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+R)
Krossbow Blast - Up: B, F, Y, U (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+ R)
Krossbow Blast - Down: B, F, Y, D (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+ R)
Tornado: D, B, X (*Amplify: R)
Tornado - Retreating: D, B, X, B (*Amplify: R)
Tornado - Advancing: D, B, X, F (*Amplify: R)
*Air Tornado: D, B, X (*Amplify: R) (In Air)
*Air Tornado - Retreating: D, B, X, B (*Amplify: R) (In Air)
*Air Tornado - Advancing: D, B, X, F (*Amplify: R) (In Air)
Wind Kicks: D, B, A (Amplify: R)
*Air Wind Kicks: D, B, A (Amplify: R) (In Air)
*Divine Wind: D, U
    Overhead Slash: Y/X
    Lui He Kick: B/A
    Cancel Divine Wind: D, D


Special Moves - Kloud Walker: (Tournament)
Krossbow Blast: B, F, Y (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+R)
Krossbow Blast - Up: B, F, Y, U (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+ R)
Krossbow Blast - Down: B, F, Y, D (Amplify: R) (Amplify Up: U+R) (Amplify Down: D+ R)
Tornado: D, B, X (*Amplify: R)
Tornado - Retreating: D, B, X, B
Tornado - Advancing: D, B, X, F
*Warped Needle: D, B, A (Amplify: R)
*Air Wind Barrier: L / ( Y+B) (In Air)
    Flying Sword: Y (Amplify: R)
    Dive Kick: B (Amplify: R)
*Sky Wakka: D, U
    Sky Wakka Cancel: D, D
    Amplify: R
    Cancel Amplified Sky Wakka: D, D
    Flying Sword: Y
    Amplify: R
    Dive Kick: B
    Amplify: R


Special Moves - Cyclone: (Tournament)
*Wind Push: B, F, Y (Amplify: R)
    *Wind Push - Close: B, F, Y, B (Amplify: R)
    *Wind Push - Far: B, F, Y, F (Amplify: R)
*Air Slam: D, B, X
    *Air Slam - Close: D, B, X, B
    *Air Slam - Far: D, B, X, F
    *Air Slam - Very Far: D, B, X, U
Wind Kicks: D, B, A (Amplify: R)


Equipable Abilities:
*Air Wind Barrier: L / ( Y+B) (In Air)
*Sky Wakka: D, U
    Sky Wakka Cancel: D, D
    Amplify: R
    Cancel Amplified Sky Wakka: D, D
    Flying Sword: Y
    Amplify: R
    Dive Kick: B
    Amplify: R
*Divine Wind: D, U
    Overhead Slash: Y/X
    Lui He Kick: B/A
    Cancel Divine Wind: D, D
*Wind Push: B, F, Y (Amplify: R) (Replaces Krossbow Blast)
    *Wind Push - Close: B, F, Y, B (Amplify: R)
    *Wind Push - Far: B, F, Y, F (Amplify: R)
*Airsenal: D, B X (Modifies Tornado & Wind Kicks. Fujin can perform Tornado and Wind Kicks while in the air)
*Air Slam: D, B, X (Replaces Tornado)
    *Air Slam - Close: D, B, X, B
    *Air Slam - Far: D, B, X, F
    *Air Slam - Very Far: D, B, X, U
*Jet Stream: D, D, B (Extends the reach of some of Fujin's attacks)
*Pressure Bomb: D, B, B (Amplify: R) (Amplify Far: Hold F+R)
    *Pressure Bomb - Close: D, B, B, B (Amplify: R)
*Turbulence: D, F, B (Fujin can create an air mass above the fightline that can alter the opponent's movement)
*Warped Needle: D, B, A (Amplify: R)
*Twister: R (Modifies Tornado, Fujin can amplify Tornado, allowing him to travel further while inside the tornado)
*Deadly Winds: R (Modifies Kombo Attacks. Fujin is able to amplify Whirlwind & Tailwind Kombos)


Fatal Blow:
Winds of Change: (ZL+ZR)


Finishers:
Fatality 1 - Wind Blade: B, D, D, B (Far)
Fatality 2 - Twisted Twister: F, B, D, X (Close)
Friendship - Let's Go Fly A Kite: B, D, B, D, X (Mid)
Stage Fatality: D, D, D, A (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Heavy Winds - L
    Press Y X Rapidly
    Final Hit Must Come From Back Throw

Brutality 2: Breathless - (F+L)
    Press F, F, F, During Hit
    Final Hit Must Come From Toward Throw

Brutality 3: Twisted - (B+X), (Y+B), R
    (Hold D) During Hit
    Final Hit Must Come From Amplified Tailwind or Amplified Whirlwind

Brutality 4: Pinned - (B+A)
    Must Have Chest Facing Screen
    Must Have Over 50% Health
    Final Hit Must Come From Takedown

Brutality 5: Up Up And Away - D, B, X, R
    Must (Hold U) During Hit
    Final Hit Must Come From Amplified Air Slam

Brutality 6: Dust In The Wind - D, B, X
    Must Lose A Round
    Must Have Less Than 20% Health
    Must (Hold X) During Hit
    Final Hit Must Come From Tornado

Brutality 7: Winded - (B+Y), Y, X, Y, X
    Must have Fatal Blow Available
    Must (Hold F) During Hit
    Final Hit Must Come From Howling Winds Kombo

Brutality 8: Gone With the Wynd - (F+L)
    Must (Hold U) During Hit
    Final Hit Must Come From Toward Throw


DLC Availability:
May 26th, 2020


Sheeva Sheeva (DLC)

Bio:
The male Shokan scoffed when Sheeva entered their contest to choose the Shokan's next leader. But Sheeva proved herself more than their equal. After a resounding victory, she was crowned the first Queen of the Shokan. As Queen, Sheeva now leads her people in the fight to attain their rightful place, as partners in Outworld's rule.


Special Moves - Shokan Queen:
Shokan Flame: B, F, Y (Amplify: R)
*Death March: B, F, B (Extend March: Hold B) (Dragon Toe: Release B) (Kuatan Kick: Hold B, U) (Shokan Stomp: Hold B, D) (Cancel March: B, B)
*Tremor: D, B, B (Amplify: R)
Untamed Fury: B, F, A (Amplify: R)
*Dragon Drop: D, U (Delay Drop: Hold ZL) (Amplify: R)
    *Dragon Drop - In Front: D, U, B (Delay Drop: Hold ZL) (Amplify: R)
    *Dragon Drop - Behind: D, U, F (Delay Drop: Hold ZL) (Amplify: R)


Special Moves - Dragon Blood:
*Dragon Stance: B, F, Y
    Cancel Dragon Stance: U, U
    Upper Right Hand Fireball: Y
    Aim Upper Right Hand Fireball: (U/D+ Y)
    Upper Left Hand Fireball: X
    Aim Upper Left Hand Fireball: (U/D+X)
    Lower Right Hand Fireball: B
    Aim Lower Right Hand Fireball: (U/D+B)
    Lower Left Hand Fireball: A
    Aim Lower Left Hand Fireball: (U/D+A)
    Amplify: R
    Amplify Rising Flames: (R+D)
    Amplify Flame Barrage: (R+U)
*Battle Scars: B, F, A (Amplify: R)
*Queen's Punishment: D, B, A (Amplify: R)
    *Queen's Punishment - Away: D, B, A, B
Dragon Drop: D, U (Delay Drop: Hold ZL) (Amplify: R)


Special Moves - Smash And Grab: (Tournament)
Shokan Flame: B, F, Y (Amplify: R)
*Shokan Snag: D, B, Y (Amplify: R)
*Tremor: D, B, B (Amplify: R) (Amplify Air Grab: R+U)
Untamed Fury: B, F, A (Amplify: R)
*Dragon Drop: D, U (Delay Drop: Hold ZL) (Amplify: R)
    *Dragon Drop - In Front: D, U, B (Delay Drop: Hold ZL) (Amplify: R)
    *Dragon Drop - Behind: D, U, F (Delay Drop: Hold ZL) (Amplify: R)


Special Moves - Deadly Dragon: (Tournament)
*Shield Toss: B, F, Y (Delay: Hold Y)
*Dragon Charge: B, F, B (Amplify: R)
*Spinning Dragon: D, B, X (Amplify: R)
Untamed Fury: B, F, A (Amplify: R)
Dragon Drop: D, U (Delay Drop: Hold ZL) (Amplify: R)


Special Moves - Mean Queen: (Tournament)
Shokan Flame: B, F, Y (Amplify: R)
*Death March: B, F, B (Extend March: Hold B) (Dragon Toe: Release B) (Kuatan Kick: Hold B, U) (Shokan Stomp: Hold B, D) (Cancel March: B, B)
*Battle Scars: B, F, A (Amplify: R)
*Queen's Punishment: D, B, A (Amplify: R)
    *Queen's Punishment - Away: D, B, A, B
Dragon Drop: D, U (Delay Drop: Hold ZL) (Amplify: R)


Equipable Abilities:
*Queen's Punishment: D, B, A (Amplify: R)
*Queen's Punishment - Away: D, B, A, B
*Enhanced Dragon Drop: D, U (Delay Drop: Hold ZL) (Amplify: R)
    *Dragon Drop - In Front: D, U, B (Delay Drop: Hold ZL) (Amplify: R)
    *Dragon Drop - Behind: D, U, F (Delay Drop: Hold ZL) (Amplify: R)
*Shokan Snag: D, B, Y (Amplify: R)
*Tremor: D, B, B (Amplify: R)
*Dragon Charge: B, F, B (Amplify: R)
*Death March: B, F, B (Extend March: Hold B) (Dragon Toe: Release B) (Kuatan Kick: Hold B, U) (Shokan Stomp: Hold B, D) (Cancel March: B, B)
*Spinning Dragon: D, B, X (Amplify: R)
*Dragon Stance: B, F, Y
    Cancel Dragon Stance: U, U
    Upper Right Hand Fireball: Y
    Aim Upper Right Hand Fireball: (U/D+ Y)
    Upper Left Hand Fireball: X
    Aim Upper Left Hand Fireball: (U/D+X)
    Lower Right Hand Fireball: B
    Aim Lower Right Hand Fireball: (U/D+B)
    Lower Left Hand Fireball: A
    Aim Lower Left Hand Fireball: (U/D+A)
    Amplify: R
    Amplify Rising Flames: (R+D)
    Amplify Flame Barrage: (R+U)
*Battle Scars: B, F, A (Amplify: R)
*Shield Toss: B, F, Y (Delay: Hold Y)


Fatal Blow:
Battered And Broken: (ZL+ZR)


Finishers:
Fatality 1 - Stomp the Yard: D, D, D, Y (Close)
Fatality 2 - Spinal Tap: F, D, D, F, B (Close)
Friendship - Krystal Clear: F, B, D, D, Y (Mid)
Stage Fatality: F, D, B, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Skinned - L
    Must (Hold D) During Hit
    Final Hit Must Come From Back Throw

Brutality 2: Devastating Dragon - (F+L)
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Toward Throw

Brutality 3: Bad Back - D, U,
    Press D, D, D, During Hit
    Final Hit Must Come From Dragon Drop

Brutality 4: Dragon Claws - D, B, (A+R)
    Press F, F, F, During Hit
    Final Hit Must Come From Amplified Queen's Punishment

Brutality 5: Delightful Torture - B, F, A
    Must (Hold D) During Hit
    Final Hit Must Come From Battle Scars

Brutality 6: Missing Something? - B, F, Y
    Must (Hold B) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Shield Toss

Brutality 7: Pounding Headache - (U+B)
    Final Hit Must Come From Headbutt

Brutality 8: Split Decision - B, F, A, R
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Amplified Untamed Fury

Brutality 9: Shake And Quake - D, B, B, R
    Must (Hold D) During Hit
    Final Hit Must Come From Amplified Tremor


DLC Availability:
May 26th, 2020


RoboCop RoboCop (DLC)

Bio:
Alex Murphy was a dutiful police officer who was brutally executed by a local gang. Brought back to life through OCP technology, Murphy was transformed into RoboCop, a highly advanced cybernetic police officer designed to uphold the law and protect the innocent. Now entering the Mortal Kombat universe, RoboCop has received a few upgrades and is ready to serve the public by apprehending any Kombatants that stand in his way.


Special Moves - Serve And Protect:
Straight Auto-9: B, F, Y (Amplify: R)
High Auto-9: D, B, Y (Amplify: R)
Cobra Assault Cannon: B, F, X (Amplify: R)
Riot Shield: D, B, X (Delay: Hold X) (Amplify: R)
*OCP Charge: B, F, B (In Air)
*Flamethrower: B, F, B (Amplify: R)
*Electric Shield: F, D, B, B
Shoulder Crowd Control Cannon: D, B, A (Amplify: R)
Shoulder Crowd Control Cannon - Close: D, B, A, B (Amplify: R)
Shoulder Crowd Control Cannon - Far: D, B, A, F (Amplify: R)
Shoulder Crowd Control Cannon - Very Far: D, B, A, U (Amplify: R)


Special Moves - Supercop:
Straight Auto-9: B, F, Y (Amplify: R)
High Auto-9: D, B, Y (Amplify: R)
*Arm Crowd Control Cannon: B, F, X (Amplify: R) (Delay: Hold BP )
*Terminal Strip: F, D, B, X (Amplify: R) (Delay: Hold X) (Away Amplify: R Hold B)
*Cheval Trap: D, B, A (Amplify: R)
    *Cheval Trap - Close: D, B, A, B (Amplify: R)
    *Cheval Trap - Far: D, B, A, F (Amplify: R)
    *Cheval Trap - Very Far: D, B, A, U (Amplify: R)


Special Moves - OCP's Finest: (Tournament)
*Active Patrol: B, F, Y (Delay: Hold Y) (Cancel: R)
    *Reactive Patrol: D, B, Y (Delay: Hold Y) (Cancel: R)
Cobra Assault Cannon: B, F, X (Amplify: R)
*Terminal Strip: F, D, B, X (Amplify: R) (Delay: Hold X) (Away Amplify: R Hold B)
Shoulder Crowd Control Cannon: D, B, A (*Amplify: R)
Shoulder Crowd Control Cannon - Close: D, B, A, B (*Amplify: R)
Shoulder Crowd Control Cannon - Far: D, B, A, F (*Amplify: R)
Shoulder Crowd Control Cannon - Very Far: D, B, A, U (*Amplify: R)


Special Moves - Prime Directive: (Tournament)
*Low Auto-9: B, F, Y (Amplify: R)
High Auto-9: D, B, Y (Amplify: R)
*Arm Crowd Control Cannon: B, F, X (Amplify: R) (Delay: Hold BP )
Riot Shield: D, B, X (Delay: Hold X) (Amplify: R)
*Flamethrower: B, F, B (Amplify: R)
Shoulder Crowd Control Cannon: D, B, A (Amplify: R)
Shoulder Crowd Control Cannon - Close: D, B, A, B (Amplify: R)
Shoulder Crowd Control Cannon - Far: D, B, A, F (Amplify: R)
Shoulder Crowd Control Cannon - Very Far: D, B, A, U (Amplify: R)


Special Moves - On Patrol: (Tournament)
Straight Auto-9: B, F, Y (Amplify: R)
High Auto-9: D, B, Y (Amplify: R)
Cobra Assault Cannon: B, F, X (Amplify: R)
Riot Shield: D, B, X (Delay: Hold X) (Amplify: R)
*OCP Charge: B, F, B (In Air)
*Electric Shield: F, D, B, B
*Cheval Trap: D, B, A (Amplify: R)
    *Cheval Trap - Close: D, B, A, B (Amplify: R)
    *Cheval Trap - Far: D, B, A, F (Amplify: R)
    *Cheval Trap - Very Far: D, B, A, U (Amplify: R)


Equipable Abilities:
*Active Patrol: B, F, Y (Delay: Hold Y) (Cancel: R)
    *Reactive Patrol: D, B, Y (Delay: Hold Y) (Cancel: R)
*Cheval Trap: D, B, A (Amplify: R)
    *Cheval Trap - Close: D, B, A, B (Amplify: R)
    *Cheval Trap - Far: D, B, A, F (Amplify: R)
    *Cheval Trap - Very Far: D, B, A, U (Amplify: R)
*Flamethrower: B, F, B (Amplify: R)
*Terminal Strip: F, D, B, X (Amplify: R) (Delay: Hold X) (Away Amplify: R Hold B)
*Trick Shot: D, B, Y (Replaces High Auto 9, RoboCop can ricochet gunshots off the screen.)
*Low Auto-9: B, F, Y (Amplify: R)
*OCP Charge: B, F, B (In Air)
*Upgraded: R (Modifies Amplified Shoulder Crowd Control Cannon. RoboCop can now launch an electrically charged canister.)
*Electric Shield: F, D, B, B
*Arm Crowd Control Cannon: B, F, X (Amplify: R) (Delay: Hold BP )


Fatal Blow:
ED-209: (ZL+ZR)


Finishers:
Fatality 1 - Dead or Alive: B, F, D, D (Close)
Fatality 2 - Thank You For Your Cooperation: F, D, F, Y (Mid)
Friendship - Breakin' It Down: B, D, F, D, A (Mid)
Stage Fatality: B, D, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Kase Klosed - (F+L)
    Press D, D, D, During Hit
    Final Hit Must Come From Toward Throw

Brutality 2: Don't Kount On It Chum - L
    Final Hit Must Come From Back Throw
    Press Y X Rapidly

Brutality 3: That One Time - D, B, X
    Must (Hold F) During Hit
    Final Hit Must Come From Riot Shield

Brutality 4: You're Coming With Me - F, D, B, X
    Press F, F, F, During Hit
    Final Hit Must Come From Terminal Strip

Brutality 5: Thank You For Not Smoking - B, F, Y, R
    Must (Hold Y) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Amplified Straight Auto-9

Brutality 6: Need To Comply - B, F, X, R
    Must (Hold X) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Amplified Arm Crowd Control Cannon

Brutality 7: Your Move, Creep - B, F, X
    Must (Hold B) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Cobra Assault Cannon

Brutality 8: Let's Step Outside - D, B, Y
    Must (Hold Y) During Hit
    Must Be Some Distance Away From Opponent
    Final Hit Must Come From Trick Shot

Brutality 9: Air Kontrol - B, F, B
    Must Be In Air
    Must (Hold F) During Hit
    Final Hit Must Come From (Air) OCP Charge


DLC Availability:
May 26th, 2020


Mortal Kombat 11: Ultimate
Characters: (DLC)

Mileena Mileena

Bio:
Mileena is the product of Shang Tsung's diabolical cloning experiments: a perfect blend of Tarkatan ferocity and athletic grace. Brought forward in the timeline by Kronika, Mileena has learned of her tragic future. Her enemies now must submit, or die.


Special Moves - Flesh Pits:
*Soaring Sai: B, F, Y (In Air) (Amplify: R)
*Low Sai Blast: B, F, Y (Amplify: R)
Tele-Drop: D, D, B (Amplify: R) (Forward Amplify: R, (Hold F)
*Air Tele-Drop: D, D, B (In Air) (Amplify: R) (Forward Amplify: R, (Hold F)
Ball Roll: B, D, A (Roll Back: R)


Special Moves - Merciless:
Sai Blast: B, F, Y (Amplify: R)
*Stabyscotch: F, D, B, X (Amplify: R)
Tele-Drop: D, D, B (Amplify: R) (Forward Amplify: R, (Hold F)
*Kahnum Dash: B, D, A
    Extend: (Hold A)
    Cancel: D, D
    Amplify: R
    Amplify Behind: R, (Hold B)
        Further Amplify: R
*Play Time: Modifies Kombos. Mileena can now extend three of her kombos to end with a deadly attack.


Special Moves - Tooth & Klaw: (Tournament)
*Soaring Sai: B, F, Y (In Air) (Amplify: R)
*Low Sai Blast: B, F, Y (Amplify: R)
Tele-Drop: D, D, B (Amplify: R) (Forward Amplify: R, (Hold F)
*Air Tele-Drop: D, D, B (In Air) (Amplify: R) (Forward Amplify: R, (Hold F)
Ball Roll: B, D, A (Roll Back: R)


Special Moves - Twisted Sister: (Tournament)
Sai Blast: B, F, Y (Amplify: R)
*Stabyscotch: F, D, B, X (Amplify: R)
Tele-Drop: D, D, B (Amplify: R) (Forward Amplify: R, (Hold F)
*Kahnum Dash: B, D, A
    Extend: (Hold A)
    Cancel: D, D
    Amplify: R
    Amplify Behind: R, (Hold B)
        Further Amplify: R
*Play Time: Modifies Kombos. Mileena can now extend three of her kombos to end with a deadly attack.


Special Moves - Savage Instinct: (Tournament)
Sai Blast: B, F, Y (Amplify: R)
*Sai Slide: D, B, Y (Delay: Hold Y) (Amplify: R)
Tele-Drop: D, D, B (Amplify: R) (Forward Amplify: R, (Hold F)
*Rolling Thunder: B, D, A (Extend: Hold A) (Roll Back: R)


Equipable Abilities:
*Low Sai Blast: B, F, Y (Amplify: R)
*Soaring Sai: B, F, Y (In Air) (Amplify: R)
*Sai Slide: D, B, Y (Delay: Hold Y) (Amplify: R)
*Vanish: U, D, X
*Stabyscotch: F, D, B, X (Amplify: R)
*Air Tele-Drop: D, D, B (In Air) (Amplify: R) (Forward Amplify: R, (Hold F)
*Kahnum Dash: B, D, A
    Extend: (Hold A)
    Cancel: D, D
    Amplify: R
    Amplify Behind: R, (Hold B)
        Further Amplify: R
*Rolling Thunder: B, D, A (Extend: Hold A) (Roll Back: R)
*Play Time: Modifies Kombos. Mileena can now extend three of her kombos to end with a deadly attack.


Fatal Blow:
Beauty and Beast: (ZL+ZR)


Finishers:
Fatality 1 - Spinning Out of Control: B, D, B, X (Mid)
Fatality 2 - Violent Delights: F, D, D, A (Close)
Friendship - Teddy Bears Picnic: D, D, F, B, X (Mid)
Stage Fatality: D, D, D, Y (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Nail Shooter - L
    Press B, B, B, During Hit
    Final Hit Must Come From Back Throw

Brutality 2: Man Eater - (F+L)
    Press D, D, During Hit
    Final Hit Must Come From Toward Throw

Brutality 3: Let It Grow Let It Grow - F, D, B, X, R
    Press D, D, D, During Hit
    Final Hit Must Come From Amplified Stabyscotch

Brutality 4: Tasty - B, D, A, ZR
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Amplified Kahnum Dash

Brutality 5: Roll Out - B, D, A
    Must (Hold D) During Hit
    Final Hit Must Come From Ball Roll

Brutality 6: Head Kabob - (F+A), B, (Y+B)
    Must have Play Time Ability Equipped
    Must (Hold U) During Hit
    Final Hit Must Come From Half Blood Kombo

Brutality 7: Tele-Splat - D, D, B, ZR
    Must (Hold D) During Hit
    Final Hit Must Come From Amplified Tele-Drop

Brutality 8: Mount N' Destroy - Y, Y, (Y+B)
    Must have Play Time Ability Equipped
    Press D, D, D, During Hit
    Final Hit Must Come From Ridin' Dirty Kombo

Brutality 9: Pretty Pretty Princess - X, B, B, A
    Must (Hold U) During Hit
    Final Hit Must Come From Flesh Pits Kombo

Brutality 10: Pin Cushion - D, B, Y, ZR
    Must (Hold D) During Hit
    Final Hit Must Come From Amplified Sai Slide


DLC Availability:
November 17th, 2020


Rain Rain

Bio:
Growing up an orphan, Rain joined Edenia's army. His strategic genius earned him quick promotion, which he used to learn he was the bastard son of the god Argus, Edenia's Protector. Armed with the knowledge that he's a half god, Rain battles for his place in Edenia's pantheon.


Special Moves - Mystic Vapors:
*Riptide: B, F, Y
*Geyser Palm: D, B, Y (Amplify: R)
Katar Toss: B, F, X (Amplify: R)
Argus Plunge: B, F, B (Amplify: R) (Amplify Behind: R (Hold B)
*Hydroplane: D, B, B (Delay: Hold B) (Cancel: D, D) (Amplify: SI )
Geyser Kick: B, F, A (Amplify: R)
Evaporate: D, B, A (Extend: Hold A)


Special Moves - Son of Argus:
**Water Ball: B, F, X (Amplify: R) (Amplify Away: R (Hold B) (Amplify Forward: R (Hold F) (Amplify Down: R (Hold D) (Amplify Up: R (Hold U)
Argus Plunge: B, F, B (Amplify: R) (Amplify Behind: R (Hold B)
*Tidal Wave: D, B, B (Amplify: R)
Geyser Kick: B, F, A (Amplify: R)
Katar Toss: B, F, X
Evaporate: D, B, A (Extend: Hold A)


Special Moves - God of Lightning: (Tournament)
Katar Toss: B, F, X (Amplify: R)
*Quantum Slice: B, F, B (Amplify: R)
*Air Quantum Slice: B, F, B (In Air) (Amplify: R) (Second Amplify: R)
*Air Diving Quantum Slice: B, F, B, D (Amplify: R)
Geyser Kick: B, F, A (Amplify: R)
*Quantum Rift: D, B, A (Amplify: R)


Special Moves - Rain of Terror: (Tournament)
*Riptide: B, F, Y
*Geyser Palm: D, B, Y (Amplify: R)
Katar Toss: B, F, X (Amplify: R)
Argus Plunge: B, F, B (Amplify: R) (Amplify Behind: R (Hold B)
*Hydroplane: D, B, B (Delay: Hold B) (Cancel: D, D) (Amplify: SI )
Geyser Kick: B, F, A (Amplify: R)
Evaporate: D, B, A (Extend: Hold A)


Special Moves - Perfect Storm: (Tournament)
**Water Ball: B, F, X (Amplify: R) (Amplify Away: R (Hold B) (Amplify Forward: R (Hold F) (Amplify Down: R (Hold D) (Amplify Up: R (Hold U)
Argus Plunge: B, F, B (Amplify: R) (Amplify Behind: R (Hold B)
*Tidal Wave: D, B, B (Amplify: R)
Geyser Kick: B, F, A (Amplify: R)
Katar Toss: B, F, X
Evaporate: D, B, A (Extend: Hold A)


Equipable Abilities:
*Riptide: B, F, Y
*Geyser Palm: D, B, Y (Amplify: R)
**Water Ball: B, F, X (Amplify: R) (Amplify Away: R (Hold B) (Amplify Forward: R (Hold F) (Amplify Down: R (Hold D) (Amplify Up: R (Hold U)
**Purple Pain: D, B, X (Amplify: R)
    **Purple Pain - Close: D, B, X, B (Amplify: R)
    **Purple Pain - Far: D, B, X, F (Amplify: R)
    **Purple Pain - Very Far: D, B, X, U (Amplify: R)
*Edenian Force: Modifies Special Moves. While in the air, Rain can perform Argus Plunge, Quantum Slice, and Evaporate.
*Quantum Slice: B, F, B (Amplify: R)
*Hydroplane: D, B, B (Delay: Hold B) (Cancel: D, D) (Amplify: SI )
*Tidal Wave: D, B, B (Amplify: R)
*Hydro Boost: B, F, A (Amplify: R)
    *Hydro Boost - Retreating: B, F, A, B (Amplify: R)
    *Hydro Boost - Advancing: B, F, A, F (Amplify: R)
*Quantum Rift: D, B, A (Amplify: R)
*Wave Dash: D, B, A
    *Cancel Wave Dash Startup: F, F/B, B
    *Wave Dash Forward: F, F
    *Wave Dash Away: B, B


Fatal Blow:
Rain Check: (ZL+ZR)
Far Rain Check: (ZL+ZR+F)


Finishers:
Fatality 1 - Eye-Solated: B, F, B, D, X (Anywhere)
Fatality 2 - Power Washer: B, D, D, Y (Close)
Friendship - Sofishticated: D, F, B, D, Y (Mid)
Stage Fatality: F, B, D, D, B (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Royal Execution - (F+L)
    Must (Hold D) During Hit
    Final Hit Must Come From Toward Throw

Brutality 2: Fountain Of Life - (F+L)
    Must (Hold U) During Hit
    Final Hit Must Come From Toward Throw

Brutality 3: Liquefied - L
    Must (Hold D) During Hit
    Final Hit Must Come From Back Throw

Brutality 4: Just Kickin' It - B, F, A, ZR
    Must (Hold B) During Hit
    Final Hit Must Come From Amplified Geyser Kick

Brutality 5: Around The World - (F+X), (Y+B), A
    Must (Hold D) During Hit
    Final Hit Must Come From Prince Of Pain Kombo

Brutality 6: Heartless - X, A, X, (Y+B)
    Must (Hold B) During Hit
    Final Hit Must Come From Insatiable Prince Kombo

Brutality 7: Bubbling Up - B, F, X, ZR
    Must (Hold D) During Hit
    Final Hit Must Come From Amplified Water Ball

Brutality 8: Edenian Rage - B, F, B, ZR
    Press D, D, D, During Hit
    Final Hit Must Come From Amplified Argus Plunge

Brutality 9: Deadly Storm - D, B, X
    Must (Hold D) During Hit
    Final Hit Must Come From Purple Pain

Brutality 10: Clean Cut - B, F, B D,
    Must (Hold D) During Hit
    Final Hit Must Come From (Air) Diving Quantum Slice


DLC Availability:
November 17th, 2020


Rambo Rambo

Bio:
John J. Rambo is a former United States Special Forces soldier deeply haunted by his time in Vietnam. He is rough, aggressive, and is well known for entering exceptionally dangerous situations alone. Rambo has reactivated his ruthless fighting skills to infiltrate the MK universe.


Special Moves - Marching Orders:
Hunting Bow: D, B, X (Cancel Hunting Bow Stance: D, D) (Delay: Hold BP ) (Shoot Arrow: (Release X)
**Snare Trap: D, B, B (Amplify: R)
*Leopard Krawl: B, F, A
    Krawl Forward: F
    Cancel Krawl: A
    Quick Slash: Y
    Sneak Attack: X
        Return to Krawl: D
    Parry: B
        Return to Krawl: D
Whip Trap: D, B, A
Whip Trap - Far: D, B, A, F


Special Moves - Veteran:
*M.R.E.: D, B, Y
*Hidden M60: D, B, X (Amplify: R)
Savage Slide: B, F, A (Extend: Hold F) (Roll Back: Hold B) (Amplify: SI )
*Mace Trap: D, B, A (Amplify: R)


Special Moves - First Blood: (Tournament)
Hunting Bow: D, B, X (Cancel Hunting Bow Stance: D, D) (Delay: Hold BP ) (Shoot Arrow: (Release X)
**Snare Trap: D, B, B (Amplify: R)
*Leopard Krawl: B, F, A
    Krawl Forward: F
    Cancel Krawl: A
    Quick Slash: Y
    Sneak Attack: X
        Return to Krawl: D
    Parry: B
        Return to Krawl: D
Whip Trap: D, B, A
Whip Trap - Far: D, B, A, F


Special Moves - Outlaw: (Tournament)
*Hidden M60: D, B, X (Amplify: R)
*Claymore: D, B, B (Amplify: R)
Savage Slide: B, F, A (Extend: Hold F) (Roll Back: Hold B) (Amplify: SI )
*Mace Trap: D, B, A (Amplify: R)


Special Moves - Drifter: (Tournament)
*FUBAR: D, B, F, Y (Amplify: R) (Forward Amplify: R (Hold F)
Hunting Bow: D, B, X (Cancel Hunting Bow Stance: D, D) (Delay: Hold X) (Shoot Arrow: Release X)
*Shoulder Roll: B, F, A (Cancel: Hold D) (Amplify: R)
*Shoulder Roll - Close: B, F, A, B (Cancel: Hold D) (Amplify: R)
*Shoulder Roll - Far: B, F, A, F (Cancel: Hold D) (Amplify: R)
Whip Trap: D, B, A
Whip Trap - Far: D, B, A, F


Equipable Abilities:
*Artillery Strike: B, F, X
*Artillery Strike - Close: B, F, X, B
*Artillery Strike - Far: B, F, X, F
*Claymore: D, B, B (Amplify: R)
*Hidden M60: D, B, X (Amplify: R)
**Snare Trap: D, B, B (Amplify: R)
*FUBAR: D, B, F, Y (Amplify: R) (Forward Amplify: R (Hold F)
*Leopard Krawl: B, F, A
    Krawl Forward: F
    Cancel Krawl: A
    Quick Slash: Y
    Sneak Attack: X
        Return to Krawl: D
    Parry: B
        Return to Krawl: D
*Shoulder Roll: B, F, A (Cancel: Hold D) (Amplify: R)
*Shoulder Roll - Close: B, F, A, B (Cancel: Hold D) (Amplify: R)
*Shoulder Roll - Far: B, F, A, F (Cancel: Hold D) (Amplify: R)
*M.R.E.: D, B, Y
*Mace Trap: D, B, A (Amplify: R)
*Commando: Y, X, ( Y+B) Modifies Kombos. Rambo can now extend three of his kombos to end with a deadly attack.


Fatal Blow:
Lone Wolf: (ZL+ZR)


Finishers:
Fatality 1 - Straight To Valhalla: B, F, D, Y (Far)
Fatality 2 - Parrilla Thrilla: D, F, D, A (Close)
Friendship - Demolition Man: F, B, F, B, Y (Mid)
Stage Fatality: U, D, B, X (Close)

Brutality 0 - The Klassic: (D+X)
    Do Not Block An Attack During The Final Round
    Must Hold X
    Final Hit Must Come From An Uppercut (D+X)

Brutality 1: Silenced - (F+L)
    Press F, F, F, During Hit
    Final Hit Must Come From Toward Throw

Brutality 2: Target Practice - D, B, B
    Must (Hold D) During Hit
    Final Hit Must Come From Snare Trap

Brutality 3: Splitting Headache - (B+B), (Y+B)
    Rapidly Press Y and X During Hit
    Final Hit Must Come From Nothing Is Over Kombo

Brutality 4: Watch Your Step - D, B, B
    Final Hit Must Come From Claymore

Brutality 5: Spray And Pray - D, B, X, ZR
    Must (Hold F) During Hit
    Final Hit Must Come From Amplified Hidden M60

Brutality 6: Stomach Pains - D, B, F, (Y+R)
    Press D, D, D, During Hit
    Final Hit Must Come From Amplified FUBAR

Brutality 7: Buried Alive - L
    Must (Hold B) During Hit
    Final Hit Must Come From Back Throw

Brutality 8: Target Destroyed - B, F, X
    Must (Hold Y) During Hit
    Final Hit Must Come From Artillery Strike

Brutality 9: Bullseye - D, B, X
    Must (Hold B) During Hit
    Final Hit Must Come From Hunting Bow

Brutality 10: Trapped - D, B, A
    Must (Hold D) During Hit
    Final Hit Must Come From Mace Trap


DLC Availability:
November 17th, 2020


Boss Character:

Kronika Kronika (Boss)

Bio:
Raiden has disrupted the balance of good and evil in the universe desired by Kronika, the keeper of time and the architect of the destiny of the universe. Now that the scales of power have shifted to the side of good, she has only one solution: to rewind time back to the beginning and restart it.


Special Moves:
Chrono Surge: D, F, Y
Temporal Shifter: D, B, Y
Temporal Shifter - Far: D, B, Y , B
Temporal Shifter - Fakeout: D, B, Y , D
Triple Sand Orbs: B, F, Y
Chrono Surge Shifter: D, B, B
Chronal Evasion: D, F, B
Temporal Dome: D, F, X
Orbiting Triple Sand Orbs: D, B, X
    Orbiting Guards: ?
    Orbital Barrage: ?
Dual Chrono Orb Lock: B, F, X
Temporal Sphere: B, F, B
    Time Blast: ?
Time Beam: D, F, A

Timeline Requisition:
Summons a fighter from another timeline to fight for her at specific health thresholds
(66%/33% in Klassic Towers, 50% in Story Mode).
The summoned fighter has reduced health but normal damage output.

Augment Nullification:
Disables all equipped Augments on opponents at the start of the match.

Temporal Stability:
Immune to juggles and extended combos. Teleports immediately when knocked down.

Chronal Resilience:
Cannot be affected by Krushing Blows, though the attacks still deal normal damage.

Eternal Defiance:
Immune to Fatal Blows, taking only initial damage without triggering the full cinematic sequence.


Fatal Blow:
N/A: (ZL+ZR)


Finishers:
Fatality 1 - Die-Cycle: D, D, Y (Mid)




















































MKKomplete