U = Up/Jump D = Down/Crouch/Low Block F = Forward/Toward B = Back/Away/Block |
Dash: F, F Back Dash: B, B Uppercut: (D+Y) Sweep: (D+A) Pause/Movelist: START |
Universal: L = Light Attack M = Medium Attack H = Heavy Attack CP = "*Character Power" TH = **Throw SI = Stage Interaction FS = Flip Stance MB = Meter Burn SM = "Super Move" |
Xbox One: L = X M = Y H = A CP = B TH = LB/(X+A) SI = RB/(X+Y) FS = LT MB = RT SM = (LT+RT)/(Y+A+RT) |