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Kung Jin
Bio:
Kung Jin is the younger cousin of the Earthrealm hero Kung Lao. When Kung Lao
was killed in the war against Outworld Kung's family fortunes took a turn for
the worse. He journeyed to the U.S. and became a thief. An encounter with Raiden
changed Jin's outlook, and he joined the Shaolin Monks. Now a member of Johnny
Cage's secret Special Forces offshoot, Jin's streetwise past gives him extra
insight into the minds and motivations of those who would harm Earthrealm.
Special Moves:
Ancestral:
Air Dive Kick: ()
(in air)
Air Shaolin Strike: ()
(in air)
Straight Arrow:
(Also in Air)
Split Shot:
()
(Also in Air)
Up Arrow:
Up Split Shot:
()
*Air Angle Arrow:
(in
air)
*Air Angle Split Shot:
()
(in air)
*Air Down Arrow:
(in air)
*Air Split Down Arrow:
()
(in air)
*Low Shot:
Lunge Kick:
Fly Kick:
()
Cartwheel Drop:
Cartwheel Smash:
()
*Fire Quiver:
*Stun Quiver:
*Vampiric Quiver:
Bojutsu:
Air Dive Kick: ()
(in air)
Air Shaolin Strike: ()
(in air)
Straight Arrow:
Split Shot:
()
Up Arrow:
Up Split Shot:
()
Lunge Kick:
Fly Kick:
()
Cartwheel Drop:
Cartwheel Smash:
()
*Bo Flame:
*Bo Inferno:
()
*Bo Swat:
*Bo Strike:
()
*Bo Swing:
*Bo Spin:
()
*Low Bo Swing:
*Low Bo Spin:
()
Shaolin:
Air Dive Kick: ()
(in air)
Air Shaolin Strike: ()
(in air)
Straight Arrow:
Split Shot:
()
Up Arrow:
Up Split Shot:
()
Lunge Kick:
Fly Kick:
()
Cartwheel Drop:
Cartwheel Smash:
()
*Up Kick:
Shaolin Drop: ()
Shaolin Slam: ()
*Chakram:
Up: (
)
Down: (
)
*Chak-A-Rang:
()
*Low Chakram:
*Low Chak-A-Rang:
()
X-Ray Attack ():
Staff Infection
Finishers:
Fatality 1 - Target Practice:
(Close)
Fatality 2 - Pinned Down:
(Mid)
Stage Fatality:
(Close)
Brutality 1 - A Little Heart:
Available in all Variations
Must go 7 Seconds without being hit during the final round
Must be Sweep Distance away from the opponent
Final hit must be from a Straight Arrow -
Brutality 2 - Round About:
()
Available in all Variations
Must perform 3 Cartwheel Drops during the match -
Final hit must be from Cartwheel Smash -
()
Brutality 3 - Where'd You Go:
/()
Available in all Variations
Must perform thee Stage interaction
Final hit must be from a Throw -
/()
Brutality 4 - Bullseye:
(in air)
Only in Ancestral Variation
Must use every quiver type at least once
Must be at Sweep Distance from opponent
Final hit must be from Air Down Arrow -
(in air)
Final hit must strike opponent in the head
Brutality 5 - Burnt Out:
Only in Bojutsu variation
Opponent must be in the air during final hit
Final hit must be from Bo Flame attack -
Brutality 6 - Decapitator:
Only in Shaolin variation
Must guide a Chakram to opponents head -
Must guide a Chakram to opponents shins -
Final hit must be from Chakram Throw -
Combos:
Ancestral:
Hook Strike:
Downward Flower:
Heel Smash: (),
Slide Kick: (),
Trick Sweep: (),
()
Snapping Chop:
Bo Lunge:
Rising Boot:
Cross Back: (),
Stabilizer: (),
()
Low Force: (),
Leg Pass: (),
Cross Kick: (),
Honorable Kata: (),
()
Serving Blow: (),
(),
()
Chop Chop:
Traditional Ways:
Szu: (),
Bojutsu:
Hook Strike:
Downward Flower:
Heel Smash: (),
Slide Kick: (),
Trick Sweep: (),
()
Snapping Chop:
Bo Lunge:
Rising Boot:
Cross Back: (),
Stabilizer: (),
()
Low Force: (),
Leg Pass: (),
Cross Kick: (),
Honorable Kata: (),
()
Serving Blow: (),
(),
()
Chop Chop:
Traditional Ways:
Szu: (),
Shaolin:
Hook Strike:
Downward Flower:
*Double Strike:
*Silent Thief: (),
*Inner Peace: (),
Heel Smash: (),
Slide Kick: (),
Trick Sweep: (),
()
*Side Slice:
*Sharp Teeth:
*Rising Monk:
Cross Back: (),
Stabilizer: (),
()
Low Force: (),
Leg Pass: (),
Cross Kick: (),
Honorable Kata: (),
()
Serving Blow: (),
(),
()
Chop Chop:
Traditional Ways:
Szu: (),
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