U = Up/Jump D = Down/Crouch/Low Block F = Forward/Toward B = Back/Away/Block |
Dash: F, F Back Dash: B, B Uppercut: (D+Δ) Sweep: (D+X) Pause/Movelist: START |
Universal: L = Light Attack M = Medium Attack H = Heavy Attack CP = "*Character Power" TH = **Throw SI = Stage Interaction FS = Flip Stance MB = Meter Burn SM = "Super Move" |
PlayStation 3: L = □ M = Δ H = X CP = O TH = L1/(□+X) SI = R1/(□+Δ) FS = L2 MB = R2 SM =: (L2+R2)/(Δ+X+R2) |