U = Up/Jump D = Down/Crouch/Low Block F = Forward/Toward B = Back/Away/Block |
Dash: F, F Back Dash: B, B Uppercut: (D+Y) Sweep: (D+A) Pause/Movelist: (START) |
Universal: 1 = Light Attack 2 = Medium Attack 3 = Heavy Attack 4 = "*Character Power" TH = **Throw SI = Stage Interaction FS = Flip Stance MB = Meter Burn SM = "Super Move" |
Xbox 360: 1 = X 2 = Y 3 = A 4 = B TH = LB/(X+A) SI = RB/(X+Y) FS = LT MB = RT SM = (LT+RT) /(Y+A+RT) |