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Tremor (DLC)
Bio:
Tremor has the powers of an Earth elemental: He can create earthquakes, form stone and lava projectiles and shape the ground to suit him. His current status with Kano's Black Dragon clan of arms dealers is unknown, as a recent mission seems to have created much animosity in Tremor towards both Special Forces and Kano.
Special Moves:
Aftershock:
Rock Drop: D B [A]
Close Rock Drop: D B [A] B
Far Rock Drop: D B [A] F
Rock Shower: D B ([A]+[RT])
Close Rock Shower: D B ([A]+[RT]), B
Far Rock Shower: D B ([A]+[RT]), F
Ground Pulse: D D [B]
Ground Quake: D D ([B]+[RT])
*Rock Toss: B F [Y]
*Boulder Throw: B F ([Y]+[RT])
*Earth Shake: D D [X] (Also in Air)
   *Air Close Earth Shake: D D [X] B
   *Air Far Earth Shake: D D [X] B
*Earthquake: D D ([X]+[RT]) (Also in Air)
*Rolling Stone: B F [B]
*Rolling Kutter: B F ([B]+[RT])
*Stone Punch: D B [Y]
   *Stone Strike: D B [Y] U
   *Stone Smash: D B [Y] D
*Stone Slam: D B ([Y]+[RT])
   *Stone Kut: D B ([Y]+[RT]), U
   *Stone Hammer: D B ([Y]+[RT]), D
   *Delay: (Hold [Y])
   *Cancel: F F/B B
*Stone Shatter: D B [X]
   *Up Shatter: (Hold [X]+U)
   *Down Shatter: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B
*Rock Blast: D B ([X]+[RT])
   *Up Shatter: (Hold [X]+U)
   *Down Shatter: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B

Metallic:
Rock Drop: D B [A]
Close Rock Drop: D B [A] B
Far Rock Drop: D B [A] F
Rock Shower: D B ([A]+[RT])
Close Rock Shower: D B ([A]+[RT]), B
Far Rock Shower: D B ([A]+[RT]), F
Ground Pulse: D D [B]
Ground Quake: D D ([B]+[RT])

*Lava Skin: D D [X]
*Lava Armor: D D (Hold [X])
*Magma Toss: B F [Y]
*Magma Throw: B F ([Y]+[RT])
*Rolling Magma: B F [B]
*Lava Kutter: B F ([B]+[RT])
*Lava Punch: D B [Y]
   *Lava Strike: D B [Y] U
   *Lava Smash: D B [Y] D
*Lava Slam: D B ([Y]+[RT])
   *Lava Kut: D B ([Y]+[RT]), U
   *Lava Hammer: D B ([Y]+[RT]), D
   *Delay: (Hold [Y])
   *Cancel: F F/B B
*Magma Shatter: D B [X]
   *Up Shatter: (Hold [X]+U)
   *Down Shatter: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B
*Magma Blast: D B ([X]+[RT])
   *Up Shatter: (Hold [X]+U)
   *Down Shatter: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B
*Lava Drop: D B [A]
*Close Lava Drop: D B [A] B
*Far Lava Drop: D B [A] F
*Magma Shower: D B ([A]+[RT])
*Close Magma Shower: D B ([A]+[RT]), B
*Far Magma Shower: D B ([A]+[RT]), F

*Gold Skin: D D [X]
*Gold Toss: B F [Y]
*Gold Throw: B F ([Y]+[RT])
*Gold Boulder: B F [B]
*Gold Kutter: B F ([B]+[RT])
*Metal Punch: D B [Y]
   *Metal Strike: D B [Y] U
   *Metal Smash: D B [Y] D
*Metal Slam: D B ([Y]+[RT])
   *Metal Kut: D B ([Y]+[RT]), U
   *Golden Hammer: D B ([Y]+[RT]), D
   *Delay: (Hold [Y])
   *Cancel: F F/B B
*Gold Punch: D B [X]
   *Arching Gold: (Hold [X]+U)
   *Bouncing Gold: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B
*Gold Launch: D B ([X]+[RT])
   *Arching Gold: (Hold [X]+U)
   *Bouncing Gold: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B

Crystalline:
Rock Drop: D B [A]
Close Rock Drop: D B [A] B
Far Rock Drop: D B [A] F
Rock Shower: D B ([A]+[RT])
Close Rock Shower: D B ([A]+[RT]), B
Far Rock Shower: D B ([A]+[RT]), F
Ground Pulse: D D [B]
Ground Quake: D D ([B]+[RT])
*Krystal Toss: B F [Y]
*Krystal Throw: B F ([Y]+[RT])
*Rolling Krystal: B F [B]
*Krystal Kutter: B F ([B]+[RT])
*Krystallization: D D [X]
*Dark Krystal: D D ([X]+[RT])
*Summon Krystal: D F [A]
   *Flying Krystal: (F+[LB])
   *Flying Boulder: (F+[LB]+[RT])
   *Krystal Jump: (D+[LB])
   *Boulder Jump: (D+[LB]+[RT])
*Summon Boulder: D F ([A]+[RT])
   *Flying Krystal: (F+[LB])
   *Flying Boulder: (F+[LB]+[RT])
   *Krystal Jump: (D+[LB])
   *Boulder Jump: (D+[LB]+[RT])
*Krystal Punch: D B [Y]
   *Krystal Strike: D B [Y] U
   *Krystal Smash: D B [Y] D
*Krystal Slam: D B ([Y]+[RT])
   *Krystal Kut: D B ([Y]+[RT]), U
   *Krystal Hammer: D B ([Y]+[RT]), D
   *Delay: (Hold [Y])
   *Cancel: F F/B B
*Krystal Shatter: D B [X]
   *Up Shatter: (Hold [X]+U)
   *Down Shatter: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B
*Krystal Blast: D B ([X]+[RT])
   *Up Shatter: (Hold [X]+U)
   *Down Shatter: (Hold [X]+D)
   *Delay: (Hold [X])
   *Cancel: F F/B B
X-Ray Attack ([LT]+[RT]): Rock Bottom
Finishers:
Fatality 1 - Stone Tomb: D B F B [A] (Mid)
Fatality 2 - Stalag-Might: D F B F [X] (Mid)
Stage Fatality: D D D [B] (Close)

Brutality 1 - Blood Rock: ([LT]+[RT])
   Available in all Variations
   Player must (Hold D) during the final hit
   Final hit must come from Rock Bottom - ([LT]+[RT])

Brutality 2 - Rumble Trouble: D D ([B]+[RT])
   Available in all Variations
   Tremor must connect all 3 hits of the Ground Quake - D D ([B]+[RT])
   Final hit must come from a Ground Quake - D D ([B]+[RT])

Brutality 3 - Rock Head: B F [Y]
   Only in Aftershock Variation
   Must be Jump Distance away from the opponent
   Final hit must come from Rock Toss - B F [Y] - or Boulder Throw - B F ([Y]+[RT])

Brutality 4 - It's Me Tremor: D B [X]
   Only in Metallic Variation
   Must be Jump Distance away from the opponent
   Must have Gold Skin active - D D [X]
   Final hit must come from Gold Punch - D B [X]- or Gold Launch - D B ([X]+[RT])

Brutality 5 - Krystal Khaos: D F [A] (F+[RB])
   Only in Crystaline Variation
   Tremor must perform Summon Krystal - D F [A] - in the final round
   Final hit must come from throwing the summoned Krystal - (F+[RB])
Combos:
Aftershock/Metallic/Crystalline:
Stone Klaw: [X] [X]
Beast Kick: [X] [X] [B]
Death Strike: [X] [Y]
Hard Knockback: [X] [Y] [A]
Low Rumble: [X] [Y] (D+[A])
Evil Kore: (F+[X]), [Y]
Body Quake: (F+[X]), [Y] [X]
Rocky Start: (B+[X]), [Y]
Rock On: (B+[X]), [Y] [X]
Not Pelite: (B+[X]), (D+[B])
Igneous Strike: (B+[X]), (D+[B]), (U+[B])
Hard Place: [Y] [X]
Klean Slate: [Y] [X] [Y]
Gravel Before Me: [Y] [X] (D+[B])
Mountainous Pain: [Y] [X] (D+[B]), (U+[B])
Not For Granite: (B+[Y]), [B]
Krater Kicks: [A] [A]
Landslide: (B+[A]), [Y]
Shock Wave: (B+[A]), [Y]



















































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