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Tremor (DLC)
Bio:
Tremor has the powers of an Earth elemental: He can create earthquakes, form stone and lava projectiles and shape the ground to suit him. His current status with Kano's Black Dragon clan of arms dealers is unknown, as a recent mission seems to have created much animosity in Tremor towards both Special Forces and Kano.
Special Moves:
Aftershock:
Rock Drop: D B [X]
Close Rock Drop: D B [X] B
Far Rock Drop: D B [X] F
Rock Shower: D B ([X]+[R2])
Close Rock Shower: D B ([X]+[R2]), B
Far Rock Shower: D B ([X]+[R2]), F
Ground Pulse: D D [○]
Ground Quake: D D ([○]+[R2])
*Rock Toss: B F [Δ]
*Boulder Throw: B F ([Δ]+[R2])
*Earth Shake: D D [□] (Also in Air)
   *Air Close Earth Shake: D D [□] B
   *Air Far Earth Shake: D D [□] B
*Earthquake: D D ([□]+[R2]) (Also in Air)
*Rolling Stone: B F [○]
*Rolling Kutter: B F ([○]+[R2])
*Stone Punch: D B [Δ]
   *Stone Strike: D B [Δ] U
   *Stone Smash: D B [Δ] D
*Stone Slam: D B ([Δ]+[R2])
   *Stone Kut: D B ([Δ]+[R2]), U
   *Stone Hammer: D B ([Δ]+[R2]), D
   *Delay: (Hold [Δ])
   *Cancel: F F/B B
*Stone Shatter: D B [□]
   *Up Shatter: (Hold [□]+U)
   *Down Shatter: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B
*Rock Blast: D B ([□]+[R2])
   *Up Shatter: (Hold [□]+U)
   *Down Shatter: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B

Metallic:
Rock Drop: D B [X]
Close Rock Drop: D B [X] B
Far Rock Drop: D B [X] F
Rock Shower: D B ([X]+[R2])
Close Rock Shower: D B ([X]+[R2]), B
Far Rock Shower: D B ([X]+[R2]), F
Ground Pulse: D D [○]
Ground Quake: D D ([○]+[R2])

*Lava Skin: D D [□]
*Lava Armor: D D (Hold [□])
*Magma Toss: B F [Δ]
*Magma Throw: B F ([Δ]+[R2])
*Rolling Magma: B F [○]
*Lava Kutter: B F ([○]+[R2])
*Lava Punch: D B [Δ]
   *Lava Strike: D B [Δ] U
   *Lava Smash: D B [Δ] D
*Lava Slam: D B ([Δ]+[R2])
   *Lava Kut: D B ([Δ]+[R2]), U
   *Lava Hammer: D B ([Δ]+[R2]), D
   *Delay: (Hold [Δ])
   *Cancel: F F/B B
*Magma Shatter: D B [□]
   *Up Shatter: (Hold [□]+U)
   *Down Shatter: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B
*Magma Blast: D B ([□]+[R2])
   *Up Shatter: (Hold [□]+U)
   *Down Shatter: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B
*Lava Drop: D B [X]
*Close Lava Drop: D B [X] B
*Far Lava Drop: D B [X] F
*Magma Shower: D B ([X]+[R2])
*Close Magma Shower: D B ([X]+[R2]), B
*Far Magma Shower: D B ([X]+[R2]), F

*Gold Skin: D D [□]
*Gold Toss: B F [Δ]
*Gold Throw: B F ([Δ]+[R2])
*Gold Boulder: B F [○]
*Gold Kutter: B F ([○]+[R2])
*Metal Punch: D B [Δ]
   *Metal Strike: D B [Δ] U
   *Metal Smash: D B [Δ] D
*Metal Slam: D B ([Δ]+[R2])
   *Metal Kut: D B ([Δ]+[R2]), U
   *Golden Hammer: D B ([Δ]+[R2]), D
   *Delay: (Hold [Δ])
   *Cancel: F F/B B
*Gold Punch: D B [□]
   *Arching Gold: (Hold [□]+U)
   *Bouncing Gold: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B
*Gold Launch: D B ([□]+[R2])
   *Arching Gold: (Hold [□]+U)
   *Bouncing Gold: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B

Crystalline:
Rock Drop: D B [X]
Close Rock Drop: D B [X] B
Far Rock Drop: D B [X] F
Rock Shower: D B ([X]+[R2])
Close Rock Shower: D B ([X]+[R2]), B
Far Rock Shower: D B ([X]+[R2]), F
Ground Pulse: D D [○]
Ground Quake: D D ([○]+[R2])
*Krystal Toss: B F [Δ]
*Krystal Throw: B F ([Δ]+[R2])
*Rolling Krystal: B F [○]
*Krystal Kutter: B F ([○]+[R2])
*Krystallization: D D [□]
*Dark Krystal: D D ([□]+[R2])
*Summon Krystal: D F [X]
   *Flying Krystal: (F+[L1])
   *Flying Boulder: (F+[L1]+[R2])
   *Krystal Jump: (D+[L1])
   *Boulder Jump: (D+[L1]+[R2])
*Summon Boulder: D F ([X]+[R2])
   *Flying Krystal: (F+[L1])
   *Flying Boulder: (F+[L1]+[R2])
   *Krystal Jump: (D+[L1])
   *Boulder Jump: (D+[L1]+[R2])
*Krystal Punch: D B [Δ]
   *Krystal Strike: D B [Δ] U
   *Krystal Smash: D B [Δ] D
*Krystal Slam: D B ([Δ]+[R2])
   *Krystal Kut: D B ([Δ]+[R2]), U
   *Krystal Hammer: D B ([Δ]+[R2]), D
   *Delay: (Hold [Δ])
   *Cancel: F F/B B
*Krystal Shatter: D B [□]
   *Up Shatter: (Hold [□]+U)
   *Down Shatter: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B
*Krystal Blast: D B ([□]+[R2])
   *Up Shatter: (Hold [□]+U)
   *Down Shatter: (Hold [□]+D)
   *Delay: (Hold [□])
   *Cancel: F F/B B
X-Ray Attack ([L2]+[R2]): Rock Bottom
Finishers:
Fatality 1 - Stone Tomb: D B F B [X] (Mid)
Fatality 2 - Stalag-Might: D F B F [□] (Mid)
Stage Fatality: D D D [○] (Close)

Brutality 1 - Blood Rock: ([L2]+[R2])
   Available in all Variations
   Player must (Hold D) during the final hit
   Final hit must come from Rock Bottom - ([L2]+[R2])

Brutality 2 - Rumble Trouble: D D ([○]+[R2])
   Available in all Variations
   Tremor must connect all 3 hits of the Ground Quake - D D ([○]+[R2])
   Final hit must come from a Ground Quake - D D ([○]+[R2])

Brutality 3 - Rock Head: B F [Δ]
   Only in Aftershock Variation
   Must be Jump Distance away from the opponent
   Final hit must come from Rock Toss - B F [Δ] - or Boulder Throw - B F ([Δ]+[R2])

Brutality 4 - It's Me Tremor: D B [□]
   Only in Metallic Variation
   Must be Jump Distance away from the opponent
   Must have Gold Skin active - D D [□]
   Final hit must come from Gold Punch - D B [□]- or Gold Launch - D B ([□]+[R2])

Brutality 5 - Krystal Khaos: D F [X] (F+[R1])
   Only in Crystaline Variation
   Tremor must perform Summon Krystal - D F [X] - in the final round
   Final hit must come from throwing the summoned Krystal - (F+[R1])
Combos:
Aftershock/Metallic/Crystalline:
Stone Klaw: [□] [□]
Beast Kick: [□] [□] [○]
Death Strike: [□] [Δ]
Hard Knockback: [□] [Δ] [X]
Low Rumble: [□] [Δ] (D+[X])
Evil Kore: (F+[□]), [Δ]
Body Quake: (F+[□]), [Δ] [□]
Rocky Start: (B+[□]), [Δ]
Rock On: (B+[□]), [Δ] [□]
Not Pelite: (B+[□]), (D+[○])
Igneous Strike: (B+[□]), (D+[○]), (U+[○])
Hard Place: [Δ] [□]
Klean Slate: [Δ] [□] [Δ]
Gravel Before Me: [Δ] [□] (D+[○])
Mountainous Pain: [Δ] [□] (D+[○]), (U+[○])
Not For Granite: (B+[Δ]), [○]
Krater Kicks: [X] [X]
Landslide: (B+[X]), [Δ]
Shock Wave: (B+[X]), [Δ]



















































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