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Jax Briggs Jax Briggs
Bio:
Thirty years ago, Jax was the C.O. of a secret Special Forces unit that got caught up in the Mortal Kombat tournament and the subsequent invasion of Earthrealm by Shao Kahn and Outworld. Although Earthrealm was victorious, Jax died in the fighting. Jax's soul was confiscated by the Netherrealm sorcerer Quan Chi. Jax was recreated as a vengeful undead warrior and forced to fight against his home world when Netherrealm attacked Earthrealm. Soon after Netherrealm's defeat, Jax was freed of Quan Chi's influence and returned to life. He decided not to reactivate his military status, however, due to the trauma he suffered. Thought he reluctantly serves as a consultant as a favor to his best friend General Sonya Blade, Jax prefers the quiet life with his family. His stress has been increased in recent years due to his daughter Jacqui's enlistment in the Special Forces--and her membership in a secret team not unlike the one he himself led...
Special Moves:
Heavy Weapons:
Ground Pound: D D [○]
Ground Pound (Close): D D [○] B
Ground Pound (Far): D D [○] F
Ground Shake: D D ([○]+[R2])
Dash Punch: B F [Δ]
Dash Fist: B F ([Δ]+[R2])
Downward Dash Punch: B F [Δ] D
Downward Dash Fist: B F ([Δ]+[R2]), D
Major Pain: B F [○]
Major Muscle: B F ([○]+[R2])
Gotcha Grab: D B [□]
Gotcha Beatdown: D B ([□]+[R2])
*L.A.W. Rocket: D B [Δ]
   Up Shot: (Hold U)
   Delay: (Hold [Δ])
   Cancel: F F/B B
*L.A.W. Blast: D B ([Δ]+[R2])
   Up Shot: (Hold U)
   Delay: (Hold [Δ])
   Cancel: F F/B B
*Machine Gun: B F [X]
*Machine Fire: B F ([X]+[R2])
*Up Machine Gun: D B [X]
*Up Machine Fire: D B ([X]+[R2])

Pumped Up:
Energy Wave: D B [Δ]
   Delay: (Hold [Δ])
Assault Wave: D B ([Δ]+[R2])
   Delay: (Hold [Δ])
Dash Punch: B F [Δ]
Dash Fist: B F ([Δ]+[R2])
Downward Dash Punch: B F [Δ] D
Downward Dash Fist: B F ([Δ]+[R2]), D
Major Pain: B F [○]
Major Muscle: B F ([○]+[R2])
*Super Gotcha: D B [□]
   Face Smash: [□]
   Face Break: [Δ]
   Gut Buster: [X]
   Crown Slam: [○]
*Gotcha Extreme: D B ([□]+[R2])
   Face Smash: [□]
   Face Break: [Δ]
   Gut Buster: [X]
   Crown Slam: [○]
*Ground Tremor: D D [○]
*Ground Quake: D D ([○]+[R2])
*Air Drill Slam: D D [○] (in air)
*Air Drill Punch: D D ([○]+[R2]) (in air)

Wrestler:
Energy Wave: D B [Δ]
   Delay: (Hold [Δ])
Assault Wave: D B ([Δ]+[R2])
   Delay: (Hold [Δ])
Ground Pound: D D [○]
Ground Pound (Close): D D [○] B
Ground Pound (Far): D D [○] F
Ground Shake: D D ([○]+[R2])
Dash Punch: B F [Δ]
Dash Fist: B F ([Δ]+[R2])
Downward Dash Punch: B F [Δ] D
Downward Dash Fist: B F ([Δ]+[R2]), D
Major Pain: B F [○]
Major Muscle: B F ([○]+[R2])
Gotcha Grab: D B [□]
Gotcha Beatdown: D B ([□]+[R2])
*Quad Grab Towards: D B F [□]
   Part 2: [Δ]
*Quad Grapple Towards: D B F ([□]+[R2]), B
   Part 2: [Δ]
   Part 3: [X]
   Part 4: [○]
   Part 5: [□]+[Δ]+[X]+[○]
*Quad Grab Away: D B F [□] B
   Part 2: [Δ]
*Quad Grapple Away: D B F ([□]+[R2])
   Part 2: [Δ]
   Part 3: [X]
   Part 4: [○]
   Part 5: [□]+[Δ]+[X]+[○]
*Back Breaker: (D+[L1]) (in air)
X-Ray Attack ([L2]+[R2]): Bring It
Finishers:
Fatality 1 - T-Wrecks: F B D [Δ] (Close)
Fatality 2 - Jax the Ribber: D B F F (Close)
Fatality 3 - Arm Rip: F D F B [□] (Close) (Klassic Fatality Pack 2 DLC)
Stage Fatality: D F D [□] (Close)

Brutality 1 - Sledge Hammer: B F ([Δ]+D)
   Available in all Variations
   Opponent must be ducking during final hit
   Final hit must come from a Downward Dash Punch or a Downward Dash Fist - B F ([Δ]+D)/B F ([Δ]+[R2]+D)

Brutality 2 - Gotcha Down: D B [□]
   Available in all Variations
   Player must (Hold F) during Gotcha Grab
   Final hit must come from Gotcha Grab - D B [□]

Brutality 3 - Rocket Roll: D B ([Δ]+[R2]+U)
   Only in Heavy Weapons Variation
   Opponent must be in the air
   Final hit must come from L.A.W. Blast - D B ([Δ]+[R2]+U)

Brutality 4 - Ground Breaking: D D ([○]+[R2])
   Only in Pumped Up Variation
   Jax must connect 3 Ground Pounds during the match - D D [○]
   Player must (Hold [○]) during Ground Shake
   Final hit must come from a Ground Shake - D D ([○]+[R2])

Brutality 5 - Ragdoll: D B F ([□]+[R2])
   Only in Wrestler Variation
   Must perform entire Quad Grapple Chain
    D B F ([□]+[R2]), [Δ] [X] [○] ([□]+[Δ]+[X]+[○])
Combos:
Heavy Weapons:
Boot Kamp: [□] [□]
Major Force: [□] [□] [□]
Active Duty: [□] [Δ]
Field Grade: [□] [Δ] [X]
Chain of Command: [□] [Δ] (D+[X])
Advance Force: [□] [Δ] [○]
Code of Conduct: [□] [Δ] (B+[○])
Majority Rules: (B+[□]), [Δ]
Outranked: (B+[□]), [Δ] [□]
Elite Smash: (B+[□]), [X]
The Briggs: (B+[□]), (D+[Δ])
Warfare: [Δ] [X]
Ground Control: [Δ] [X] [Δ]
Air Raid: (F+[Δ]), [□]
Expendable: (F+[Δ]), [□] [Δ]
Payload: (F+[Δ]), [□] [Δ] (D+[Δ]+[○])
All Out Assault: [X] (F+[○])
Armed Forces: [X] (B+[Δ])
Warfighter: (B+[X]), (D+[Δ])
W.M.D.: (B+[X]), [○]

Pumped Up:
Boot Kamp: [□] [□]
Major Force: [□] [□] [□]
Active Duty: [□] [Δ]
Field Grade: [□] [Δ] [X]
Chain of Command: [□] [Δ] (D+[X])
Advance Force: [□] [Δ] [○]
Code of Conduct: [□] [Δ] (B+[○])
Majority Rules: (B+[□]), [Δ]
Outranked: (B+[□]), [Δ] [□]
Elite Smash: (B+[□]), [X]
The Briggs: (B+[□]), (D+[Δ])
Warfare: [Δ] [X]
Ground Control: [Δ] [X] [Δ]
Air Raid: (F+[Δ]), [□]
Expendable: (F+[Δ]), [□] [Δ]
Payload: (F+[Δ]), [□] [Δ] (D+[Δ]+[○])
All Out Assault: [X] (F+[○])
Armed Forces: [X] (B+[Δ])
Warfighter: (B+[X]), (D+[Δ])
W.M.D.: (B+[X]), [○]

Wrestler:
Boot Kamp: [□] [□]
Major Force: [□] [□] [□]
Active Duty: [□] [Δ]
Field Grade: [□] [Δ] [X]
Chain of Command: [□] [Δ] (D+[X])
Advance Force: [□] [Δ] [○]
Code of Conduct: [□] [Δ] (B+[○])
Majority Rules: (B+[□]), [Δ]
Outranked: (B+[□]), [Δ] [□]
Elite Smash: (B+[□]), [X]
The Briggs: (B+[□]), (D+[Δ])
Warfare: [Δ] [X]
Ground Control: [Δ] [X] [Δ]
Air Raid: (F+[Δ]), [□]
Expendable: (F+[Δ]), [□] [Δ]
Payload: (F+[Δ]), [□] [Δ] (D+[Δ]+[○])
All Out Assault: [X] (F+[○])
Armed Forces: [X] (B+[Δ])
Warfighter: (B+[X]), (D+[Δ])
W.M.D.: (B+[X]), [○]
*Jammer: (F+[X]), ([□]+[X])
*Deploy: (F+[○]), ([□]+[X])



















































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