U = Up/Jump D = Down/Crouch/Low Block F = Forward/Toward B = Back/Away/Block |
Dash: F, F Back Dash: B, B Uppercut: (D+M) Sweep: (D+H) Pause/Movelist: START |
Universal: L = Light Attack M = Medium Attack H = Heavy Attack CP = "*Character Power" TH = **Throw SI = Stage Interaction FS = Flip Stance MB = Meter Burn SM = "Super Move" |
Xbox 360: L = X M = Y H = A CP = B TH = LB/(X+A) SI = RB/(X+Y) FS = LT MB = RT SM = (LT+RT)/(Y+A+RT) |
PlayStation 3: L = □ M = Δ H = X CP = O TH = L1/(□+X) SI = R1/(□+Δ) FS = L2 MB = R2 SM = (L2+R2)/(Δ+X+R2) |
Wii U: L = Y M = X H = B CP = A TH = L/(Y+B) SI = R/(Y+X) FS = ZL MB = ZR SM = (ZL+ZR)/(X+B+ZR) |