Return to MKX Character Select - Universal
Tremor (DLC)
Bio:
Tremor has the powers of an Earth elemental: He can create earthquakes, form
stone and lava projectiles and shape the ground to suit him. His current status
with Kano's Black Dragon clan of arms dealers is unknown, as a recent mission
seems to have created much animosity in Tremor towards both Special Forces and
Kano.
Special Moves:
Aftershock:
Rock Drop:
![Front Kick [FK]](../../images/btn_fk.png)
Close Rock Drop:

Far Rock Drop:

Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

)
Close Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

Far Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

Ground Pulse:
![Back Kick [BK]](../../images/btn_bk.png)
Ground Quake:
(![Back Kick [BK]](../../images/btn_bk.png)

)
*Rock Toss:
![Back Punch [BP]](../../images/btn_bp.png)
*Boulder Throw:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Earth Shake:
(Also in Air)
*Air Close Earth Shake:

*Air Far Earth Shake:

*Earthquake:
(![Front Punch [FP]](../../images/btn_fp.png)

)
(Also in Air)
*Rolling Stone:
![Back Kick [BK]](../../images/btn_bk.png)
*Rolling Kutter:
(![Back Kick [BK]](../../images/btn_bk.png)

)
*Stone Punch:
![Back Punch [BP]](../../images/btn_bp.png)
*Stone Strike:

*Stone Smash:

*Stone Slam:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Stone Kut:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Stone Hammer:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Delay: (
)
*Cancel:
/

*Stone Shatter:
![Front Punch [FP]](../../images/btn_fp.png)
*Up Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Down Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

*Rock Blast:
(![Front Punch [FP]](../../images/btn_fp.png)

)
*Up Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Down Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

Metallic:
Rock Drop:
![Front Kick [FK]](../../images/btn_fk.png)
Close Rock Drop:

Far Rock Drop:

Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

)
Close Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

Far Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

Ground Pulse:
![Back Kick [BK]](../../images/btn_bk.png)
Ground Quake:
(![Back Kick [BK]](../../images/btn_bk.png)

)
*Lava Skin:
![Front Punch [FP]](../../images/btn_fp.png)
*Lava Armor:
(
)
*Magma Toss:
![Back Punch [BP]](../../images/btn_bp.png)
*Magma Throw:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Rolling Magma:
![Back Kick [BK]](../../images/btn_bk.png)
*Lava Kutter:
(![Back Kick [BK]](../../images/btn_bk.png)

)
*Lava Punch:
![Back Punch [BP]](../../images/btn_bp.png)
*Lava Strike:

*Lava Smash:

*Lava Slam:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Lava Kut:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Lava Hammer:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Delay: (
)
*Cancel:
/

*Magma Shatter:
![Front Punch [FP]](../../images/btn_fp.png)
*Up Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Down Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

*Magma Blast:
(![Front Punch [FP]](../../images/btn_fp.png)

)
*Up Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Down Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

*Lava Drop:
![Front Kick [FK]](../../images/btn_fk.png)
*Close Lava Drop:

*Far Lava Drop:

*Magma Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

)
*Close Magma Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

*Far Magma Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

*Gold Skin:
![Front Punch [FP]](../../images/btn_fp.png)
*Gold Toss:
![Back Punch [BP]](../../images/btn_bp.png)
*Gold Throw:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Gold Boulder:
![Back Kick [BK]](../../images/btn_bk.png)
*Gold Kutter:
(![Back Kick [BK]](../../images/btn_bk.png)

)
*Metal Punch:
![Back Punch [BP]](../../images/btn_bp.png)
*Metal Strike:

*Metal Smash:

*Metal Slam:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Metal Kut:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Golden Hammer:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Delay: (
)
*Cancel:
/

*Gold Punch:
![Front Punch [FP]](../../images/btn_fp.png)
*Arching Gold: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Bouncing Gold: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

*Gold Launch:
(![Front Punch [FP]](../../images/btn_fp.png)

)
*Arching Gold: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Bouncing Gold: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

Crystalline:
Rock Drop:
![Front Kick [FK]](../../images/btn_fk.png)
Close Rock Drop:

Far Rock Drop:

Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

)
Close Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

Far Rock Shower:
(![Front Kick [FK]](../../images/btn_fk.png)

),

Ground Pulse:
![Back Kick [BK]](../../images/btn_bk.png)
Ground Quake:
(![Back Kick [BK]](../../images/btn_bk.png)

)
*Krystal Toss:
![Back Punch [BP]](../../images/btn_bp.png)
*Krystal Throw:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Rolling Krystal:
![Back Kick [BK]](../../images/btn_bk.png)
*Krystal Kutter:
(![Back Kick [BK]](../../images/btn_bk.png)

)
*Krystallization:
![Front Punch [FP]](../../images/btn_fp.png)
*Dark Krystal:
(![Front Punch [FP]](../../images/btn_fp.png)

)
*Summon Krystal:
![Front Kick [FK]](../../images/btn_fk.png)
*Flying Krystal: (

)
*Flying Boulder: (

![Throw [TH]](../../images/btn_th.png)

)
*Krystal Jump: (

)
*Boulder Jump: (

![Throw [TH]](../../images/btn_th.png)

)
*Summon Boulder:
(![Front Kick [FK]](../../images/btn_fk.png)

)
*Flying Krystal: (

)
*Flying Boulder: (

![Throw [TH]](../../images/btn_th.png)

)
*Krystal Jump: (

)
*Boulder Jump: (

![Throw [TH]](../../images/btn_th.png)

)
*Krystal Punch:
![Back Punch [BP]](../../images/btn_bp.png)
*Krystal Strike:

*Krystal Smash:

*Krystal Slam:
(![Back Punch [BP]](../../images/btn_bp.png)

)
*Krystal Kut:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Krystal Hammer:
(![Back Punch [BP]](../../images/btn_bp.png)

),

*Delay: (
)
*Cancel:
/

*Krystal Shatter:
![Front Punch [FP]](../../images/btn_fp.png)
*Up Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Down Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

*Krystal Blast:
(![Front Punch [FP]](../../images/btn_fp.png)

)
*Up Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Down Shatter: (
![Front Punch [FP]](../../images/btn_fp.png)

)
*Delay: (
)
*Cancel:
/

X-Ray Attack (![Flip Stance [FS]](../../images/btn_fs.png)

):
Rock Bottom
Finishers:
Fatality 1 - Stone Tomb:
(Mid)
Fatality 2 - Stalag-Might:
(Mid)
Stage Fatality:
(Close)
Brutality 1 - Blood Rock: (![Flip Stance [FS]](../../images/btn_fs.png)

)
Available in all Variations
Player must (
)
during the final hit
Final hit must come from Rock Bottom - (![Flip Stance [FS]](../../images/btn_fs.png)

)
Brutality 2 - Rumble Trouble:
(![Back Kick [BK]](../../images/btn_bk.png)

)
Available in all Variations
Tremor must connect all 3 hits of the Ground Quake -
(![Back Kick [BK]](../../images/btn_bk.png)

)
Final hit must come from a Ground Quake -
(![Back Kick [BK]](../../images/btn_bk.png)

)
Brutality 3 - Rock Head:
![Back Punch [BP]](../../images/btn_bp.png)
Only in Aftershock Variation
Must be Jump Distance away from the opponent
Final hit must come from Rock Toss -
- or Boulder Throw -
(![Back Punch [BP]](../../images/btn_bp.png)

)
Brutality 4 - It's Me Tremor:
![Front Punch [FP]](../../images/btn_fp.png)
Only in Metallic Variation
Must be Jump Distance away from the opponent
Must have Gold Skin active -
![Front Punch [FP]](../../images/btn_fp.png)
Final hit must come from Gold Punch -
-
or Gold Launch -
(![Front Punch [FP]](../../images/btn_fp.png)

)
Brutality 5 - Krystal Khaos:
(

)
Only in Crystaline Variation
Tremor must perform Summon Krystal -
- in the final round
Final hit must come from throwing the summoned Krystal - (

)
Combos:
Aftershock/Metallic/Crystalline:
Stone Klaw:
![Front Punch [FP]](../../images/btn_fp.png)
Beast Kick:
![Back Kick [BK]](../../images/btn_bk.png)
Death Strike:
![Back Punch [BP]](../../images/btn_bp.png)
Hard Knockback:
![Front Kick [FK]](../../images/btn_fk.png)
Low Rumble:
(

)
Evil Kore: (

),
![Back Punch [BP]](../../images/btn_bp.png)
Body Quake: (

),
![Front Punch [FP]](../../images/btn_fp.png)
Rocky Start: (

),
![Back Punch [BP]](../../images/btn_bp.png)
Rock On: (

),
![Front Punch [FP]](../../images/btn_fp.png)
Not Pelite: (

),
(

)
Igneous Strike: (

),
(

),
(

)
Hard Place:
![Front Punch [FP]](../../images/btn_fp.png)
Klean Slate:
![Back Punch [BP]](../../images/btn_bp.png)
Gravel Before Me:
(

)
Mountainous Pain:
(

),
(

)
Not For Granite: (

),
![Back Kick [BK]](../../images/btn_bk.png)
Krater Kicks:
![Front Kick [FK]](../../images/btn_fk.png)
Landslide: (

),
![Back Punch [BP]](../../images/btn_bp.png)
Shock Wave: (

),
![Back Punch [BP]](../../images/btn_bp.png)
MKKomplete